@Ghost said in Accessibility in gaming:
Interesting topic. I didnt know anyone mushing with accessibility issues related to blindness (ex: text to speech\vice versa) but I imagine that mushing is excellent for deaf people and tabletop/skype is a lot better for blind people. I have seen color-blind people griping about the use of specific ANSI colors on mushes.
Good on Fate for coming up with a book on ways to help keep us gamers gaming.
Get Lamp is a documentary about text-based adventures (Zork!) and their history, how they still persist modern day, etc.
They interview a few blind users. It was very interesting to consider when I was in my game design courses in school. Because while text-based adventures present a very approachable form of gaming for the vision impaired, they also present difficulties.
Why would a blind user even consider 'get lamp' as a puzzle solution, for example?
So while it's a very approachable medium, there are also logic dependencies to consider.
(I've known one blind MUer over the years. We all made a helpful effort to help him discern between words. When the SW prequels, came out, for example, we often made sure to say 'Darth Maul' vs just 'Maul' since maul and mall sound the same on a screen reader and context could be weird.)