How to use Potato MU Client
-
No? Huh. It was when I last tried it. Which is when it was slower than dirt. I’ll check it again and edit this post when I’m at a computer, or more likely a Mac user will reply with more details.
Still, Potato visibly scrolling doesn’t surprise. Well, didn’t surprise.
-
@thenomain said in How to use Potato MU Client:
No? Huh. It was when I last tried it. Which is when it was slower than dirt. I’ll check it again and edit this post when I’m at a computer, or more likely a Mac user will reply with more details.
As far as I know, Potato has always been built on Tcl/Tk?
-
@sparks said in How to use Potato MU Client:
@thenomain said in How to use Potato MU Client:
No? Huh. It was when I last tried it. Which is when it was slower than dirt. I’ll check it again and edit this post when I’m at a computer, or more likely a Mac user will reply with more details.
As far as I know, Potato has always been built on Tcl/Tk?
As may be, but it ran in a Python wrapper, which is what I was remembering.
...
...Welp, it won't run on 10.13.5, so nevermind.
Last update marker:
Date: August 31st, 2015
So there you go. Maybe it can be compiled from source, but I'm not going through that to see how fast it is. It was a distracting tangent anyway.
-
I don't suppose there's any way to tab between your main window and your spawn window instead of having to physically click the spawn window to see your channel text, is there?
I know it's really stupid, but it would just make looking at my coms a lot easier and quicker to switch between coms and my main window if I could just alt+tab between them. But I'm not sure there's an ability to do that.
-
@testament I don't use spawn windows, but does ctrl+tab do it?
-
Anyone know how to put a delay into a macro in Potato?
-
-
-
@skew My first reaction was to put a bunch of '/null's in, but I've no idea about timing with that.
-
@arkandel said in How to use Potato MU Client:
@skew said in How to use Potato MU Client:
@testament I don't use spawn windows
I'm so sorry.
Spawn windows are good for some, but I have never been able to get them to be anything more than either a distraction or something I will ignore for hours.
-
@skew On a game I am playing, they allow macro's but there needs to be a 1 second delay in between the commands entered. While it is an old rule, and likely has no real bearing on the current day as the rule was written when there were hundreds of people there, I still want to follow it.
So I set a trigger where I do something, and it runs the macro (mainly a gear swap between flying and ground fighting gear and trading gear). I would like to put the 1 second pauses in just to be compliant.
-
@lithium I'm guessing this is a MUD or some such, and not using TinyMUX/PennMUSh/Rhost. If it is, you might be able to do this all via commands in the game itself.
Otherwise, I think this is your best bet:
https://github.com/potatomushclient/potato/wiki/SlashCommandsAt
You can make a new macro. Name it something like "unequipflyinggear". Then input:
/at now+1seconds=unequip flying gear /at now+2seconds=unequip flying hat ... etc
Now, in game, you'd enter
/runmacro unequipflyinggear
... it should run through each step at the intervals your provided, where "new" is relative to when the first command was used. So, yes, when it they run now will be past, but it's now when you send it. -
This post is deleted! -
@ruggles said in How to use Potato MU Client:
Can you do a /macro that accepts an argument? Like a target?
I talked to Ruggles on my MU, pitched a solution. For anyone else interested in this question...
Potato can set up events (as outlined here in numerous places). If you set up an event with:
Pattern:macroname *
then set up the send field like so...
Send:+dothething [/get 0]
You can then use
think macroname <target>
and your potato will grab watch for "macroname <something>" on screen. if it sees it, it'll then send the supplied text. You can then use;
in most MUs to send multiple commands in a row.Hope that makes sense to someone besides me...
-
@Ruggles is reporting the above simply does not work on PennMUSH. Is anyone out there playing a PennMUSH game that could check?
The
[/get 0]
is what seems to be failing. If you set up the above to just sendsay [/get 0]
it should work. Though now that I type I do hope ol' Ruggles was using a zero and not a letter! -
Is there any way to turn off the arrow keys to scroll the main screen? It's tiresome as hell when I am trying to edit a pose and accidentally hit the up arrow when at the top of the pose and it causes my whole screen to pop up a line.
-
I've read nothing in this thread. I can't get past the fact that the blinking cursor doesn't keep up with my typing. So...what do?
-
I tried Potato today. I couldn’t get past the way it ‘scrolled’ long blocks of text when you did a look or whatever. It just seemed slow and bugged me. Just not for me.
-
@goldfish said in How to use Potato MU Client:
I've read nothing in this thread. I can't get past the fact that the blinking cursor doesn't keep up with my typing. So...what do?
Type slower.
@alamias said in How to use Potato MU Client:
I tried Potato today. I couldn’t get past the way it ‘scrolled’ long blocks of text when you did a look or whatever. It just seemed slow and bugged me. Just not for me.
No look, only type.
More seriously: I've read a fair amount of people having similar issues. Either I don't have them or I've managed to ignore them, so I can't help. You may want to go to the Potato GitHub Page and report these issues.
-
@TheOnceler I do not see any way to control that.
@Goldfish I'm not sure what you're talking about. My cursor in Potato seems to be the same as it is here, in MSB? Note that cursor flash rate should be controlled by Windows.
@Alamias That's been mentioned before it does that. Nothing to change it. And @Tinuviel it's not really noticeable unless you have spent a while on a client that doesn't. In the evenings I use a lil MacBook, with Atlantis. When you look at a room it just appears on screen all at once in one "flash". If you look at a room in Potato, it scrolls down very quickly, but still scrolls.