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    C
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    Topics created by Corruption

    • C

      A General Apology from the Guy Who Was Ashur
      Mildly Constructive • apology • • Corruption

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      WTFE

      Don't worry. MUSHing is well on the way to being the greatest, most secure thing ever.

    • C

      Pugmire?
      Mildly Constructive • • Corruption

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      il-volpe

      @The-Tree-of-Woe said:

      If you want to read trashy, violent smut and smutty, trashy violence, that's fine and more power to you, but don't wave it around like a fan and tell me misogyny and rampant, cynical misanthropy capped off with a woman being raped by a garden weasel are barbed and insightful social commentary about catholicism.

      I have not read Ennis in years and quite liked him for a laugh or three, but this is such a perfect description of my ex's relationship with Ennis, and indeed, art in general, that I am really annoyed that my upvote button isn't working right now.

      edit: Ahh, there it goes.

    • C

      Outline of a possible MUSH
      Mildly Constructive • • Corruption

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      WTFE

      I'm with you on GURPS, @Thenomain. In the '90s I had a bunch of friends who were all about the GURPS and tried to turn every possible setting or campaign into a GURPS version. I stopped gaming with these friends for close to a decade because of this seeing as I, you know, absolutely fucking hated GURPS.

      It's a point value system that can't decide if points measure utility or difficulty. It is, thus, incredibly hackable to the point that I described GURPS character points as "measuring nothing but how much your character costs in GURPS character points".

      It has all the complexity and slowdown problems of "crunchy" systems without any actual verisimilitude, arguably the only real benefit of using a system heavy on the crunch. (An epic Usenet flamewar with this guy led to Yet Another GURPS Patch in Yet Another GURPS Supplement because he was so stung by accusations that GURPS was unrealistic way back when.)

      The genre books often pretty much just rewrote the game rules almost from scratch, keeping only a tiny core of the game rules alive. The result was such that it was often as much work as learning a whole new (better suited) game system over learning the GURPS variant in use for a given genre.

    • C

      Safe Haven Harbor is seeking a few good players!
      Adver-tis-ments • • Corruption

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      Miss Demeanor

      I think next time I'll just add the /rhetorical to the end of my comment. Having been in both the HM and TR changeling spheres, I'm well aware of the less-than-selfless motives people have for taking a leadership position. >.>

    • C

      SHH DOWN!
      Mildly Constructive • • Corruption

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      2mspris

      SHH is no longer down, to update. The event rescheduling is still a thing though.

    • C

      Corruption's Playlist
      A Shout in the Dark • • Corruption

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      No one has replied

    • C

      Seeking a old player: Stu@TR
      A Shout in the Dark • • Corruption

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      Cobalt

      @R2 Come check out wildcard! wildcard.mechanipus.com 2883 (http:wildcard.mechanipus.com)

    • C

      +lock code?
      MU Code • • Corruption

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      C

      Thank you! I really need to get off my butt and start learning at least some coding, or at least how to -implement- code right.

    • C

      Steps in deciding to run and setting up a MUSH
      Mildly Constructive • • Corruption

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      Ganymede

      Corruption,

      You have omitted three points that must be considered before your own list.

      Look at your life to determine whether you have the time necessary to create and operate the game you intend. Do you have it? If not, don't start. Factors include, but are not limited to: (1) your work schedule; (2) your spouse or significant other(s); (3) your family; and (4) whether you intend to carve large chunks of your time to devote to other hobbies, like macrime.

      Look at the people you want to bring on-board as staff. Presuming you like, respect, and can work with them, examine their life to determine whether they have the time and motivation necessary to participate and assist you. Do they? If not, don't start.

      Look at the people you want to bring on-board as players. Presuming you like, respect, and want to entertain them, examine their life to determine whether they have the time and motivation necessary to devote their time to your game to make it better. Do they? If not, don't start.

      Ignoring these three points will likely result in your losing any motivation for running a game.

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