It depends on what the staff is going for, I'd imagine.
I know that a concept I try to keep in mind when gaming is the Fun Tax.
The essence of the Fun Tax idea is that gamers and game designers tend to bake in assumptions in their games and then cling to them stubbornly as 'genre appropriate' or 'historically correct'. Never mind the game has magic swords, dragons or zombies. Nope, that doesn't stretch the imagination as much as people not being assholes towards black folks, women, Jews and queer folks.
This means that those of us who aren't your typical gamer have to pay a higher buy-in to the game and put up with more insulting and/or disturbing stuff than the average cis/white/straight dude. And that's not fair.
So I ask my players what they want. And if they don't want to deal with discrimination in the game, we don't. Screw genre fidelity when it gets in the way of fun. And again, dragons, zombies, magic. If those don't stretch credibility, neither should somebody's hardboiled lesbian PI or black wizard.