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    2. AmishRakeFight
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    • Posts 84
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    Best posts made by AmishRakeFight

    • RE: RL Anger

      @Insomnia

      Using sexuality to get something in a game is fairly common and happens with male gendered players. The transactional nature of what and how they get it is different but its still the same thing. This is likely unintentional of you but specifically framing female gendered players as the ones who are transgressive in this situation is coming off a leeeeetle bit slut shamey.

      Female gendered players who do this tend to be more open/obvious about it because in that case, general female gendered players are socialized to be openly performative about it.

      posted in Tastes Less Game'y
      AmishRakeFight
      AmishRakeFight
    • RE: Location, Location, Location: Where Do You Want to See Games?

      @Derp

      Too much frockdrama.

      @Wizz

      I wish someone would run a MU* based on Dogs in the Vineyard in Utah, because that's in part the game's actual setting, so I suppose that's the root of my angling but yeah, the Mormon religion makes it so easy in terms of weird as shit backstory.

      posted in Mildly Constructive
      AmishRakeFight
      AmishRakeFight
    • RE: RL things I love

      (I'm gonna go ahead and admit that it took me a few slow seconds to realize that the symbol above is backwards and religious and not y'know that other symbol. But jesus fuck, I was so confused for a few seconds).

      Povitica.

      Ilu Povitica.

      posted in Tastes Less Game'y
      AmishRakeFight
      AmishRakeFight
    • RE: Nepotism versus restricted concepts

      I don't think its nepotistic to allow a player to play a role, if they have a proven track record of having a solid grip on the rules, know how to think critically about those rules apply to the concept, handles conflicts well (because most of the time this allowed role comes with a dump truck full of conflict), and isn't a gibbering loon with a grip on reality and reason.

      For example, if you need someone to play a Vampire Elder who operates the way an Elder should when it comes to Camarilla hooha, you want a player who can come correct in that role. If you know someone who can handle this job, then you'd offer it to them. You wouldn't, in reverse, hand it over to the unknown quantity unless you really didn't care how that ended up.

      But lets say you end up going with person you don't know: you'd probably end up having to clean up a huge mess and unruffle a lot of feathers and unbend bent feelings after things exploded because the potential for WrongFun with these things, is always pretty high.

      And generally never worth the clean up.

      If you are exclusively only hand picking the same people for these kinds of tasks to the exclusion of other players who've proven an ability to do it well and handle it, then yeah, now you're getting into nepotistic waters.

      posted in Mildly Constructive
      AmishRakeFight
      AmishRakeFight
    • RE: RL things I love

      The symbols inclusion into a certain horrifying ideology often negates its far more innocent origin.

      posted in Tastes Less Game'y
      AmishRakeFight
      AmishRakeFight
    • RE: Spying on players

      He'll die literally humping your PC's leg, @Cirno

      posted in Mildly Constructive
      AmishRakeFight
      AmishRakeFight
    • RE: RL things I love

      @WTFE said:

      @AmishRakeFight said:

      The symbols inclusion into a certain horrifying ideology often negates its far more innocent origin.

      You understand, don't you, that it is still used in that innocent (indeed meritorious) meaning? That people who view the swastika as a symbol of health, good fortune, moral uprightness, etc. outnumber the people who view it as Nazi by about 3:1?

      My son took the rubbing that's at the base of that sketch from a temple's adornments. A temple that may have originated centuries ago, but whose current buildings are younger than I am.

      Since this whole thing inspires defensiveness, I'll just say:

      Yes, I am aware of the general non-Western context already.
      The broad history lesson about it is probably helpful to others but I'm already aware.
      The picture lacked a certain amount of context about your geolocation and cultural expression.
      I didn't get in your face about it but noted that I was merely confused by the picture (again, not a lot of context).

      posted in Tastes Less Game'y
      AmishRakeFight
      AmishRakeFight
    • RE: Feelings of not being wanted...

      @Ghost said:

      @Sovereign TBH I think my logical response, at the time, was Jesus what kind of shit did this guy pull?!? It was weird, yeah, and a large part of me wanted to tell them look, I'm an adult, if I said I'm not the guy, I'm not the guy, knock it off, but you know people. Being blunt sometimes quickly turns into OMGURTHEWORST, and I really wanted to RP at the time.

      The whole situation came to an end about 3 or so months later when the currentGirl player started to harass me and detail how I was damaging her depression diagnosis because I wasn't doing what she wanted. I then told her, nicely, that I was gonna take a break from rping with her, which she then took to staff about how I was trying to wreck her RP experience.

      Guess what? I am probably now either believed to have been lying about being EvilBobRPer, or I am now EvilBob2.

      She's the reason for my quote line about ruining your life that one week on a Mu.

      I guess I take both solace and the temptation to smoke crack in the notion that we have all ruined it for someone else at some point on a game somewhere.

      ETA: Generally, our role in this is often so batshit and convoluted it requires a white board, some markers, and someone from MIT to explain what the fuck you're looking at.

      posted in Mildly Constructive
      AmishRakeFight
      AmishRakeFight
    • RE: RL Anger

      @Luna True but most people know they're being gaslighted or even if they don't know the label, they're experiencing something they don't enjoy but they stick around for it various reasons. It's easier online to not realize this is what is occurring, I mean, much less decide if its something you want to put up with.

      posted in Tastes Less Game'y
      AmishRakeFight
      AmishRakeFight
    • RE: PVP Focused Mu's

      PVP is more of a MUD focus.

