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    Posts made by Coin

    • RE: Rewards in WoD

      @Templari said:

      @Coin said:

      I agree that TR's downfall

      Thanks, now I want more TR Hitler Downfall Videos.

      Lololololololololz

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Comics Stuff

      @Arkandel said:

      @Coin Yeah, probably the Iron Spider suit and his normal one.

      No, according to the article, it's going to be a more "home made" suit he makes himself, and then a more traditionally-colored, more professionally made suit.

      I seriously, seriously doubt they'll give him an Iron Spider suit before even his own movie comes out. That would be epicly stupid and insanely unnecessary.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      New show.

      stop

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Comics Stuff

      Whelp.

      We don't get crossovers between Supergirl and Flash/Arrow, and Legends of Tomorrow won't be having Booster Gold any time soon.

      But apparently Spider-Man will have two costumes in Captain America: Civil War.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Rewards in WoD

      @Ganymede said:

      @Coin said:

      Setting it, sure; but we're not setting anything, we're liberally discussing "what ifs".

      That's right, you are. But even politicians have a goal when they start discussing and proposing policies, even if that goal is "let's fuck up people we don't like!"

      But I'm not a politician. My goal was "chat about what I would like if I did X, without necessarily diving deeply into it". Do you feel better now? 😛

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      @Arkandel said:

      I agree with both of these fools.

      @HelloRaptor is right (gah, it makes me feel dirty typing that) not because people lamenting about the evils of higher-powered characters are so few, but because they quote it as the reason something else's downfall. "TR's declining popularity is because XP was so readily available" is hilarious, for example, since giving players a liberal amount of it and allowing others to catch up is one the main reasons it's still standing.

      And @Coin is correct in that if something floats people's boats... whatever, run it. You want an ultra-accurate depiction of Sisily in the wake of the Athenian invasion in 415 BC as seen through the eyes of its local Kindred? Nothing wrong with that. And occasional even successful games have tried non-US settings - HM comes to mind as it was set in Vienna, Austria.

      I agree that TR's downfall was not necessarily the XP bloat, but rather what was done with it and the setting it was presented in (and not even that, really; TR's downfall, such as it was, was a whole shitload of different things, all interacting with each other). If you can even call it a 'downfall'.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      @Ganymede said:

      @Coin said:

      I'm sorry, theorycrafting is kind of fun for me. I didn't know everything had to have a solid, identifiable, realistic goal.

      Setting novel policy should have an articulable goal in mind, over and above "wouldn't that be grand?"

      Setting it, sure; but we're not setting anything, we're liberally discussing "what ifs".

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      "If they did it to someone else with me, then they could do it to me with someone else."

      Believe me, I know how fucking hard it is (pun not intended) when you feel the need to turn down something fun and hot and that you really want because of some personal morals or ethics. But it seems like you really had some kind of feelings for the girl and that means you can't really treat it as something that won't go anywhere.

      My only advice is don't wait until you're naked on a semi-public stairwell to come to that realization. It's awkward and your pants might fall down the stairs and... just... okay, look, just... carry on.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @Wizz

      It's not that I don't find the idea horrifying in theory.

      It's that the show presents it in such ridiculous trappings that it's really hard to take it seriously enough for it to squick me. It came close a few episodes ago due to [redacted], but... not enough.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Rewards in WoD

      Unless, of course, tons of people isn't the point and it's more like a large tabletop game where the small amount of people playing are having fun.

      But no, that couldn't happen. Raptor thinks it's silly!

      Thbbbbbt.

      I'm sorry, theorycrafting is kind of fun for me. I didn't know everything had to have a solid, identifiable, realistic goal. Sometimes I just like to chat about what I would do if I did something, and never really do it. Gasp, right?

      (And for the record: yes, I've seen small games with niche themes that have lasted upwards of a year. And a year, really, is a decent run for a small game; or any one instance of a hobby in which people are having a good time, especially now that we're not in our teens or laid-back twenties anymore.)

      posted in Mildly Constructive
      Coin
      Coin
    • RE: +repose

      @Sponge said:

      @Coin

      I agree that server-side repose is more useful. I assert that client-side is more useful than nothing because copy-paste is tedious and error prone.

      Do you have an implementation of either?

