@Royal said in City of Shadows:
Can we not? I'm tired as fuuuuuuck of this conversation. Let's move on from this 'Mage is OP' thing early, shall we?
I agree, especially since at some point staff has made a decision. Let's work with it instead of revisiting it.
Territories. That right there is what brought me to The Descent 1 and 2. @Ganymede hit it dead on. Give folks something to fight for, not against.
For and against. That's the beauty of territories, they can be imperiled by external threats and foes as well but also other characters. There are a few key concerns here, IMHO.
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Making resources truly limited. If everyone gets to have amazing territory it invalidates the whole premise; why bother taking Gany's when I can build a new abandoned factory staff just gave me which is just as good?
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Making it dynamic. If it plays out like a game of dancing chairs where the good spots go out in a first-come first-served fashion then it screws everyone over; if I already have great territory why put in any effort, and if I can't get it (or I 'theoretically can, but...') then why put in any effort either?
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For all that is holy figure out a system where it's not all about punching people out of their territory. Sure, some things could come down to a brawl but that shouldn't be the primary way of taking it by any means; for example base it on Status, distribute it aspart of quest rewards, etc to encourage continuous engagement.
Just some thoughts.