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    Best posts made by Collective

    • RE: X-Men Utopia MUX

      @lithium There are several point-based versions of the tabletop's character generation available. Or just let people pick what they want, with an understanding that staff might veto it.

      The lovely thing about FASERIP is that it gives a baseline for what a character can do that allows instant comparisons with famous FCs.

      We can look at the rules and see that Captain America has, for example, Rm (30) Strength and Am (50) Fighting (before his crazy level of martial arts talents that give him +1 shift for just about everything).

      If somebody apps a character who is the equal or better than the big name FCs in every category, that's a bit of an alarm bell, for instance.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: [Request] Policy Template

      After poking around a bit, looking at various wikis, I think I have a simple, workable policy list. Feel free to critique and suggest, please!


      Like any game, CitD has both mechanical rules and social rules. The mechanical rules are covered on the Systems page. These are the social rules for the MUSH. We aren’t going to set out a penal code for offenses, but be aware that we reserve the right to temporary or permanently site ban anybody who violates these rules at our discretion. Honestly, we’d rather spend time working on the game or playing it than rules lawyering.

      Everything else we’ll play by ear. Over time, we expect to add more rules to the list as players present us with new challenges and situations. Staff will adjudicate one off rulings as required and if a given topic comes up more than once or twice, we’ll work out a rule for it and add it to this list.

      Final rulings on any of the rules rests with the admin, who will strive to be as transparent, fair and consistent as possible.


      • Rule 0: We are all here to have fun.

      Players, staff and even the admin. If you are playing CitD, we want you to have fun. And we want you to have fun together. Everything in these rules is designed to facilitate Rule 0 for as many people as possible for as much of the time as possible while still keeping the MUSH playable.

      • Rule 1: Be an adult.

      Both literally and figuratively. City in the Dark is likely to contain occasional scenes of graphic violence, supernatural horror, themes of alcohol, tobacco and drug use, criminal activity and the occasional sex scene in private areas. For those reasons, we must demand that the players be 18+, the characters be 18+ (as well as looking 18+ and being mentally capable of consent) and the OOC standard of behavior be at least marginally mature.

      • Rule 2: Don’t do anything to screw with the smooth operation of the game.

      Which is to say, even if you do know how to bog down the soft code, screw up the wiki or otherwise cause harm and frustration to the game and its players, don’t do that, please. This also includes OOC behavior that is problematic but doesn’t rise to the level of individual harassment, like parking a character in the OOC area to complain about the game and/or other players. See Rule 0. If you’re not having fun with the game, then CitD is probably not a good fit for you.

      • Rule 3: Respect one another's privacy.

      Staff isn’t going to spy on you or reveal other player’s (or staff) alts to you or engage in doxing and we expect you to extend the same courtesy to other players and staff. That having been said, we’re not the internet secret police. If you feel the need to complain about us on other games and sites, we’re not not going to try to moderate your behavior elsewhere.

      • Rule 4: This is a collaborative game. Talk to each other to work things out OOCly.

      Try to communicate with one another. If a simple OOC conversation would clear up a potentially OOCly unpleasant situation, please make an attempt to work it out among yourselves and/or bring in staff to try to help facilitate conversation.

      However, when one or more parties feels like communication is no longer useful, see Rule 5.

      • Rule 5: Don’t harass, stalk or abuse other players or staff OOCly.

      If somebody tells you not to bother them with OOC communications, stop. If they ask you to stop page them, stop paging them. If a staff member makes a decision you don’t like, kick it up the line to the admin, if you must, but once that staffer indicates they are done discussing the ruling, stop. Don’t use alts to do this. Don’t use your wiki page to send snarky messages. Don’t continue the dispute on channels. Just don’t.

      • Rule 6: Don’t cheat.

      Even if you a know way to fudge the dice rollers, a way to modify your +sheet or otherwise skirt the intention of fair play, please don’t do this. This includes staff giving preferential treatment, mechanical advantage or privileged information to other players or using it for their own alts. And for our purposes, anything a staffer knows that the players generally don’t is privileged information.

      • Rule 7: Keep it Rated R in public.

      No sex scenes in public areas, no posting logs with sexually explicit material to the wiki, no sexually explicit links on MUSH channels or boards or on the wiki and no unsolicited pages or messages with links to that content. Graphic violence is something that is going to happen occasionally, but try to keep it on the side of an action movie or mainstream American horror movie if the scene is in public.

      • Rule 8: No rape.

      Not as a plot element. Not as a background element. We get that this is among the wide spectrum of bad things that happen in the world, but in terms of online gaming, the baggage that comes with this particular bad thing far, far outweighs the story value.

      • Rule 9: ICA=ICC.

