@Thenomain said:
@tragedyjones said:
@Thenomain said:
@tragedyjones
I absolutely promise to maybe look into adding Mage to my CofD stat system possibly eventually.
What about Promethean, Changeling and B̶̶̫͎̠̭͈̜̼̞̐̉̈́͆ͩ̈͆͟e̼̳̻̱̾͒͑͡ͅa̤̫̤̥͖͇͍̲ͩ͑ͮ̓͡ş̠̝̪͕̮̲̭̗͑́̑ṫ͛̊͝҉͏̝̹͖̝͈̩̰ͅ?
What was that last one? I can't read that. There's too much static on the line. Let's skip it for now.
I have no idea how you did that but I would love to know. Teach me your dark magic, code-wizard.
@Thenomain said:
One of the big things I don't like about nWoD Mage rotes is that people on Reach were very quick to ask for existing rotes using different dice pools, to the point where I wonder why have specific dice pools at all. "I am scanning for life using my int + socialize". Er, okay?
The skill of a rote is largely set in stone, barring a few exceptions. (Occult and Science frequently get swapped around, for instance, because they're largely just different methodologies for discovery, with Occult being the first and foremost primary skill used in most rotes), but other exceptions do occur. Attribute switching often happens, because that's a more flexible thing, but the -skill- of a rote should be directly tied to what it's doing. Detecting life, for instance, would probably be a Medicine skill. Sensing another mind in the room would likely be an Empathy skill. Socialize is the kind of skill that gets used in a spell to charm the pants off of someone, like First Impressions.
So the alternate dice pools should really be restricted to using a different attribute, barring an exceptionally valid reason for changing the skill (which, again, is usually limited to an Occult/Science swap, and then largely used by the Free Council since they have a drastically different magical methodology.)
The attribute determines how you physically bring forth a skill. Doing an interpretive dance, for instance, might be Presence, but doing a series of asanas might be dexterity, while meditating and playing a drum might be like, stamina or resolve. That just goes on how the mage does their magic. The -skill- is determined by the actual -effect- the spell has, and the arcanum is self-explanatory.