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    Best posts made by Auspice

    • RE: A Lack of Imagination

      Tho from the Twitter discussions around this, I learned some people don't think in sentences/words/a voice at all and only images. Like of they're considering having toast they just...think of toast.

      And that is fucking weird to me. Like I have a constant inner dialogue going and then other multi-threaded thoughts on top of that about shit I need to do, how to do it, processes, etc. And songs or imagery or whatnot might interrupt or layer over it but I couldn't imagine it not being there at all.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Space Sim w/Economy

      @Darren said in Space Sim w/Economy:

      If I thought people might actually play on it, I would dust off the code for my unfinished original sci-fi Evennia based game and start work on it again. Maybe restart it with a Star Wars theme since original sci-fi settings seem to be the kiss of death for MU*s.

      Dude, I was just talking to @Paradox yesterday about all the ideas we've both had about using Evennia to build a space-sim game. But neither of us have the capability code-wise (that is a HUGE undertaking) to make it happen (and, I mean, we're having a great time running SGM).

      I would support you 100% in doing this.

      posted in Game Development
      Auspice
      Auspice
    • RE: A Lack of Imagination

      @Rinel said in A Lack of Imagination:

      @Auspice

      I do have to be thinking about it. I misplace stuff pretty frequently. But if I'm devoting thought to it, even if it's just "I'm putting this here for tomorrow morning," then it's super unlikely I'll forget it.

      I'll remember for roughly a month. Longer and it's gone.

      But faces/people... Those are a big fat nope.
      I could talk to you and the instant you walk away, I forget what you looked like. One of my top 3 anxieties is meeting someone for the first time and not knowing if the photo they sent me is older or current or and staring at this tiny picture on my phone and a crowd of people, squinting at every face that goes by.

      This may be why I'm such a big fan of fantasy hair colors. If you tell me you have pink hair, I will 100% know who I am looking for.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Space Sim w/Economy

      @Ominous said in Space Sim w/Economy:

      @Jennkryst @Auspice

      So I take it that both of you need to actively be involved in driving the ship from point A to Point B, and having the cargo hauling happen off-screen in the background would not scratch the itch?

      Correct.

      I like pilot-y games (which surely comes as no surprise to those that know me).

      I don't fault those who don't. Same as I don't like super crunchy rules laden systems, but some folks do.

      I've even debated seeing if I can find the old CrystalMUSH database to spin back up.

      posted in Game Development
      Auspice
      Auspice
    • RE: A Lack of Imagination

      I've had ABBA's Take a Chance on Me stuck in my head for nearly a week straight.

      It's affecting my ability to function at this point.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: CoD Ancient Rome game...

      @toreadorfool said in CoD Ancient Rome game...:

      tieing them to the Romulus/Remus myth.

      I think this is a great move.

      posted in Game Development
      Auspice
      Auspice
    • RE: Covid-19 Gallows Humor

      @Aria said in Covid-19 Gallows Humor:

      @Auspice I laughed way harder than should've -- mostly because it sent me into another coughing fit.

      When it goes into the photoshop bits you SHOULD be laughing.
      It's my favorite Covid-19 thing so far.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Alternatives to TinyMUX for a small game

      @tragedyjones said in Alternatives to TinyMUX for a small game:

      I am looking to try and do a small, niche style game that I am certain doesn't have code support, being brand new. (Trinity Continuum: Æon). My current thought is something like Ares and use google drive to save sheets, but that feels clumsy.

      You could always start with external sheet saving and eventually code a plugin for the system.

      posted in Game Development
      Auspice
      Auspice
    • RE: Landlord Bitching

      Considering Texas is refusing to acknowledge any eviction notices right now and it's a standing thing for 60 days.... He's SOL.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Legends of the Old Republic - In Progress Star Wars Game

      @Bad-at-Lurking said in Legends of the Old Republic - In Progress Star Wars Game:

      I am already working on concepts. So far my favorite is a Jedi who isn't a terribly good Jedi (he's a little too fond of nice robes and comfortable suites at the Four Sectors), but he is a pretty good diplomat. He's also haunted by the nagging force ghost of his great-grandmother who was a great Jedi and wants him to do better.

      "When I was your age, I'd already helped bring the pirates of the outer rim to justice!"

      "Well, I was thinking of trying out that new Sullustian sushi place near Senate Plaza. That's a step in the right direction, I think."

