Just spit-balling here, but I wonder if there is any value in having the head of each roster family played by an NPC to ensure maximum drama. It always seems to me that the joy of regency plotlines is trying to work against a fate in its various forms (loveless arranged marriages, saving the family home with a wealthy match, the inability to get introductions where desired, status vs wealth, attraction vs class, new loyalties as a head of house remarries, etc.). Maybe having npcs to serve as antagonists (or at least to drive antagonistic plotlines) would provide players with the requisite obstacles to drive this kind of rp.
Posts made by Brunocerous
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RE: A Regency MU (Conceptual)
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RE: Ares in Mexico
@GangOfDolls Will definitely try a VPN. We were planning on testing that out here anyway for our cable streaming needs (which won't normally allow viewing outside of the US).
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RE: Ares in Mexico
@krmbm If by "use that one" you mean I click on it and it takes me to something that looks like a mush login screen, then yes.
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RE: Ares in Mexico
@SixRegrets Thank you. I'll look into it. Even with the new site for the check you sent, I get:
" Your IPv6 address on the public Internet appears to be 2806:102e:18:204f:3180:e9fe:7e69:a41e
Your Internet Service Provider (ISP) appears to be Uninet S.A. de C.V.
Since you have IPv6, we are including a tab that shows how well you can reach other IPv6 sites. [more info]
No IPv4 address detected
You appear to be able to browse the IPv6 Internet only. You have no access to IPv4. That's pretty bold!
HTTPS support on this web site is in beta. [more info]
Your DNS server (possibly run by your ISP) appears to have IPv6 Internet access."
I will see what I can do about IPv4, though I doubt anyone here is tech savvy enough to know how to even go about something like that. I may just have to suck it up for a week.
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RE: Ares in Mexico
@SixRegrets Pv6: 2806:102e:18:204f:3180:e9fe:7e69:a41e
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RE: Ares in Mexico
@SixRegrets You are correct in all three things.
When I try to connect to the first two, I get a message that the website is not responding.
When I try to connect via muclient (potato) it just hangs on the "Connecting to..." text. And then eventually: "Unable to connect to host gray-harbor.com:4201: connection timed out
Connection attempt cancelled. - 26/11/2020 - 21:59:26
Auto-reconnect in 5 minutes 30 seconds..." etc. -
RE: Things Coded in Firan
It's been a million years since I played Firan, but I will weigh in on a couple of things here and add a few more things I remember, if they are useful.
There was genetic code. Back when I was there, it had nothing to do with grandparents (or at least I don't think it did). Rather, it selected at random a trait from either parent for hair, skin, eyes. So a red-haired, fair-skinned, green-eyed mother and a black haired, tan-skinned, brown-eyed father could produce a child who was red-haired, tan-skinned, and green-eyed (etc.)
Craftable food had an energy value that would add to your total when eaten, up to your maximum allowed daily. The higher the quality (in general) the more the energy bonus. I think for most people the max was 25 with food providing anywhere from 5 - 25 per consumed. Then, if you used the sleep command, a percentage of that energy (say, 2/3rds) would go toward your stored total. Any time you did something like harvest a field (which would ICly take more than one person could do in a day (25), the remainder would be taken from stored ERP to represent multiple days work. People could also transfer and sell stored energy to others (as if they were working for them, or providing peasant labor, etc.)
One of the cool things in Firan was that headstaff had decided what each clan needed in terms of raw resources, and what each clan had to provide in terms of trade. A big part of each season was for trade ministers to meet with one another and work out trade agreements to ensure that their clan needs were met. If not (as mentioned above) crisis.
A couple of other things:
Pray success determined whether or not a god heard your prayer (though I think it was still up to the god whether or not to act).
Fashion checks. In big scenes, you could run a fashion check and the code would check the quality of make and materials of what everyone in the room was wearing. Those wearing well made clothes of high quality materials received social points (essentially coded clout that was used to measure status), while those in poorly made clothes of poor materials lost points (an attempt to ensure that there was always a social point class distinction).
Animal breeding. I think it a version of the same code for the @eesha command, just for animals, with the goal to breed the best horse, cow, etc.
If I think of more I'll drop it in here. Enjoy!
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RE: Ares in Mexico
@Derp Good suggestion. I'm going to try that out tomorrow after doing a little more research on my international plan, just to make sure I'm not asking for a massive bill. Thanks for the help!
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RE: Ares in Mexico
@Derp Starting to wade into super unfamiliar territory for me (in no way a tech-savvy person). By tether, do you mean like setting up a wireless hotspot via my phone and connecting that way?
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RE: Ares in Mexico
@Derp Yes. No issues at all via phone with international cell service, so it must have something to do with the network at the house. Just so weird that it isn't blocking other telnet addresses or websites.
