@Sammi said:
@nyctophiliac
Like @Thenomain said, convincing a stranger to help you do everything would require finding someone who has a clean plate and is invested in your vision. There are some things you can do to make it easier on yourself and make yourself more likely to get and retain help. Your best bet is to get a list of exactly what you need and then hope that multiple people would be willing to help you. If you have a host with shell access, someone could get the game started pretty easily and load basic, tested code packages. That would allow you to start building (until then, you should work on making a map).
I have a host with shell access, as im at digital ocean as per the 0 to mux tutorial.
Working on a map now, have started to put it up on the wiki.
Im really good with wiki stuff, so i expect the interation could come later... i also have a few friends that may be able to help me with wiki integration as well as a suggestion above.
Ideally, you'll have a dedicated coder eventually, but you don't need one now. Not if you have self-contained packages of code that don't interfere with one another and are familiar to the various coders of the community from other games. If you find one coder who has the time to start up the server and do basic config setting, one who can drop in and test a sheet and chargen system, and maybe one or two others for miscellaneous things (like the wiki), you'll be pretty well off and none of those people would have to invest terribly large amounts of time. So you need to break up your requirements into manageable chunks and maybe some of us can help you.
I want someone right now to...
- Install the code base system, because i tried it before and fkd up so i had to have someone come in and troubleshoot and im almost sure she would have rather done it from scratch than spend 3 days figuring out what i did wrong.
- Install thenomans nwod stuff. Right now we support vampire, werewolf, and mortal. I dont Ä·now how much editing or work or time this needs at all.
- Past that, there are other addon thigs i like and have mentioned previously, and as long as they are prebuilt packages, maybe i could try to do their installation myself and when i make the place explode, i ideally need someone thats not going to yell at me when i tell them i broke it.
I hope to eventually learn mucode, but i sometimes learn best by breaking it and then seeing how its fixed... not that i intentionally break it.
If you have someone willing to do all the data entry for Beast and write out any of the unique rules, Theno might be willing to add it to his system. He likes clean, well-cited, precise descriptions where the only thing he needs to figure out is how to translate them to language the MUSH can understand.
I will so do the shit out of this. Once the official book comes out and i am more confdent in my ability to know whay needs to go into mu ode n stuff.
P.S. I'm taking the time to explain this because I'm not opposed to helping. The game sounds vaguely cool, but like you're trying to roll in too many things at once. If it were open now, I'd check it out. If you came with a specific set of needs, I'd be fine with hopping on in an evening I don't work and shoving some code together. Coders aren't magical wizards conjuring forth digital playgrounds from inchoate kilobytes. A MUSH is just a building project, like any other, and most of the work has already been done. The great thing about digital building projects is that you can copy and paste large amounts of previous projects and you just have to run a few tests to make sure that you didn't forget anything. That doesn't take much time. What does take time is walking into a project where the person running the project has no idea what they want and doesn't appear to care how it gets done, just as long as the person doing the building makes it happen. This is fine if you're getting paid for your time, but it's a big ask for hobbyists who might only be vaguely interested. If you want to make this happen, you have to be the project manager (or someone on your staff does) and say, "This is what we need. These are the colors and design elements we want. This is what our grid is going to look like. These are the game systems we want to support. We like this event system and that game's AJobs customizations. These are the customizations that we want to implement." If you had that all ready in the first post in the thread, I suspect that you would have found help almost immediately.
Youre all wizards to me, tis why i have traveled from the wildes south of the sahara, scaling glorious peaks and spanning vast distances with this archaic magic known to me by the name of the internets to prostrate myself at your glorious golden feet and to petition for the gods of mush to smile down favorably and hold my hand as i embark upon this noble cause of roleplay....
I actually didnt mean to come off as "i just need this to get done" and for that i apologize. I am so sorry.
What i meant to do by giving our needs and saying i dont mind how you get it done is...
I am a graphic designer and tattoo artist by trade...
I see people come in every day and they want the mona lisa in stamp size on their hand and im only allowed to use three colors that dont go together and also it must not hurt. And it must take 5 minites and be really cheap.
I compare coding to tattooing. I think of you almost as artists and you know better than me. You know what code to use the best, what system, what... everything. I dont want to come in with my imperfect knowledge of coding and be like i need x, y, and z when its impossible for those things to happen. Id like to give you an idea of what i need, then let you use your wisdom and experience and preferences to do what you do best.
When tattooing, my best and most artistic work comes when people collaborate and compromise with me.
Im looking for something of a partner even if short term just to get us off the ground that shares my vision, knows what i want out of the mush, but has the freedom to take it to that destination the way they think is best.
I realize it might be a bit how shall i say, far fetched? To expect someone to jump on board and dedicate themselves long term, but its my ideal situation. So of course just setting it up wiuld be ultra helpful and awesomrad... but I want someone thats got the balls to tell me "this isnt going to work, lets do this". Have a cup of tea over skype and talk about visions or experimentations we could do, come up with a game plan that suits us both, not just me. Someone to say, "ok you want this done here are your options and my needs. You need to do x, y, and z for me."
As we work together, i would like to help with data entry and supporting what needs to be done, but my hand needs to be held at first... Just a warning. As interest gathers for the game, people wanting to help code will come forth and help too, but i would like to start on getting the mu up and running...
So... i realize thats a huge stretch, but hopefully my vision, passion and dedication to the project is quite evident by now even if i have a hard time expression what i need in codelingo.