      In character actions equal in character consequences. Or, to put it more simply, by having your character step on the grid, you agree that they will participate in the ongoing story of the MUSH and that any actions they may take and/or scenes in which they participate may have story consequences for that character.

      That could be as severe as character death or picking up stress and/or consequences, developing IC rivalries and hatreds or ending up on the wrong side of City Hall or other powerful NPCs. If your character gets into a situation that is over her head, you’ll be expected to RP your way out of it, unless you decide to drop that character and work with staff to end their story.

      In the case of character death or permanent unviability (which requires player consent in FAE), we’ll work with the player to transfer over earned Milestone perks to a new character.

      • Rule 10: Plots are great. But in the interest of keeping the MUSH viable, we have the following guidelines:

      If a plot only impacts a single or small group of characters in a way that is temporary, no staff interaction is required. (Examples include a mistrunning adventure that doesn’t include a game-changing artifact discovery, a private battle between mystery men and gangsters, a murder mystery involving an NPC victim, etc.) We strongly encourage logs of these kinds of plots, as they can often lead to ongoing stories run by staff for your characters.

      If a plot impacts a single or small group of characters in a way that is permanent (and may require +sheet adjustments), please make sure to submit a summary of the plot and the effects thereof via +request, so we can both stay abreast of goings on.

      If a plot impacts the game at large (Tesla’s wall comes down, the Shadow Council goes to war with City Hall, the nature of magic or science changes in the city, etc.) we require intimate involvement and approval from the staff. Please submit a plot +request and we’ll work with you, if possible. If not, we’ll explain why that plot won’t work. These plots must always be logged and overseen by staff.

      posted in MU Questions & Requests
      Collective
      Collective
    • RE: Stranger Than Fiction MUX

      Also, let's face it, the level of pathetic involved with 'people are having fun, but my kind of fun, so let's ruin it for them' is, well, I can't imagine that kind of person having the mental wherewithal to actually play a text-based game.

      I'm pretty sure that most of the people who post on MSB do so because they actually love MUs in general. It would be pretty freaking weird to go around being assholes to people doing the stuff we love, even if their version might not be to our tastes.

      posted in Adver-tis-ments
      Collective
      Collective
    • RE: Potential Game / Temperature Read

      Something sci-fi with room for space merchants (ala Andre Norton's Solar Queen novels or other vintage 'space trader' SF of that era) would be amazing. So, you know, like Firefly but with 1000% less Confederate fetishism.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: Potential Game / Temperature Read

      Oh god. Please don't go with the Storyteller/ing system.

      I will read the books to play on a good game. I will watch the series. But if I have to face WoD character gen one more time, I will cry manly tears of frustration and horror.

      Like D&D, WoD is kind of its own genre and the rules only work to support playing that genre, in my opinion. And even then, only sorta-kinda work.

      As much as I loved TT RPGs like Adventure!, Trinity and Scion, they showed how bad that system can be when used outside the very specific story needs of the World of Darkness.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: Potential Game / Temperature Read

      And by the way, to add something more than complaining, here is a link to the official (and free) Witchcraft RPG core book. It would be available for all your players to download legally.

      http://www.drivethrurpg.com/product/692/CJ-Carrellas-WitchCraft?it=1

      posted in Mildly Constructive
      Collective
      Collective
    • RE: Regarding administration on MSB

      @arkandel said in Regarding administration on MSB:

      @collective I don't see any reason, except it didn't seem like Mildly Constructive material to begin with.

      Also why would it have been any different if @Auspice had moved it from MC to the Hog Pit?

      Not to me. I didn't mind things being moved at all. My suggestion was meant to be more of a constructive suggestion and certainly not critique, overt or implied. Having been a forum mod with some 50,000 doomed souls under my jackboot, I have nothing but sympathy and empathy for anyone who would willingly take up that job and do it for free.

      Well, sympathy, empathy and a suspicion of masochism. 😄

      posted in Mildly Constructive
      Collective
      Collective
    • RE: L5R 5E

      @the-tree-of-woe

      And this is why the Crane win.

      A Crane finds their strength in the quiet perfection of self.

      A Lion hides their weakness in the midst of a roaring throng.

      Still, everyone has a purpose, even if it is to be a cautionary tale.

      /me sips his tea and waits for the challenge.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: How should IC discrimination be handled?

      @sunny But ... but ... immersion!

      Look, if a guy playing a werewolf from a family of reality bending mages who are tied to a small town that happens to be the epicenter for global cthuloid madness can't have his character call somebody the N-word while ripping a hole between the real world and a spirit realm so they can go chase rogue ghosts, well, that's just not realistic.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: How should IC discrimination be handled?

