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    Posts made by D-bone

    • RE: Which canon property/setting would be good for a MU* ?

      I already made 4 pitches, I wanted to see wha- fuck it I should of just made a new thread.

      Also not really sold on that, seems silly, almost sarcastic. But you know what, that looks like a game where you should include some really complicated code, or include this system that may not really capture the theme of the game in question.

      posted in Mildly Constructive
      D-bone
      D-bone
    • RE: Which canon property/setting would be good for a MU* ?

      @Ganymede said in Which canon property/setting would be good for a MU* ?:

      @D-bone said in Which canon property/setting would be good for a MU* ?:

      That doesn't make sense... there is nothing prohibiting a witcher from abandoning their calling and doing something else. Only in the north does this super anti-witcher thing happen. Even my cursory amount of knowledge and experience with the subject tell me this.

      My cursory amount of knowledge and experience comes from The Witcher III: the Wild Hunt. I haven't read the novels all the way through, English or Polish versions. If witchers are praised or lauded beyond Temeria, so be it; my eyes are stuck on that setting and time, and in that setting and time I cannot recall any witchers in the story being particularly affluent.

      Lambert's Quest in the Witcher 3- Super affluent Cat School Ex-witcher who you kill
      Witcher 2- Geralt is a bodyguard for King Foltest
      Witcher 3 ending spoilers Geralt Retires.

      This argument though is pointless- Please kindly stop trying to shoehorn your wants and desires into a basic premise question.

      posted in Mildly Constructive
      D-bone
      D-bone
    • RE: Which canon property/setting would be good for a MU* ?

      @Ganymede said in Which canon property/setting would be good for a MU* ?:

      @D-bone said in Which canon property/setting would be good for a MU* ?:

      Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

      For all their power, witchers have no real influence. They have to peddle their services for money. They have to work for people like Djikstra or assist people like Crach, who are human. So, the fix is simple: make an entire section of the game inaccessible or stupid difficult for non-humans.

      A political or economy system would do wonders.

      That doesn't make sense... there is nothing prohibiting a witcher from abandoning their calling and doing something else. Only in the north does this super anti-witcher thing happen. Even my cursory amount of knowledge and experience with the subject tell me this.

      Furthermore- the system I have in mind works for a few things- but a political system is not one of them, and I've never seen a political system work that I've ever been impressed with that doesn't have immense amounts of staff arbitrariness.

      Just on the most basic level- I don't want to make a basic game where players are forbidden or otherwise hampered from getting access to certain kinds of content.

      To repeat the original concept- I'm not interested in having a limited number- I'm interested in having 0 of the. It is a game that is witcher-like. Witcheresque, not THE witcher. I can immediately side step all the the problems of not knowing the lore backwards and forwards, not having read the books, and the fact that there are jediesque characters who while prevented from doing something the entire story inevitably will fall around.

      If the fact that I want to make a dark setting themed game where players are not given all the cool toys isn't interesting, then I'll take that in mind and go down a different route.. but that is the premise. Take it or leave it.

      posted in Mildly Constructive
      D-bone
      D-bone
    • RE: Which canon property/setting would be good for a MU* ?

      If this wasn't obvious, the code system I have is a homebrew made by a coder I know already in use on two other games. It'll work pretty well for the system.

      except that magic isn't at all implemented which is something I'm not particularly interested in players having access to anyway.

      I'm much more interested in the sort of even the most basic or simple beasts are more than a match for a trained monster slayer sort of thing. The world sort of functions but there are large swaths of land where people just do not go.. that sort of thing if I were to go down a witcheresque path.

      Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.

      A good quote: In a Star Wars game- everyone plays a jedi or no one is a jedi. Everyone plays a witcher or sorcererss or NO one plays a witcher or sorcereress

      posted in Mildly Constructive
      D-bone
      D-bone
    • RE: Which canon property/setting would be good for a MU* ?

      The problem with playing a game like the Witcher straight up is..

      how do I represent witchers versus normals in terms of sheet and stats? The code base makes that sort of representation inherently unfair unfortunately. Just doesn't sit well with me.

      Same thing with playing supermutants or deathclaws in f4. If all players start with X... what is the bonuses or penalties that might make it 'fair'? That answer isn't clear to me.

      Also I've never read the witcher books and have no interest in watching the hexer series either. (So you know)

      posted in Mildly Constructive
      D-bone
      D-bone
    • RE: Which canon property/setting would be good for a MU* ?

      Not interested in combining them- more trying to determine interest in the genres

      posted in Mildly Constructive
      D-bone
      D-bone
    • RE: Which canon property/setting would be good for a MU* ?

      Poking this thread. Currently I am toying with some ideas about starting up a mush that has more of a spine (coded backing) but having a difficult time coming up with some decent themes.

      Ideas being pitched around and curious on peoples thoughts:

      Dune
      Star Trek
      Fallout
      Witcheresque styled game (without witchers, but definitely focused on the murderous shitsack world and monsters)

      Got some pitches for a couple, and some code to go with it, but generally just trying to gauge interest and maybe find help if needed.

      posted in Mildly Constructive
      D-bone
      D-bone
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