@EmmahSue said in Finding roleplay:
I'm informed that my ES-bias is showing (I have a backpack!) and that I shouldn't expect that everyone can just run a plot without staff coming down on them like a ton of bricks for not getting permission. Mea culpa! I thought my world-view matched your world-view.
So the question becomes: how does one become a player who can run a plot without staff going batshit afterwards? I ask it like that because I have no idea how I reached this point and I'm curious if there was something in particular visible from the outside (so that others can replicate to reach this glorious state).
Only half of this is said with mild sarcasm for being accused of bias.
The actual question remains: how can we all get to this state of being? Or is it entirely dependent on the staff in question not being pissants?
ES
It definitely has some basis in staff involved not being pissants. Beyond that, I think you've simply reached a point in the hobby--at least, this area of the hobby--where people know who you are. Just about everyone present has been in a plot you've run, you've directed several games, you have chatted and consulted with myriad people, you are a known quantity and the people who run games that you migth tend to frequent trust you to read the news files and the rules governing what you can and can't run, and to apply judicial common sense to them.
In short, we know you, and we know that if something would be outside a player's power to run without approval, it's probably something you, ES, would stop and say, "huh, I should probably poke staff about this first" about.
You get to that point by being the kind of person who engages with the games they play in and the people that play in them, essentially. I would trust you to run just about anything because I know you. You've come to me and asked "can I run X or Y" when you intuitively thought "I should ask about this". If you didn't, you didn't ask, and it was fine.
It also, I think, has a lot to do with sharing a mindset about what is okay to run with or without staff approval on games as a default. You, me, @tragedyjones, we tend to share a vision for staff involvement and player limitations, or at least we know each other well enough to know what our opinions on this stuff tend to generally be. That goes a very long way. Someone who doesn't know you as well might not trust you. So it's impossible for us all to reach that level--it's circumstantial and situational.