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    Best posts made by Auspice

    • RE: The Crafting Thread

      @fortydeuce said in The Crafting Thread:

      I'm a professional knitter -- not tippy-top expert, but 8/10. Currently working on this sweater, "Hamilton". I like the chevron design; it's a nice and subtle texture, and is working up quickly so far.

      I ❤ Chevrons. That's a gorgeous sweater.

      I've always wanted to knit a sweater, but I lack the patience to stick with one long term. So I just do complicated quick-knits. 😄

      But the sweater I have noted for myself to make someday (if I ever find the focus to actually FINISH one) is Citadel.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Requiem 2e Bloodlines

      IIRC, there are a number of converted ones on the OP forums.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: The Makeup Thread

      @templari said in The Makeup Thread:

      Gurlz r weerd.

      boy makeup

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Social Stats in the World of Darkness

      @arkandel said in Social Stats in the World of Darkness:

      @tinuviel said in Social Stats in the World of Darkness:

      The objection is to using third-party sources when discussing rules-as-written. It isn't pedantry, it's requiring decent and generally constant accuracy. There's no guarantee that when/if this thread is read a year from now by someone new the information in that wiki will still be accurate, given it's neither a published source nor one any of us control.

      They aren't even rules-as-written because they weren't developed for MU*. They were aimed for table-top - there are no official rules for what we need, thus no appeal to authority can work.

      I do agree the very idea of trying to create any kind of exhaustive list of social rolls' effects is an exercise in madness though. In my eyes there are only two ways to go at it:

      1. Don't allow its use on PCs (which doesn't solve the problem completely, and devalues the skills, but at least it takes creeping out of the equation).

      2. Accept that interpreting what the roll results do falls to the target's player as they will differ from one PC to the other. Yes, that means some people will play being unphased by them, which you can't do with a combat roll. Them's the breaks.

      I suppose there's a third way - removing social rolls - but that'd gut the system, so I don't really count it as a real solution to anything.

      All of these still come down to one thing in the end:

      Physical stats trump all.

      Which is sort of the crux of the issue. A socially built character will always be hamstrung in comparison to a physical one, even though that's not how it should be in the narrative. I've witnessed how much it can suck to play social PCs, esp. with how many STs just phone it in throwing out Rando Mob #1923 for the plot one after the other without weaving some sort of social puzzle for those PCs.

      If you hamstring them against PCs too so they can't even try doing their thing in day-to-day RP (even with people who may be amenable to it)........

      😕

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: The Makeup Thread

      @ixokai

      I only wear it once in a while, but for me it's like, two things:

      a) another form of artistry
      b) a mask. it helps with my social anxiety.

      I know for a lot of women, yes, it does fall into the whole... societal expectations thing and that sucks, but I've just never cared enough about what people think. Despite my mother's attempts to force me to do so.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Bloopers

      I mean when a drag queen can talk about taking hot oil to the scrotum on Bon Appetit...

      our bloopers need more oomph.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @fortydeuce said in Real World Peeves, Disgruntlement, and Irks.:

      As someone who is not an auditory learner at all, though, I probably would have done this anyway without the study, too, because I take information in a lot better through reading than through listening anyway.

      I had a professor once who told us, day 1 of class: 'If I put it on the white board, it'll be on a test.'

      After that point, I largely tuned out lectures unless he was near that white board. As soon as he went over there and picked up a marker, I tuned back in, began taking notes, including drawing whatever he drew out...

      I not only Aced that class, I got all the extra credit.

      My notebook (because I had people in my dorm who took his classes, too) was also the dorm slut. Midterms and finals would come around and people would be asking to borrow it for their studies because... apparently I was the only person who picked up on that early on enough to have all the notes.

      But seriously, that's something I wish more instructors would do. If you wanna lecture at length, sure, but make sure there's a way for people who aren't auditory learners to distill it. I'm a visual / hands-on, so that worked out amazingly well for me.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: What drew you to MU*?

      @kumakun said in What drew you to MU*?:

      @faraday I completely agree. Pacing is super important for me as well. I tried to run a Storium game for a little while, but sometimes the time between posts was so long, I'd start loose idea/story momentum until people would just sort of fizzle out.

      I'm trying rolegate after someone posted it here because woo! finally getting to play D&D!

      And our ST just sort of faded out. He'd reply often at first! Then once a day.. then every few days... I've considered finding another game to join on it, but. Oi.

      posted in Mildly Constructive
      Auspice
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      Dear UT Austin freshmen,

      I get that somehow rentable, electric scooters are cool and awesome to you.

      Stop riding them throughout traffic without paying a lick of attention to where you're going. I guaran-fucking-tee your semester is going to I end in statistics on how many of you got run over at this rate.

      Signed,
      the bitch sick of dodging your dumb asses on her commute

      posted in Tastes Less Game'y
      Auspice
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    • RE: Ruins of Pern - Discussion

      (Screw you white dragon.)

      posted in Mildly Constructive
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    • RE: Um...What?

      @thenomain said in Um...What?:

      @shincashay said in Um...What?:

      Uh.. sometimes you just HAVE to match your shoes with your purse with your outfit and your headband.