      @surreality said in How should IC discrimination be handled?:

      @collective I should be out the door already, I really should, but I think you maybe need to look at that statement again.

      It's very easy to infer what @faraday did, and I read it the same way when what is literally stated is that people are "arguing for the right to be vile and hurtful" by discussing any inclusion of these subjects at all, no matter what checks, balances, or protections might be in place.

      That is a pretty serious accusation to make, and it's an accusation about people behind the screen and those having the discussion, not any hypothetical character they might be playing. Please re-read; I think you'll see why this is a problematic statement and why it's being interpreted in the way it is.

      And on that note, I'm actually out the door, because work's a thing.

      But ... surely you can't be saying that I should moderate my words because they can be painful to real people behind the screen?

      I mean, do I need to playing a character on a MU to get immunity from that obvious bit of common decency?

      Here's the thing: Why is it hurtful to suggest that it's hurtful to use that kind of language and bring those situations into play? Why is calling a gay player's gay character a fag okay, but saying 'I have to wonder why you want the right to call somebody a fag' not okay?

      I'm having a problem with the disconnect in logic and empathy here. And this is, by the way, a textbook conversation about dealing with Others. One of the quickest responses is always, 'How can we make this about how uncomfortable it makes me when you talk about how uncomfortable I'm making you by doing/saying this thing?

      For the record, I'm not accusing anyone of anything. I AM bringing up the obvious and fundamental questions that underlay the whole disagreement. And that is, yes, uncomfortable.

      I am unironically sorry folks are having to think about this stuff. Apparently for the first time.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: Working on Theme, Focus and Challenges

      @Coin Kinda dieselpunk (which is to say the aesthetic is more late 20s and 30s than 1890-1910) but yeah, that's basically it. Snazzy suits and beaded flapper dresses, lightning guns that can be tucked into a garter, elves and werewolves, jazz and booze and fight scenes by Yuen Wu-Ping with a soundtrack by Benny Goodman. And that's just the club scene. 😄

      posted in Mildly Constructive
      Collective
      Collective
    • RE: Mutant Genesis (X-Men)

      Really well done on the wiki. Not just visually pleasing but the writing is concise, clear and effective.

      posted in Adver-tis-ments
      Collective
      Collective
    • RE: Original Sci-Fi?

      It's the cultural details that make a setting come alive, when the technical ones give it a basic structure. Take Battlestar Galactica, for instance. The AIs, the galactic jumpdrive and such are interesting, but 'robots going bad' isn't a particularly interesting plot hook.

      Now, 'We came from somewhere else and we can find that place again to hide from them' is a plot hook. That's cultural. As are the differences between the various colonial mindsets and such.

      Tech is usually plot device, while culture is usually plot.

      ETA:

      Except for the slave miner episode. THAT was some serious 'tech as plot' goodness.

      posted in MU Questions & Requests
      Collective
      Collective
    • RE: Wheel of Time MU(SH|X)

      @Wolfs said in Wheel of Time MU(SH|X):

      It could be interesting to have a WoT game again, especially if it developed into having a solid playerbase and a variety of things to do.

      I have to admit I have a certain nostalgic fondness for WoT games. I started them with a Moment in Tyme when (I believe) a mom and son team ran it and played them, off and on, for a decade or so.

      It's a surprisingly good setting for MU storytelling, in practice.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: The Eighth Sea - Here There Be Monsters

      Do you want nigh-ultrasonic squeeing?

      Because this is how you get nigh-ultrasonic squeeing.

      posted in Adver-tis-ments
      Collective
      Collective
    • RE: [Request] Policy Template

      At the risk of getting philosophical, all laws depend on the good will and ethics of the people in charge. But as you say, I want to make that part of the social contract explicit so people will know what to expect. And also so any staff I end up bringing on will understand what is and isn't acceptable.

      I want to be able to strike a balance between concise and clear rules and having enough structure there so everybody has a clear idea of what is okay and what's not.

      posted in MU Questions & Requests
      Collective
      Collective
    • RE: X-Men Utopia MUX

      Did I see you talking about throwing FASERIP into the mix? Because I'm pretty sure it would be an Amazing (50) fit for an X-Men game.

      posted in Mildly Constructive
      Collective
      Collective
    • RE: [Request] Policy Template

      @Arkandel said in [Request] Policy Template:

      But that's got nothing to do with a policy template either way.

      No, but it's useful advice, still. And yeah, I can live with fewer players as long as I snag good ones. Besides, there is an argument to be made that having a limited player base for my first project is beneficial in terms of allowing me to learn at a reasonable scale and pace.

      posted in MU Questions & Requests
      Collective
      Collective
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