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    Best posts made by bored

    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @surreality said in Strange Game Dev Inquiries from surreality (condensed):

      @bored said in Strange Game Dev Inquiries from surreality (condensed):

      OK. I clicked through the one link you gave and skimmed a couple lines and there was something-something about rape (and his handle is shang related).

      REAP, not rape. That is not a typo. Dude would create a character, play for like... two days, then +suicide the character only to repeat the process (endlessly) for like... years. So he got the nickname 'the serial REAPist, because he... kept reaping his characters over and over again. Like it even says in the damn post.

      Ok. Again, I clicked the link, skimmed a second, and then went back. I read it incorrectly and correlated it with other posts you've made about sexual harassment/stalkers/etc. It was an error. Your 'guy who trolls me likes you therefore you=troll' logic is still not actual logic..

      And if you had said "I don't like aliens/Cthulhu' instead of 'it's always end of the world plots and Cthulhu (when the latter isn't even a thing)', not a peep. Nope, you went to assumption land.

      Except that's a total re-framing of events, not how they actually happened. You reacted to that post in a fairly polite and friendly way (read your post immediately following it), explaining that you were going for something different from how Cthulhu stuff normally occurs (say on TR, whatever). Our discussion was still polite and non-trolly at that point. Only in retrospect have you decided to re-frame things as @bored = poo flinging troll monkey shitting everywhere for the entire thread. This is the same technique as Gany, manipulative lawyer-ing.

      And if people didn't begin with completely ignoring what I asked folks to focus on and didn't insist that a single bar that not every character on the grid would access would be an enormous problem, maybe we wouldn't be here.

      You have a pirate themed game where some (probably large) portion of the game will be able to breathe water, while another will not. I don't think I or anyone else was crazy to bring up this issue. You've assured us you're aware of it and will be careful, which is fine. That doesn't make us trolls for bringing it up.

      This is not being defensive.

      I'm sure.

      No, I am annoyed as hell.

      You're annoyed because you're being defensive and I'm not capitulating, and it's really obvious (see: omg someone is upvoting him, what the hell?!?!?!). You want the last (negative) word, which is basically never how it works. Either you get to fling shit in the monkey pit, or you get to be mature and walk away, you don't get both.

      I specifically and explicitly did not show off the project, and stated so clearly. If I was showing off the project, you'd have a link to the wiki. You do not.

      That's odd, I thought you posted stuff about a game including a summary of inspirations and vague outlines of the setting and races.

      Again, you're trying to play a game here, where you want to show something and want to talk about it but then you want to define it as not-that-thing so people cannot talk about it.

      I asked three questions based on a series of general criteria, the end. You have not been shown shit other than a logo image, you rampaging jackass.

      Honestly? Fuck you, and fuck this.

      You're going to handle the stress and criticism of running the actual game really well, I can tell.

      posted in Mildly Constructive
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      bored
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      @deadculture

      Mine that will never happen because you and other people are too lazy to help 🙂 His thesis is that I am criticizing @surreality to sink her game as potential competition to my likely-will-never-happen game.

      posted in Mildly Constructive
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      bored
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      Blame @Ghost. But I think I've said all that's necessary.

      posted in Mildly Constructive
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      bored
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      Again: last poo-fling, or be mature and move on. You only get to pick one!

      posted in Mildly Constructive
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      bored
    • RE: Strange Game Dev Inquiries from surreality (condensed)

      It's not a rule of the thread, it's a rule of internet and argument in general. Seriously, keep trying to get in the last jab. It will totally work!

      posted in Mildly Constructive
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      bored
    • RE: Fading Suns 2017

      @Packrat said in Fading Suns 2017:

      @bored said in Fading Suns 2017:

      And since @packrat is around and was involved, maybe he has some ideas for recapturing some of the magic without the suck.

      This is actually something I have put extensive thought into, both whilst I was on the game (trying to persuade other staff to change things) and afterwards.

      It's a pretty good list. I think code/documentation wise, it's probably also a good idea to be more realistic about what you can do. Paulus wanted CK2 on a Mush, where even the most advanced custom coded system (that you probably won't have) can't handle something half that complex.

      That said some of the more common refrains about Star Crusade were more due to the aforementioned information vacuum and lack of feedback or control than favoritism or (further) insanity. For example the Kurgan were not in fact a monolith or uniformly engaged in the war, Antonio was not getting preferentially attacked arbitrarily, it was because he was attacking everyone without regard to which faction they belonged to then having his murderous fanatic horde slaughter the populace. (On the other hand, he had an entirely expendable fanatic horde and was overall by far the more militarily powerful count, especially as he was the best commander out of them).

      Other people were sending letters to Kurgan leaders and/or bribing them, Amber was I think outright paying tribute to one of the big Kurgans to leave her alone

      Ehn. This is a little patronizing. There was an info vacuum, but that had more to do with what the Kurgans actually had or could do, or where our troops were or silly things like that. No one was confused/missing any of this stuff you just mentioned (the Kurgan factions were brought up constantly and we all knew about the bribes).

      Being able to pay the bribes without facing poverty or massive backlash from the offworlders is why it was favoritism. I had an alt on the main crusade front and every battle was a cakewalk. So apparently the Kurgan factions were so disorganized they couldn't mount the slightest defense for the main objective, but could simultaneously come together to muster armies in the thousands or tens of thousands to fight other fronts. You can wrap it up in theme, but when half the players are on Easy difficulty and the others are on Nightmare, that stops being theme and becomes favoritism of a sort.

      posted in Mildly Constructive
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      bored
    • RE: Good Political Game Design

      When I said every game fails at it, I really meant every game.

      I think it usually comes from the top-down way people are likely to write out their theme. People write from the highest tier to the lowest, putting the latter in as afterthoughts and filler/roster fodder/etc. The story in their mind is about the cast they originally write, the King and his advisors, rival big lords, the awesome Prince McBadasses, etc.

      Then after a while, someone thinks 'Oh yeah, well, I guess we better make House Pigfarmer so uh, people have something to app?'

      It's not pure malicious favoritism/saving the good shit for staffalts (although that's usually part of it), but just the inevitable result of all the juice getting pumped into the initial NPC/'top PCs likely to be played by staff or staff friends lineup' and other things being an afterthought.

      posted in Mildly Constructive
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      bored
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