@faraday said:
Perhaps you missed the part where I specifically said "And, btw, I'm not saying the people who do #1 or #2 are "ZOMG evil min-maxers" or anything. It's just a different approach, totally valid on some games. But that's not what I want on mine." I don't want automated bots or character classes/levels on my game either. That doesn't mean I look down on people who play MMOs. In fact, I quite enjoyed Star Wars Galaxies and WoW. It's just a different style of play.
I didn't miss it, I just don't think its genuine. It's like adding a smiley to a nasty remark, or saying 'no offense' before you offend someone.
No offense, but you seem like a smug elitist with a poor grasp of the narrative-mechanical relationships you claim to be promoting with your badly designed XP system
See how that works? I harp on it because its a really pervasive attitude and I think you're doing a lot to promote it here, including by stamping your feet down at a widely-made suggestion in a thread where you were supposedly looking for feedback. Even in your supposed clarification above, the attitude is there. 'Some games' and then you start talking about MMOs. Right. You're totally not painting in people who know and care about the rules as much as, or alongside of and in support of RP as some kind of vagrant tribe of powergamers, inferior to your soulplaying contingent of deeply immersive writers who don't care about those rules things because RP first man (who, I think history tells us, have just as many shitty twinks in their ranks).
I cannot physically roll my eyes harder.
It's also totally bizarre, because your concept of design-promoting-philosophy is actually backward. Your design doesn't promote your philosophy; it promotes min-maxing in the extreme (as I've demonstrated repeatedly with the basic math). All your 'well your BG has to justify it' shtick does is force people to come up with BGs to support their twinkery, which isn't hard (see my 'rural hunter turned weapon specialist').