That would be a basic one. How about, if it's raining, the amount with which you succeed a dodge roll, affects your aim negatively on the next roll? And then, you could add, if you have a high endurance stat, a wide dodge effects it more negatively, but if you have a higher damage stat, a slimmer dodge effects it more negatively. You either are so heavy that a wide dodge makes you slip, or you 'gyroscope' your weight improperly, so your next attack is less likely to strike because you're fighting in the rain. Ideally, you'd make it complex, so it would be more important to the RP of the scene, rather than simple statistics.
Posts made by Chet
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RE: Integrating Combat System and Roleplay
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RE: Integrating Combat System and Roleplay
I had actually thought about something that wasn't map based, that was more like a locker of IC mechanic variables that interacted with your stats that you could deploy into a scene at the beginning of RP, customizable to your interests.
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RE: Integrating Combat System and Roleplay
Agreed. I've been scarce, I caused 'an incident' a few years ago when I was being forcibly medicated by the Massachusetts mental health system (I appeared in a saucy video online in 2005, it was filmed in a residential zone, and in 2011-ish, I did this or that to offend some state politician. - selective prosecution). I've been causing 'the incident' on and off since kindergarten, I'll live.
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RE: Integrating Combat System and Roleplay
Mini-Peebo was my nickname back in the day, I'm the first Serges, under Peebo as Sigma and Derek as Vile. I was also involved in the theme writing and TP administration for Peebo's little spinoff, M3:DP.
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RE: Integrating Combat System and Roleplay
@HelloProject I'm pretty banged up, but I'm here.
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RE: Integrating Combat System and Roleplay
As a veteran of Megaman MUSH, I'd say that that system would be particularly delightful for the Megaman theme. (Disappearing platforms, anyone?)
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Integrating Combat System and Roleplay
I've always found the idea of a terrain system as an addendum to a combat system an interesting concept. Dungeons and Dragons has systems that point in this direction, and there's always the use of the custom-built terrain fortification or feature in a game like Warhammer. If you could code a series of terrain features, IC objectives, fortifications, building aspects, and weather conditions alongside a combat system, you'd have made a huge leap in the modern MUSH combat system concept.
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RE: Which canon property/setting would be good for a MU* ?
Back in the day, we had an excellent Wing Commander MUSH, called Red Horizon, that focused on the ship and ground combat. A colleague and friend of mine, 'Alty', once tried to create a Halo MUSH, but couldn't get a project staff together.
I actually have a system to create a coded thematic implement for a Halo MUSH, saved as a text file. I like to view it as a sci-fi version of Elendor's Mordor theme. If anyone wants the file, I'm cherry to give it up.
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RE: The Worst Character Bio
I've seen comic book scripts by respected writers that go very deep into the mood and tone background of otherwise minor characters, for the artist's purposes when drawing the character.