MUSH Wiki/Site: https://dreamchasers.space
Connect info: dreamchasers.space, port 4767
The Pitch: Dream Chasers MUSH combines the stories and characters of Grandia, Grandia II, Lunar II, Star Ocean, Tales of Zestiria, Trigun, Xenogears and Wild ARMs, splitting them across two planets, Lunar and Filgaia. We also plan to integrate Final Fantasy X, Gun x Sword, Wind Waker and Megaman Legends in the future. RP is currently restricted to a small section of Filgaia, with more to open as time passes and plots progress.
Systems: Dream Chasers MUSH boasts two combat systems. The first, Gunslinger, is a standard reaction-based combat system for battles between players, NPCs or bosses. The second, Digger, uses decks of challenges to randomly generate dungeon encounters, allowing a party of players to battle the environment without a dedicated GM. Players take turns drawing a card, posing the challenge for the party, and resolving the challenge. Thanks to this, the barrier to entry of finding or running RP is very low.
RP: Dream Chasers MUSH largely deals with adventure, social connections, threats to the world and plots within plots, but it doesn't restrict itself to that. Tone varies from lighthearted to serious at all times and there's something for everyone, including even those who just want to play bystanders such as merchants and wandering chefs. Slice of life isn't just common, it's encouraged.
Logging/Scheduling: While the standard +events/+scenes system is in place, most RP on Dream Chasers MUSH is spontaneous and we average two to four scenes per day, covering the whole spectrum of RP genres. We even have a fairly active night owl crew allowing off-timezone folks to find something to do most of the time. Large plot scenes may be scheduled in advance, but most aren't. Logs must be submitted manually to the site, but we offer a very simple script that will clean and format your log for you.
Factions: Dream Chasers MUSH doesn't boast traditional factions. Most characters are unaffiliated, or part of player-created groups, with major groups being reserved mostly for antagonists. Currently, these are: Althena's Guard, zealous defenders of the goddess Althena, Metal Demons, invaders from another world, Solaris, high-tech operatives trying to retain control of the world, and Veruni, a race of space-farers often regarded as a myth, operating covertly for the last century.
Chargen: Done through application. All characters, FC and OC, enter play with the same stat total, but antagonists may apply for a skill in their antagonist form that raises this number. Applications received before a Friday morning are guaranteed to be processed on the following Tuesday. New player applications received past the deadline may be processed on the following Tuesday as well if staff feel they can do it without rushing.
Advancement: +votes are used to determine who has roleplayed and who hasn't in a given week. Every Monday morning you receive advancement points per +vote you earned, to a maximum of two +votes. You can spend these points using an advancement application. You can +vote for as many people as you want per week.
OC Friendliness: Dream Chasers MUSH is extremely welcoming to original characters.
Tinysex: No TS, sorry! This isn't a statement for or against it, just a design choice that was made. I'm sorry if this is a dealbreaker!
There's so much more to say, but I don't want to bore you with an endless sales pitch. Please drop in and visit us if you're curious, or ask questions here and I'll do my best* to answer!
*As I'm currently at work I can't guarantee immediate replies, but I can guarantee if you drop in as a Guest there will be plenty of players able to help you.
I warn in the interest of transparency that I don't speak for Dream Chasers MUSH staff, and therefore can't and shouldn't get into topics like why TS is banned.