The Game Stagnancy and Activity thread was really useful to me in helping me understand something I'd seen but couldn't articulate yet about 'successful' MUs. The idea that they have what that thread ended up calling a tight theme, but I'm going to refer to as a 'focus' so the two things are not blurred while I'm working on the idea.
For my own project I sat down and tried to figure out what was theme, what was a focus and what the setting would allow and encourage players to do within the theme and focus. A quick overview of the setting can be seen here.
This what I have thus far:
Theme: Shadowrun meets classic pulp.
Focus: Survival in and of the city.
Setting: Manhattan in a permanent Art Deco age.
IC Challenges:
Mistrunning - Retrieving artifacts and supplies across the tunnels and bridges and the celebrity lifestyle that comes with it.
Urban Exploration - Many buildings, basements and tunnels are in ruins, home to monsters and loot.
City Politics - Getting between Tesla and City Hall can be dangerous. Or the Nightfolk and the Fairies. Or the block unions and the guilds.
Gangland and Mystery Men - The gangs of the city and those who combat them when City Hall doesn't.
Obviously, players could choose to indulge in all or none of those challenges, as they see fit. The theme leaves a lot of room open for service people, business owners and hangers-on, but the focus of the game in general will be surviving the dangerous environment of the city itself while providing for personal and collective survival. (Via mistrunning, exploration, etc.)
I think I have enough flexibility in the setting and theme that the focus of the game can change over time, if the player's actions move things that way.
Does this seem solid? Am I missing elements that might make it better? Is the the focus still too broad? Or the challenges? Feedback and critique is good. (Also, 'This is a really dumb idea for a MU* and I'd never play this' is an acceptable critique. I'm still not sure if the idea is too far away from what's popular to gain players at all.)