@auspice said in Alternative Formats to MU:
@faraday
I don't think I've ever seen any of those handle combat. I've only seen those do social roleplay. I do GDoc RP myself and it's only ever social. And even then, sometimes scenes get dropped because 'Well, it's been a week since the last pose and we've lost the thread of this scene.'
I think moving MU*ing to such would be the killing blow for that very reason. More and more scenes taking not hours, but days for a scene. Who wants that to become the average? I don't mind it every so often during busy RL times, but I don't want my norm for RP to be 'it takes 2 weeks per scene.'
Let me add on to my own post:
I began my online roleplaying career in PBEM (play by e-mail). It was so slow, so tedious, and I lost the thread of things so often that when I found MU*s, I bailed ship without a second thought.
And in reading these ideas, I feel like I'm being asked to go back to that, just with some shiny new toys slapped on top.
What am I being given that well and truly actually enhances that experience and makes it better? What improves the story-telling? What makes the game more engaging? We're here to tell the stories of our characters in a cooperative environment. Currently, we do so in 'archaic' ways, but it's a live method that allows us to interact directly with one another (that is also, for many of us, some of the only direct interaction we get on a regular basis).
By taking it to a browser and making it asynchronous, but giving it some bells and whistles, how will we actually improve it?
Will we tell better stories?
Will we improve as writers?
Will we engage more with one another?
Or will it just be "new and improved!"
Because if all that's being advertised is New Coke, well.