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    Posts made by D-bone

    • RE: Vampire: The Masquerade 5th Edition (VtM 5E)

      Necroing this thread to draw attention to the recently announced plans of Paradox's WW.... for 5e.

      They don't want to have to publish it anymore, because of a number of missteps on their part. unsurprising really, considering their last book was Cyberpunk barbie dolls levels of bad with some of their artwork... and couldn't avoid trying to be edgelords 24/7 and couldn't make up fake tragedies.... eh, 2018 is a very different climate than 1990.
      Anyway, not familiar with Modiphius, they got a good reputation?

      posted in Mildly Constructive
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    • RE: The Witcher Pen and Paper RPG

      IT uses the Cyberpunk systems pretty cleanly, I've looked through it and made a few characters.

      Some of the design decisions are.. questionable. Especially the incredible emphasis on crafting which takes up well over twenty to thirty pages it feels like- to make the same exact limited selection of gear you could usually just buy for coin or be handed as rare loot by the game master... Like why bother spending your incredibly limited space and resources on something that clearly would be a good expansion, but is unnecessary to play the game. Especially when there is so much different and better content that should be focused on. More Monsters (NO VAMPIRES, nekkers, foglets... and if an monster has a 'clone or similar to' version of itself? Thats not in there, even as a seperate stat block.), More varied equipment, any sort of feat or trait system to allow for even greater character diversity... yah..)

      Or the fact that there is no class for Dwarves and Elves that actually work and make sense and take advantage of their skills. You know.. like a squirrel class? There is just a lot of mismatchs for things. Like why does this group of things for randomly geneated backgrounds give stat bonuses, but this doesn't? What exactly is this free family heirloom do that I'm getting? Why does this class not have this skill? Why bother having talent trees if you can eventually just take everything? Why not just have feats instead? Why does the witcher class get a penalty to empathy, when the game even admits that is a lie made up by organizations to ostracize them? Literally Geralt uses it as a fuck you type joke excuse when he's messing with people.. Blah blah blah, bitch bitch, moan moan.

      It's a fun read though, and gameplay wise, I'm sure it's pretty good.

      posted in Other Games
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    • RE: What RPG SYSTEM do you want to play on a Mu*?

      A few things on that- if that is something you can't do- you can just let staff doublecheck the work- and make a chargen system that doesn't do the double checking on stat maximums and spending things on stats that players don't qualify for. Because in order to check if a character is legal as a staffer I'd just run it through chummer5.

      Which is something you might want to look at to see if it can be converted over to an MU code format? Maybe? Just a thought.

      AKA I'd take anything, even flawed over nothing

      posted in Mildly Constructive
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    • RE: DnD Group

      @tinuviel Maybe, but its easy to make an account on roll20, multiple ones, its free after all! The biggest draw I think is sort of the cloud based storage services roll20 offers anyway.

      posted in Other Games
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    • RE: DnD Group

      Well the way I think about it is this- I don't think my GM ever signed any papers or documents consenting that he gave over ownership of his coding to design the sheet. So.. how would roll20 prosecute a third party application simulating it then? I guess? Iunno.

      posted in Other Games
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    • RE: DnD Group

      An excellent question, and one where I suspect they trade perks and features for users who sell their work on roll20 in bundles or the like? It's not totally clear to me, but I have been in a TT group who was in communication with roll20 and got basically free premium membership for making a harnmaster character sheet an other templates and dice rollers related to that game specifically.

      And becuase it's a trade- and Roll20 is sort of notorious for doing ad-hoc dealings- I don't think there is any strict transfer of rights. If that makes sense? So I don't think ROll20 has bought out any of the people who made these sheets becuase roll20 has not any interest in further developing or supporting the sheets themselves. If that makes sense? I could be talking out of my ass though, I only know what I see through the grapevine of talking with my GM and his interactions with Roll20

      posted in Other Games
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    • RE: DnD Group

      @tINUVIEL Beucase roll 20 does none of the actual work on the sheets themselves. YOu think roll20 made a Harnmaster character sheet? Or a Shadowrun character sheet? Nah that was a community user who submitted it to roll20 that they then curate and sell as part of the package. So there is probably some nebulous ownership issues there.

      posted in Other Games
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    • RE: What RPG SYSTEM do you want to play on a Mu*?