      Sure. If you're WEARING them. But if you're buying them just to say you have them?

      Otherwise, be as fabulous as you can be.

      fabulous

      What about people who collect purses?!

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Tools, and not just Beiber.

      Personally, I RP less on games without an OOC Room. I feel isolated and I find it hard to integrate and get to know people. I am very much not a 'wander around until I bump into someone!' type of person. I get lost on grids super easily.

      Part of why I never got into Firan and why it took me ages to get into WoD is that both felt hostile. Firan had this massive grid and no OOC rooms. I never felt like I could fit in. It was sterile, in a sense. I felt isolated and alone and like I knew absolutely no one. I made one single friend over the course of the entire time I played there. Channels mostly involved being yelled at for daring to discuss anything that involved anything remotely IC at all, even asking about where to RP. Wandering involved getting lost or running into idle people. It was uncomfortable to the extreme. WoD games, when I very first tried them, had OOC rooms full of people who just wanted to brag about their states, idling people, or people over-sharing their RL. I couldn't 'integrate' into it at all.

      When I've found games that have open-and-friendly channels (often smaller games) or OOC Rooms, I'm able to settle in, get to know people, get comfortable, and then feel more comfortable and free to ask for RP, volunteer ideas for scenes, learn about peoples' characters and offer up hooks for how we might know each other! how we might GET to know each other!

      Nowadays on WoD games, I use sphere channels and all for that (the OOC Lounge is still a dangerous place 😕 ), but tbh, I need the OOC Lounge myself.

      posted in Mildly Constructive
      Auspice
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    • RE: Critters!

      @wretched

      I have a Halloween-kitty, too. I don't know Ike's exact birthday, but it was sometime around the 1st week of October 9 years ago. 😄

      posted in Tastes Less Game'y
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    • RE: Tools, and not just Beiber.

      Before OOC Rooms happened, there was this (blessedly brief) gap in which games (at least the ones I was on) did away with the 'Public' channel or forced it to be 'for important announcements only.'

      And suddenly, you had no means of interacting with people. There was no method for 'casual chatter' at all. Sure you had your 'area' or 'sphere' channel, but that was it. It became this Thing to force people to BE on Public, but also to Disallow people from 'chatting' on it beyond to just ask for RP or to announce RP. But OOC Rooms weren't a thing yet, nor were other 'chat' channels (like Sports or similar).

      I took my first long break from RP around that time because I felt really isolated. I didn't know anyone save just a few people. And I've never been good, at all, at just wandering into scenes. I get really, really anxious at just wandering in. It freaks me out. Even now, with scene systems (like @faraday 's), I still page ahead and ask people and that takes a lot of psyching myself up. I very, very much prefer when I can feel comfortable and start proposing and tossing around ideas and start doing the 'Hey, I wanna RP, I'm gonna go here and do this and who wants to join me?

      I can probably count on one hand the number of times I have sat in a room, even with a 'Looking for RP' flag turned on, and had someone show up to RP with me.

      posted in Mildly Constructive
      Auspice
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    • RE: RL things I love

      So I'm poor which means it's not good for me, but... mebbe some of you. Discount code 'OCTOBER' gives $5 off $30 or more on Target's website on Halloween shit until the 6th.

      And they've got some p stellar decor this year.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @magee101 said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      Hold up, I'm noticing threads being locked up and discussions popping up, so a conclusion was formed but no official word with an announcement as to the new way we gonna do things? I just care about transparency here is all @Arkandel

      Based on a comment made at one point of 'waiting to hear back from <a thread owner>,' I believe Arkandel was asking the game owners if they wanted their ad threads locked down to just the ad post and the discussion moved to a new thread. I don't think he's just going ahead and doing it without go-ahead.

      In which case I think that's okay. It's always kinda been forum policy that a thread owner can ask to have their thread locked, moved, etc.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Good TV

      First image from The Mandalorian plus a list of directors for episodes.

      TAIKA. TAAAAIKA.

      I also approve of Jon Favreau as producer/writer. I like his work.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: What's your favorite MU* client?

      I miss Potato.

      I miss dual input windows.
      I miss nested spawns.

      Sigh.
      😞

      POTATO Y U BREAK IN OSX?!?!

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Good Music

      I Dreamt We Spoke Again - Death Cab for Cutie

      posted in Tastes Less Game'y
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    • RE: What's your favorite MU* client?

      I feel like the odd one out. Potato's spawns are the only ones I've ever liked. SimpleMU shoved them all to the end in a hot confusing mess. Atlantis puts them right after the window they 'belong' to which is OK I guess, but then I still feel like I have way too many windows in general.

      Potato nested them under the connection they belonged to and I could label each one. Channels get a spawn. In FS3, combat gets a spawn. etc. Everything belongs to a connection in its own, neat organized space and I don't have too many 'overall' windows. For my OCD, it was amazing and I could just ctrl-tab down to them.

      I miss it. 😞 In Atlantis I have to have this really complicated shorthand naming system just to keep from having too much clutter and I can't have too many spawns or else if I have more than a couple 'worlds,' welp, can't cmd+# to everything!

      posted in Mildly Constructive
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