I was on TFW and played with the staffers elsewhere. They're nice, enjoyable people to RP with outside of a staff context, but probably a bit self-centric in it. In this light, them sandboxing is actually probably the correct choice (although I think it also implies a certain admission of guilt regarding TFW's original incarnation). At least they're being honest with the fact that they don't really want to share except with a few close friends.
That said, I really want to focus on this:
@Ghost said in The 100: The Mush:
@Kanye-Qwest Don't be like that. I have said repeatedly that staff should definitely RP on their own games and enjoy the work they've put in. I'm just saying that staff shouldn't pigeonhole the entire game to being about their PCs and need to understand that by opening a place of RP to the public, there is an unspoken expectation that the roleplayers that they have opened a play space for are joining the game to matter.
By matter I mean: beyond assisting staff PCs in being the big heroes, and not being unwittingly delegated into being supporting cast characters.
People join these games to get camera time, have arcs, and feel like they're causing an impact on roleplay, not to be listed in IMDB as "Guy in Coffee House #3"
(Last bit about homebound people removed, as not terribly relevant)
I do think there's a trend in a lot of these games (quick setup FS3 L&L games especially, though not wholly limited to them) to end up in this trap, probably not wholly because the staffers are evil and abusive, but because there's kind of a blind spot to how easily you end up there. It usually goes something like:
- Well, the King and whoever else will be NPCs (run by us) because we need them for plot
- then we create a bunch of tiered houses, the topmost leaders of which will be NPCs (see #1) or maybe top-tier feature PCs
- their kids (and maybe some of the lesser house leaders) will be PCs
- most of 2 & 3 will nonetheless still be played by staff (because they need real PCs too not just NPCs), and friends (take your pick of between first-come first-serve when their friends know first and casual nepotism)
- Thus, the majority of actual, Joe off-the-street players will get third or fourth tier characters at best
I've seen this pattern on every game in the genre I've interacted with in the last several years, and have heard about it on other places besides. It's a real issue, and I think staff really does need to consider it when they're designing a game: you need to make space for off-the-street players to be important and impactful. If you're not doing this, whether by intention or accident, you may as well at least admit to what you're doing and retreat to the pillowfort.