MU Things I Love
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@Thenomain said in MU Things I Love:
):<
Sorry, chum. The difference between the needs of a Star Wars SAGA game and a WoD game are vast.
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@Ganymede said in MU Things I Love:
@Thenomain said in MU Things I Love:
):<
Sorry, chum. The difference between the needs of a Star Wars SAGA game and a WoD game are vast.
Wait, did you just call me chum? Who are you, Adam West?
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@Thenomain said in MU Things I Love:
Wait, did you just call me chum? Who are you, Adam West?
And now I'm going to eat some taffy.
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When you establish a past connection OOCly with a near stranger and when it comes up ICly, you and that player work so, so well together.
Just going back and forth over some story about how they met, for example. It's pure co-operation storytelling and it's the very best.
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@Ganymede I love Dahan/Gizka's Saga Edition code. Been on... 3 games now with it? Maybe 4? Beautiful stuff (although apparently very complex on the back-end).
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@Thenomain said in MU Things I Love:
@Ganymede said in MU Things I Love:
@Thenomain said in MU Things I Love:
):<
Sorry, chum. The difference between the needs of a Star Wars SAGA game and a WoD game are vast.
Wait, did you just call me chum? Who are you, Adam West?
Would you prefer 'little buddy'?
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I'm not your buddy, pal.
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@Miss-Demeanor said in MU Things I Love:
@Auspice said in MU Things I Love:
I'm not your buddy, pal.
I'm not your 'pal', friend.
I'm not your 'friend,' guy.
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I'M NOT YOUR GUY TIGER
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@Goldfish I am also going to give a shout-out to the reverse form, where you stumble upon someone IC and make a mutual, spur-of-the-moment decision that your characters are going have backstory. And then it actually works.
My Haunted Memories character once met someone who happened to have the same last name -- I'd picked it specifically because it was one of the most common surnames in Austria, so it wasn't a shock -- and who then paged me to say, basically, "We have the same name, let's be relatives!" So we just rolled with that, inventing relatives and relationship details on the fly in the middle of the scene and working one another into our backstories. And it was fabulous.
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I'll say this about Dawn of Defiance - it's active. I mean things are happening, the +event board is lit up. That's a really good sign.
Once I learn the system I'll chip in. For now I'll just take advantage like a taker who takes and takes.
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@Arkandel if it hasn't changed much since my time there, you probably don't even need the rulebook(s) to run stuff. The majority of stuff ran there when I played was free-formed god-mode fest of +events.
"I leap through the window and kill everyone! Then I use the Fawce to throw a car at someone! Everyone worship my insane battle prowess!"
So if that remains, then you probably don't need to know the rules like the back of your hand to effectively run events.
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@Faceless You just described my ideal environment to run scenes in.
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@Arkandel to each their own. Seriously.
I just can't get into a game that reports itself as using a specific rule system, then throws it to the wind at the first sign of it actually being used or useful.
Could you imagine a World of Darkness game where everyone was god mode, all the time? Oh the glory of it all.
Edit: I guess I described The Reach. Never mind!
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@Faceless As you said, to each their own. I prefer dice-light scenes where mechanics are used to settle disputes and +sheets register which abilities someone possesses (and at which levels).
I can work under different environments but freely flowing roleplay is what I prefer.
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@Autumn said in MU Things I Love:
@Goldfish I am also going to give a shout-out to the reverse form, where you stumble upon someone IC and make a mutual, spur-of-the-moment decision that your characters are going have backstory. And then it actually works.
My Haunted Memories character once met someone who happened to have the same last name -- I'd picked it specifically because it was one of the most common surnames in Austria, so it wasn't a shock -- and who then paged me to say, basically, "We have the same name, let's be relatives!" So we just rolled with that, inventing relatives and relationship details on the fly in the middle of the scene and working one another into our backstories. And it was fabulous.
That reminds me of what is still one of my favorite bits of RP. Why back in the day on Tartarus, (I think that was the game, it was the one started by the dude ho left DM in a hissy fit after the Inner Sphere got exploded.) I had a werewolf named Max Juno, there was another character that was just named Max, who was a mage. We used to get mail and pages meant for the other all the time. So we decided we were IC neighbors that had a really lazy mailman. It lead to a lot of fun RP and one really awkward IC but wonderful OOC when they discovered what each other really were.
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Once upon a time, on a Wheel of Time MU* (I forget which)... I created with the name Lace.
Before realizing that the HeadWiz's name was AgeLace.
I offered to change mine once I found out, but they assured me it was fine.
...kinda awkward the random times I'd get mail and pages meant for them, tho. But everyone was always cool about it. I never saw anything too damning. Mostly people new to the game trying to ask CG questions (and not seeing 'Lace' on the who, so just shortening 'AgeLace' to 'Lace' for their page).
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Dat moment when someone compliments you.
We don't do that enough. When you see someone and they are just awesome, tell them! It pretty much makes my day so I try and do the same.
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@Goldfish You're totally right. Positive reinforcement is the best.