      Hell no, I couldn't code something if I was on CSI: Cyber.

      posted in MU Code
      Coin
      Coin
    • RE: RL Anger

      @tragedyjones said:

      Semi-random venting:

      Date girl for a few weeks, have slight falling out, remain friends. Feelings grow, she gets a boyfriend. See each other, romance rekindles much stronger. Wait too long, she is afraid to leave her boyfriend and I won't see her while she has one.

      Cockblocked by my own morality.

      Been there, done that. It blows.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: +repose

      @Sponge It seems far less useful and doesn't seem what to be what the person is asking for. They're asking to be able to see the last poses in a scene easily. If someone else has to give you their own pose, it's really no different than asking them for it.

      The other use is cutting out OOC spam, so you can repeatedly use the command to cut through the OOC chatter. But I would find it infinitely more of use as a catch-up tool for people who disconnected and missed poses (or maybe got to the scene just a few poses after the start).

      posted in MU Code
      Coin
      Coin
    • RE: +repose

      @Sponge Well, I suspect it would be really useful for when you get disconnected and come back to people having posed... so it being client-based would be pointless.

      posted in MU Code
      Coin
      Coin
    • RE: Rewards in WoD

      We can make Raptor go completely off-kilter by simply going full-on Roster System, I suspect.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      @TNP said:

      Everyone has a second bit already approved and in the wings waiting to step in when the first one dies. If there's going to be XP transfer from the dead on, let them just stay in Cgen almost finished until the first dies and then they can use the XP on the new and submit almost instantly. BG and stats could even get pre-approval.

      Cgen will still be 'not easy as pie' but there will be no long wait to continue playing.

      I would probably not allow XP transfers if I ran it. But then, I would want a truly brutal game. 😄

      But yeah, having a secondary character waiting would be cool.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      @Arkandel said:

      @Coin See, I think that depends on what you call "trained Hunters". To me that's not 'former marines/SAS', it's closer to 'breakfast joint waitresses and McDonalds shift managers'.

      Sure, I guess PCs could be excluded from the DnD rule though just to let them not get slaughtered every single time a wolf looks at them funny.

      Well, being a PC makes you exceptional. There's a reason why examples of "normal people NPCs" in the rules tend to only get like, 3 rolls they have more than 4 dice in.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      @Arkandel said:

      @Tempest Given Gauru alone would trigger Down and Dirty combat (which basically means 'one PC dies every turn') it doesn't look so good for the good guys.

      This isn't necessarily true. The rule says most humans, which a cell or group of trained Hunters who are the PCs of the game wouldn't really count as, IMO.

      But they still suffer from Primal Fear, making their Defense only calculable with Dexterity or Wits, ignoring Athletics/Brawl/Weaponry.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      @Tempest said:

      @Arkandel I'm not sure I agree. You'd have to purposefully scale all your supernatural enemies to be abnormally strong, if you rained xp on plain mortals. I mean, it's a hunter game. I doubt one mortal would be looking for a werewolf/vamp alone. What're they going to do against 3-4 mortals who are all throwing 12-15 dice on attacks? (Mind you, 12 dice on an attack is 3 in a stat, 4 in a skill w/specialty+area of expertise, and a willpower spend. Not at all hard to reach, and in fact, wouldn't be too absurd to come out of CG with.) God forbid if the mortals actually have hardcore weapons above like 'fist and knives' levels. Even 1 success can easily be 3-5 damage.

      I play a vampire on Reno who has 60 XP. 40 of that XP has been spent on discipline dots. She has Celerity 3 and a whopping 9 defense. Three CG-level 0 xp mortals who were made for combat could probably ruin her day, which is kind of sad to think about. On the plus side, they'd have a hard time stopping her from getting away.

      The point is that vampires or werewolves that groups run into probably are going to get killed or run off.... but they can and most likely will take one of those Hunters with them, if the storyteller is running something brutal like what's being posited above.

      We might wanna move this conversation to a new thread.

      @EmmahSue, @Glitch, or @Thenomain, do us a solid? Thanks!

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Rewards in WoD

      Yeah. And I would probably lobby for it to just have a high PC turnover rate, like I said. Even give higher than average beginning XP and then just watch people go through the woodchipper and have fun.

      posted in Mildly Constructive
      Coin
      Coin
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