@Ganymede said in Which canon property/setting would be good for a MU* ?:
@D-bone said in Which canon property/setting would be good for a MU* ?:
Again though, because of this how does one represent a witcher in game without it being totally unfair to Bob who apps a regular human soldier dude because he doesn't want to play a witcher? This is an insurmountable problem of player agency.
For all their power, witchers have no real influence. They have to peddle their services for money. They have to work for people like Djikstra or assist people like Crach, who are human. So, the fix is simple: make an entire section of the game inaccessible or stupid difficult for non-humans.
A political or economy system would do wonders.
That doesn't make sense... there is nothing prohibiting a witcher from abandoning their calling and doing something else. Only in the north does this super anti-witcher thing happen. Even my cursory amount of knowledge and experience with the subject tell me this.
Furthermore- the system I have in mind works for a few things- but a political system is not one of them, and I've never seen a political system work that I've ever been impressed with that doesn't have immense amounts of staff arbitrariness.
Just on the most basic level- I don't want to make a basic game where players are forbidden or otherwise hampered from getting access to certain kinds of content.
To repeat the original concept- I'm not interested in having a limited number- I'm interested in having 0 of the. It is a game that is witcher-like. Witcheresque, not THE witcher. I can immediately side step all the the problems of not knowing the lore backwards and forwards, not having read the books, and the fact that there are jediesque characters who while prevented from doing something the entire story inevitably will fall around.
If the fact that I want to make a dark setting themed game where players are not given all the cool toys isn't interesting, then I'll take that in mind and go down a different route.. but that is the premise. Take it or leave it.