As we keep being brought up in this thread, guess that's an invitation to contribute.
@auspice said in A Game of Thrones MUX Discussion:
If you get the permission of the IP holder (in this case, GRRM / the show creators), they'll gladly let you use the game rules provided you don't claim to own any of it, etc etc... I think the issue more comes back to them being afraid of the IP owner circling back on them, since they only have permission to create the game rules.
This is in accord with our understanding from Chris Pramas, whom we've conversed with on occasion. To quote him:
As you are no doubt aware, the rights for A Song of Ice and Fire are sliced up into many pieces. We have no electronic rights at all; those belong to other companies. We could not license our game out for any kind of software treatment. Properties like Mutants & Masterminds that we own outright are different. We made a deal with the Storium people to support Freedom City, for example.
@thenomain said in A Game of Thrones MUX Discussion:
and keeping Nym entirely out of the loop.
Just underscoring that this is quite correct. There's no reason at all put Linda and I "in the loop" in the first place if you're asking George's permission. It's his bailiwick.
@packrat said in A Game of Thrones MUX Discussion:
'People' in this context being Nymeria
This is incorrect. Posted this on this very forum:
The one thing a lot of them (GRRM included) cite which I think is the wrong thing to take out of the Bradley situation, though, is the idea that if they do not actively police the use of their copyright, they can "lose" it. But this is an idea taken from trademark law which doesn't apply to copyright. A more accurate thing to say is that there have been cases where the court has seemed to feel that a person being aware of unauthorized use of their IP and allowing it to continue could largely forfeit any hopes of receiving punitive damages if they changed their mind about it at a later date.
@il-volpe said in A Game of Thrones MUX Discussion:
He's said that he /wanted/ them made for his IPs.
I assume "them" is MU*s. Got a link? Could be something to add to the SSM!
@ZombieGenesis IMO, if your game is a private game with just a handful of invited characters, and you're basically using the MUX framework as a virtual table top kind of thing, I don't think you really need permission. I'm not sure what "semi-private" would be in the context of a MUX, but if it's more public than private, I would think that asking George's permission would be the appropriate thing to do, given his expressed wishes on such things. (Also, if you got George's permission, it sounds like GR would be okay with the use of SIFRP in such a scenario, too.)
Definitely agree with sticking to one or maybe two areas. It's appealing to be able to have large chunks of Westeros available to play in, but Westeros is too damned big to really support it unless you've a very large player base (which doesn't seem compatible with a private/semi-private game). As far as custom houses go, in a small game, I wouldn't see a problem. But you may find some or most of the invited players prefer to stick to what they know, which tends to be the Great Houses. I guess the benefit of a private game is you can discuss this with folks beforehand and see what they want.
As far as canon and time period goes, the Blackfyre rebellions certainly offer a lot of space for political play on larger and smaller scales. I'd pick the run-up or aftermath of the 3rd rebellion myself, because it's so lightly sketched (for now, anyways) and means you've a wide latitude both with filling in the blanks of the start conditions (who supported what side, etc.) and just easily going off in your own direction if that proves of interest to your players. Obviously, a "what if" version of the 2nd Blackfyre Rebellion could also be a thing. Though I'd go further back than the usual point, picking up from Aegon V's death and the immediate aftermath of his having legitimized all of his bastards. Seems like it'd be ripe for intrigues and conflicts.