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    2. Arkandel
    3. Controversial
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    • Controversial 20
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    Controversial posts made by Arkandel

    • RE: Pokemon Go

      @Apu The first time I caught a Pikachu in the wild it spawned for both my wife and I. Hers poofed; mine was caught. There was much hatred since, only intensified to an extreme degree when a few days later I also hatched a second one from a 5km egg.

      I can live with domestic antipathy. My yellow buddies make it all worth it.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Eldritch - A World of Darkness MUX

      Arkandel flinches back from Ganymede's bullying, looking positively appalled. "How are you not behind bars!"

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Realms - Sir Kay - Lotherio

      @Lotherio said in Realms - Sir Kay - Lotherio:

      Its coming to my attention that there are a lot of rumors flying around about me and on-line dating and having a history of making games and dumping them and starting staff OOC drama.

      Ethel Barrett once said, “We would worry far less about what others think of us if we realized how seldom they do.”

      It is quite true.

      posted in A Shout in the Dark
      Arkandel
      Arkandel
    • RE: RL Anger

      It doesn't really make me angry (I don't mind/care) but the two otherwise perfectly nice and polite ladies at my gym who come over and never do anything that requires, well, a gym. They bring their own elastic bands and do stretches, they use benches only to lean against while they do bodyweight exercises - a chair would do just fine in the exact same manner - and although they utilize the mirror a lot surely there are reflecting surfaces at their homes, too?

      It just seems weird to pay $$ for the privilege. Oh, they warm up I guess on the cycles, that's something.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Eldritch - A World of Darkness MUX

      @Thenomain said:

      When one goes for comedic effect and tends to be hyperbolic, yes. You certainly sound like one of those Nancy-Pants "ROLE-Play Not ROLL-Play" Mushers who thinks that faianess is something that can be measured.

      Well it's all balanced now. That's fair. Pardon me while I code this fairness into an automated Mush Then Mud Insult Machine, since any Mudder knows if it's not coded then it's not worthwhile.

      I've no idea what you are talking about. It sounds like you're projecting, though.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Mostly Mage, Partially Descent Mux

      @Wizz said in Mostly Mage, Partially Descent Mux:

      It's just not a cut-and-dry fight, white room scenarios are extremely inane for that reason.

      Well of course they are, that's why it's fun sometimes. 🙂

      I wouldn't do it on a public channel and spam everyone else but here it's okay, I think.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Good TV

      @EmmahSue With Preacher I'm finding myself committing the ultimate sin... I constantly compare it to the original comic. So it keeps being a boot I'm waiting to drop ('when is <X> going to happen?' 'oh, maybe that's how <Y> will be introduced') although they are very, very different storylines.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Eldritch - A World of Darkness MUX

      @Thenomain said:

      You know The ANSI color vomit I complain about? Imagine a game where the way Soapbox treats plain text as code and colorizes it is an accepted thing, to the point where a game can advertise "partial coloring" in a personal description as a selling point. This is a Mud.

      True story, by the way.

      Yes, because similarly we can encapsulate what a "MUSH" is based on one particularly dump way someone somewhere wanted to do a thing. Yes?

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Mostly Mage, Partially Descent Mux

      Another factor: Escaping if things are going badly. Vampires have way more ways to do that than Werewolves do. So if your first turn's dice were catastrophic... reset the encounter!

      EDIT: Cheesy as fuck but wait until they pop Gauru, then escape... wait for it to run out, then kill'em.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Good TV

      @Admiral Man, I disagree with @Coin all the time, it's the only sane response.

      But you've been pretty grumpy. Lighten up, dude. 🙂 It's a Friday!

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Kinds of Mu*s Wanted

      How about a non-superhero superhero MUSH? Maybe something like Gotham - the TV series - where PCs are cops, criminals, etc in the early rise of the freaks. You, too, can be some C-lister villain's henchman!

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Mostly Mage, Partially Descent Mux

      @ThatOneDude I don't agree with that estimate. Sure, if we're starving XP across the board other spheres can have an advantage simply because their power curve climbs at a faster rate, but especially for MU* where you pretty much need some sort of progression to maintain player interest it's a very artificial way of looking at it.