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Ares in Mexico
@faraday or anyone else who can help.
Hi! I'm sorry if this is the wrong forum for this question, but I arrived in Mexico today and I cannot connect to Ares central or any Ares central games or websites. I have no difficulty connecting to other websites, or to other games via my muclient. At first, I thought Ares was down, but connecting to mudstats showed me that 31 people were connected to Gray Harbor.
Is there a workaround or explanation for this connection issue?
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RE: Carnival Row
@Runescryer I just started watching the show a few days ago. I'm only three episodes in.
That said, I think it's a fantastic setting. I would recommend that you continue to think along the lines of what you are already considering with factions, and doing something along the lines of what @skew did with Chontio and establishing some orgs that PCs can join from the get-go. Some examples/ideas:
- A fae group that investigates crimes that the police won't
- An org that helps Fae refugees escape to the Burgue
- A lobbying org that works behind the scenes to curry political favor with humans
- A team that seeks to rescue artifacts and lore from Tir-Na-Noc before the Pact can discover or destroy them
- An org that helps arriving Fae refugees get settled in the Burgue
Also, if you are still looking for a game system, you might take a peek at Victoriana. The setting is very close and it might be adaptable.
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RE: Brunocerous' Playlist
Updated.
Also, just a shout out to @skew and @farfalla for running a great game in Chontio. A fun story, excellent unfolding plot, a nice, fun, supportive player base, and all-around terrific rp. Come by if you are looking for an active, interesting game.
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LotRO
For those who enjoy MMO rp:
Lord of the Rings Online has just started two legacy servers. These are fresh start servers that only include the chapters and content of the initial release (up to Angmar). Expansions for the legacy servers are expected to roll out every four months, allowing for a relaxed, steady progression through the content.
It occurred to me that it might be fun to have a group of players 6-10 in number that were interested in rp'ing through the content one night a week and creating a story about a group of unlikely heroes. If you have played LotRO, you know it draws on a huge well of lore, and (with the exception of a few non-critical missteps) does a nice job of integrating that lore into the storyline quests.
The legacy servers are VIP only, so in order to play on them, folks have to pay the $15/mo subscription fee. That said, it means the maturity level and investment in the game & story tend to be much higher than on FTP servers. The game is definitely showing its age, but I've been impressed to rediscover how well written it is and how much attention has been paid to detail in it.
Anyway! If something like this interests you, let me know, and if there is a group that seems interested in giving it a shot, I'll put something together. Anor and Ithil are the name of the legacy servers, and from what I can tell, Ithil seems to be the server of choice for rp at the moment.
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RE: Ixokai
I've been trying to get my shit together to post a response about this.
I've known Ixo for about five years now, and we've brainstormed and butted heads and plotted and played together in very small spaces for much of that time.
I was talking to my partner today (who does not MU*) about losing him. I have never lost a friend I have never met in the flesh until today. And that sounds strange, I know, but I did consider him to be a friend. We talk a lot of shit on this forum and in this hobby, and we are often cynical about one another and our motivations. And gods, but I did not agree with Ixo about so many things.
But we both loved stories. And great characters. And situations that were wonderfully impossible. And imagining how to be extraordinary...and often succeeding.
I like to think I knew a side of Ixo that maybe many people in his life did not, a real and genuine piece of him. Someone that wrestled with complicated and messy stories because life is complicated and messy, and as much as we often pretend (especially on MSB) that we have the answers, I'm not sure that there are 'answers'. There are, however, stories. And those are sometimes as real as anything in our lives.
Were the practical details of my life changed by knowing him? My job, my relationship, my home? Probably not. But I think none of us would come to MU*ing and stick around if it didn't illuminate and challenge us. My life is richer for knowing him and his stories, and he is an inseparable part of stories I will tell in the future.
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RE: Amber: Why Can't I Quit You
@sunny Totally fair.
I think in that case you would want to ditch the idea of the 'known best', yeah. Among other things there is going to be an issue with only four PCs getting that honor (unless you just set the 'best' as a constant -- an NPC -- and have the players rank only relative to one another).
There is something kind of Amber-like, however, in the idea of always silently spending points to jockey for the top slot, or deciding that the race for a stat is too heated and to try another route to power. The way I see it, its like the aucition is taking place throughout the play of the game rather than only at the start, if that makes sense.
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RE: Amber: Why Can't I Quit You
@sunny Could you just have people silently assign their points, and have some kind of coded check in place so that if PCs need to know what their comparison is, the code tells them who is higher/lower without stating the specific number? You lose the fun of the active auction, but there is something kinda great about having to make a blind stab at the things you really want without knowing how high they are going to go.
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RE: Mushing and Dating/Relationships
@sincerely I upvoted this, but also wanted to say thank you for such a thoughtful answer.