      I have your PB:
      alt text

      posted in Game Development
      Auspice
      Auspice
    • RE: RL things I love

      https://www.thesource.org/freeforher - a women's clinic in Austin is providing free products for women (1 order a month). Tampons, pads, pregnancy tests...

      This is super awesome. Share it with any ladies you know in Austin (and hopefully other clinics in other cities will do similar).

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: To OOC Room or Not to OOC Room (and Other Artifacts)

      I vastly prefer having a CG room. Like @eye8urcake said, it helps break things down neatly and room descs can have all the vital Information available

      I do warn against having it teleport someone there because I've often typed 'cg' to check something or verify I'm remembering the command on Ares. I'd hate to get teleported away suddenly.

      posted in Game Development
      Auspice
      Auspice
    • RE: The Work Thread

      Also:
      I have a lead on a contract job I can share with people. State of Kentucky is looking for people to do at-home customer support for the unemployment office. 40 hours a week, 3-month contract. I'd be happy to forward the details along to anyone interested.

      Downside: it pays just $13/hr (which is too low for where I live, but might work for people in multi-income households or areas with a lower cost of living).

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: To OOC Room or Not to OOC Room (and Other Artifacts)

      I only have sex in my ritual library.

      posted in Game Development
      Auspice
      Auspice
    • RE: Covid-19 Gallows Humor

      @Aria said in Covid-19 Gallows Humor:

      Rob Lowe got so bored, he did a Tiger King cosplay from his house.

      Rob Lowe is a goddamn treasure.

      alt text

      The best part of this is knowing Rob Lowe owns that shirt.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Web portals and scenes and grids oh my!

      @krmbm said in Web portals and scenes and grids oh my!:

      Honestly? Now that there's a one-click "restart" button on scenes? I'd probably knock it down to 12 hours on any future games.

      I wonder if maybe having a way to flag a scene as variable might help. Because some of us (I know I and @L-B-Heuschkel do, for example) purposefully run asynchronous plot scenes for the non-standard-US time crowd. So setting a timer to 12 hours would be frustrating because I doubt the players would be on the ball enough to hit restart, so the ST would have to and hope that players would do their thing in time and... it'd slow things down even more, IMO.

      BUT. If you could, when creating the scene, set a flag like 'This will be a slow scene' and it'd have a longer time-out window...... that'd be handy.

      posted in Game Development
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Me to my brain:

      just be normal

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: 'The Magicians' again -- time period?

      Magicians works best set in modern day.

      Part because of its theme in general and part because there's specific plot devices that would easily allow your PCs to visit other time periods.

      posted in Game Development
      Auspice
      Auspice
    • RE: Covid-19 Gallows Humor

      @Wretched said in Covid-19 Gallows Humor:

      alt text

      alt text

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Alternative Formats to MU

      @auspice said in Alternative Formats to MU:

      @faraday

      I don't think I've ever seen any of those handle combat. I've only seen those do social roleplay. I do GDoc RP myself and it's only ever social. And even then, sometimes scenes get dropped because 'Well, it's been a week since the last pose and we've lost the thread of this scene.'

      I think moving MU*ing to such would be the killing blow for that very reason. More and more scenes taking not hours, but days for a scene. Who wants that to become the average? I don't mind it every so often during busy RL times, but I don't want my norm for RP to be 'it takes 2 weeks per scene.'

      Let me add on to my own post:

      I began my online roleplaying career in PBEM (play by e-mail). It was so slow, so tedious, and I lost the thread of things so often that when I found MU*s, I bailed ship without a second thought.

      And in reading these ideas, I feel like I'm being asked to go back to that, just with some shiny new toys slapped on top.

      What am I being given that well and truly actually enhances that experience and makes it better? What improves the story-telling? What makes the game more engaging? We're here to tell the stories of our characters in a cooperative environment. Currently, we do so in 'archaic' ways, but it's a live method that allows us to interact directly with one another (that is also, for many of us, some of the only direct interaction we get on a regular basis).

      By taking it to a browser and making it asynchronous, but giving it some bells and whistles, how will we actually improve it?

      Will we tell better stories?
      Will we improve as writers?
      Will we engage more with one another?

      Or will it just be "new and improved!"

      Because if all that's being advertised is New Coke, well.

      posted in Suggestions & Questions
      Auspice
      Auspice
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