      Even in 2.0 if we're into the 60+ post-CGen XP ranges and assuming equal player competence I'd take a Mage built toward a certain job (combat, investigative, whatever) than any other class. I've found those who disagree base their objections on mages who are completely bad or unprepared at what they're supposed to be doing, yet the other class isn't; for example who don't realise they are being targeted by Vampires (but the Kindred know about Mages and their own weaknesses), or who are caught flat-footed and have nothing ready for the occasion (but the attacker is ready to go), etc.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Downvoting

      @ThatOneDude I seriously doubt most people here worry about pulling blows too much. 🙂 A thick skin is required on these forums, otherwise their delicate egos will get bruised by way more than a mere click on a little icon by some anonymous visitor.

      posted in Suggestions & Questions
      Arkandel
      Arkandel
    • RE: RL Anger

      @silentsophia said in RL Anger:

      @Arkandel It's sort of a lose-lose scenario. Why is the victim at an onus to have to leave? It really isn't fair, but if someone is popular and has a lot of power, there's not much else you can really do.

      I absolutely agree. It does suck and you (the generic you) shouldn't have to.

      What I was saying is that at least the option exists. Online no one can force you to stay somewhere you don't want to be and do something you don't want to do, unlike in real life.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      This may be controversial but it's what I think.

      In 'big' multisphere games and assuming everyone is reasonably sane and well mannered the effect of the initial staffing team, perhaps even the staffing team at any given time is important but not crucial. What's more critical is how well the overall project is accepted by and embraced by the community at large (which to be fair the names do play a very important role).

      What I mean is, the scale of a large MU* like this is considerable - it needs players manning the political scene, populating coteries and packs, running plot, doing things. So a primary consideration is... do the people involved have the street cred (ahem) to generate enough interest and word of mouth to get people to go over and give it an extended try?

      Momentum is critical in these endeavors, far more so than in smaller niche games, and the risk is inherently increased compared to a smaller scope since the playerbase is spread out thinner among all the spheres; if you roll a Vampire and look around to find a deserted wasteland of a sphere you are likely to move on, and so will the person rolling the next day since you won't be around to play with them. On top of that MUSHers tend to be very conservative, they'll sit on their current dying game they're actively bitching about rather than give another prospect a chance... unless it gets a good reputation right around then it's the Next Big Thing in which case players do turn to show up in droves - and then the challenge is keeping them.

      For this having well known folks around headlining the project is quite important. It's far harder to pull this off as an untried newcomer no one has heard of even assuming they have the skill - obviously the game itself has to still be high quality, the grid and the metaplot must be well done, but to take advantage of it you do want players to show up in the first place.

      That's without counting whether or not you'll get those rare players who'll lead in-game factions and attract others around them to generate roleplay. That's even harder.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL Anger

      @Misadventure said in RL Anger:

      Is there anything we can do to change either of those things in the online RP hobby?

      Online has the theoretical advantage of things being easier to track and verify at least. Hearsay and faked logs are still a factor but not to the extent of the verbal word's he-said she-said.

      On the other hand there are fewer venues for discourse. HM and whatsisface in the Mage sphere being condoned by staff forever is a prime example, and if staff won't do something... it's not like you can go to the authorities about it.

      On the other other hand physical abuse is a non-entity. If things get bad the option to walk might not be attractive but it is an option.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Rewards in WoD

      @Ganymede said:

      Maybe not. I've been a proponent of diminishing returns, and did not like GMC's elimination of it.
      Admittedly, this may be a bias.

      Oh, I agree with you there. I didn't like that part of GMC; not only does it not make sense (you should find it harder to continue improving at something) but it also doesn't follow the theme's own paradigms (Renown requirements are IC increasingly higher, so why not the cost?).

      I just don't agree with this particular implementation, I find it worse than both 1.0 and GMC's.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL Anger

      @Cirno You are really bored, aren't you.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
    • RE: Rewards in WoD

      There are generally two ways to see this.

      One is the liberal 'let people have stuff'. This has the advantage of generally making for happier players and staff, since no one has to keep track of most of this crap.

      The other is the restrictive 'earn what you have'. This has the advantage of making rewards mean something since having things isn't a given.

      Either way the game's theme and implementation is what will make or break the system. For example a MU* like SHH where resources are supposed to be scarce could perhaps benefit from strict control of who has access to what, making even small gains valuable; a plot where the PCs gain access to a radio transmitter and a solar battery could become significant. On the other hand a game set in a modern metropolis where access to a handgun is easy would probably not gain a lot from all that oversight as the characters wouldn't view such things as something special.

      I.e. before we can actually discuss this we need to know what kind of game it's being discussed for.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: RL Anger

      @Cirno Wow, dude, you're a bit heavy handed now. You were more subtle before.

      posted in Tastes Less Game'y
      Arkandel
      Arkandel
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