      This works in MUD because many (but not all) MUDs have thin at best requirements for RP or plot. There are some MUDs that enforce and require RP but there plenty out there that set up a basic 'theme' (i.e. we are in the badlands of Made Up Place-ia where everyone is dressed liked a ninjapirate and slays shit! Good luck!) and that's it.

      This also works because MUDs are generally hardcoded for combat. Garbage mobs spawn as part of code and you run at them and your PC dies or the NPC dies and if so, you pick up their drops or their pennies or whatever the reward. Or Arrgh! The Ninjapirate attacks you by typing in 'attack Bob' and you either defend or mash your keyboard as hard as possible as you frantically attempt to flee.

      This lastly also works because MUDs either make true player death less likely (your PC respawns in some way) or there's so little basis to form an attachment that you can just make another Loknar The MurderFist and keep hitting things.

      This works less in MU* for the opposite of these reasons. MUs are plot/story based and people mostly don't want to be Red Shirt 7 in a plot. Most death in plot is pre-planned; there are much rarer occasions when PCs die because of shit rolls. MUs are not generally hardcoded for combat. The outcome requires a judge and players making the rolls and there's a lot of back and forth inherent to that. MUD code administrates the entire fight based on stats and generates the outcome. If you die, a lot of places temp disconnect you for a small time out window so you don't start screaming obscenities about it on public channels or in pages at the person who killed you right away. MU* death is generally permanent unless your game has some themeatic reason why your PC wouldn't be all the way dead forever and ever.

      ETA: I don't know why some of this is showing in italics but it won't let me change it back.

      posted in Mildly Constructive
      AmishRakeFight
      AmishRakeFight
    • RE: RL peeves! >< @$!#

      @BetterJudgment I am admittedly really hesitant to do this. Calling is a life ruining event for people who are not doing anything wrong. I just don't have enough information at this point.

      posted in Tastes Less Game'y
      AmishRakeFight
      AmishRakeFight
    • RE: PVP Focused Mu's

      @Groth said:

      @AmishRakeFight said:

      This also works because MUDs are generally hardcoded for combat. Garbage mobs spawn as part of code and you run at them and your PC dies or the NPC dies and if so, you pick up their drops or their pennies or whatever the reward. Or Arrgh! The Ninjapirate attacks you by typing in 'attack Bob' and you either defend or mash your keyboard as hard as possible as you frantically attempt to flee.

      The key thing about making PvP work in a MUSH environment is to make sure that the conflict isn't about stabbing the other characters to death, but rather about trying to get some advantage and while killing your opponents might be helpful, it's also likely not.

      On RfK this worked by the fact that killing another vampire was against city law, however murdering all their friends, family and businesses was not and torpor provides a good means to prove you could kill someone but choose not to.

      The problem that RfK ran into was that the administration of territories, allies, influence etc didn't scale well at 100+ players, which is something a future conflict centred game can solve during the design stage.

      I support this best practice in theory. Punch someone all day long if its justified in character. If you're being a heinous shitlord in character, then you should expect that other people's reactions to this behavior in character could very well include getting clapped about the ears for being a giant asshole.

      But.

      I don't think the practice gets a lot of successful play. I don't think it has a lot to do with scale. We, as a species, are not good at conflict. We're not programmed as overdeveloped mostly hairless apes to avoid the nuclear button in conflict. Socialization and cultural expectations have conditioned us to appeal to logic and reason in order to avoid conflict. A lot of that of goes straight out the window on the internet, though. Honestly, I think the reason why people avoid PvP in Mushes is because its a total pain in the ass to deal with most of the time. One party rarely if ever takes it well and almost any interesting things that might happen IC are totally washed away in the flood OOC anger and upset that generally results.

      So all that's left is negotiated PvP which neuters the entire thing. This neutering isn't a bad thing but it does sort of require people to invent artificial reasons why your PC wouldn't just end this conflict, up to and including straight up murder. That might be fun for a while but a fatigue sets in and it becomes a boring sort unpleasant drudgery. There's little interesting things to be had after a certain point if all you're doing is retreading the same toothless bickering and shade throwing in scenes. You eventually just give it up or avoid each other all together.

      Lastly, and I think this is key: I recently read somewhere that as people we want the maximum penalty when people wrong us and the maximum of understanding and forgiveness when we do wrong. I'd say this very much applies to MU conflict.

      It's a rare player who can say 'yep, my PC is terrible and deserved what happened'. Most are blind to the effect that their PCs behavior have on other people and its often a shock when they're not responded to as a precious and beloved flower even when they're being a rancid asshole. So, when the pushback comes, they are often upset and stung by another player not being in agreement with their perceptions about how they behave in character.

      I've gone back and forth on this in my own thoughts for a long time and I don't think there's much of a middle ground for PvP in Mu. You either plunge forth and take it as it comes or just avoid it entirely.

      posted in Mildly Constructive
      AmishRakeFight
      AmishRakeFight
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