      Shadowrun 5e. I'm half tempted to offer money to see this one.

      posted in Mildly Constructive
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    • RE: DnD Group

      Edited for mansplaining bullshit I just posted.

      posted in Other Games
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    • RE: Do you read the book(s)?

      About 2-3 times before I begin a game- depending on the book and the relevance to my specific character.

      1 or 2 of those times will almost always include the fiction- with a preference to relevant fiction for the specific character concept I am trying to build. (Clan/Tribe/Group/School/What have you). I enjoy playing around with the concepts brought up in the fiction a lot- and see what roleplay can be derived from them- so often this requires knowing the fiction of my specific group backwards and forwards. This means I tend to play the whole 'snowflakey' character type in theory.. but as is approved by the books.

      It's amazing the number of people you can in a sphere they run that don't know about certain ways to play a character. My supposedly snowflakey concepts that are totally just trying to toy around with concepts that are presented in the fiction sometimes do get in trouble. Not all, but enough that it's a pattern. There is nothing more upsetting getting in trouble for playing a concept as it is portrayed in fiction correctly, but is not talked about in the core mechanics. Doubly so if it's talked about in the fiction of more than 2 books. Triply so if your then accused of not adhering to theme correctly.. even though the fiction indicates highly otherwise.

      Grumble grumble. Grumble. Grumble.

      posted in Mildly Constructive
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    • RE: RL things I love

      My roommate invited me out to Eid al-Fitr to the local mosque- about I think two years ago from now? Which if you do not know, is sort of the one of the two major Islamic holidays, this one ending after Ramadan, with feasting ,big celebrations, and gift giving. (Depending on the culture/nation).

      Anyway, being a poor terrible college student, I went, free food? Fuck yah. Also going alone is often weird, so I figured his invitation was what he needed to justify going himself. (He doesn't go to the mosque ever, after all.) Anyway, dress up, red button up shirt, jeans, look fairly nice, but not too formal. Not as formal as everyone else there, but hey.

      We get there, there is food, mmm lamb. Anyway, while waiting in line for the food- a small child of about 3-4 years of age approach me, and at this time, asks me, "Hey are you Santa Claus." Which is by far the most adorable and hilarious question I have ever been asked.

      That is a great memory.

      posted in Tastes Less Game'y
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    • RE: nWorld of Darkness 1E v 2E

      @magee101 That response was made in specificity towards why 1e turning to a flat system would not immediately break apart, because 2e has a flat system, and has beats, which theoretically would increase the xp gain rate, in a flat system.

      @Tinuviel Fair enough, this is probably a case of I don't like Sushi, but it's Sushi where on the one hand Joseph spends 38 hours crafting the perfect peice, and lives a great life, and jerry makes a regular peice of sushi, doesn't realize he's not getting the best, and has gastro distress for the rest of his life, with no way of ever obtaining the level of Jospeh. And then both are told their levels of sushi are equally appropriate for the iron chef cook-off.

      posted in Mildly Constructive
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    • RE: nWorld of Darkness 1E v 2E

      @Tinuviel But then why can't we do just a flat conversion, get rid of the multiplicative nature of Nwod 1e? Like nothing you've said screams its so different it's impossible. More, they arn't worth comparing, yet the comparisons lead credence to the game can take and tolerate a flat curve.. and it'll even out to some extent the distribution level of power based on xp?

      posted in Mildly Constructive
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    • RE: nWorld of Darkness 1E v 2E

      @tinuviel Good selective quoting there, notice the losing out on 80 xp part.

      @magee101 THe specific rate gain depends on the MU, and the system in question? I.. must admit to being confused why you felt the need to specify that?

      posted in Mildly Constructive
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    • RE: nWorld of Darkness 1E v 2E

      @Ganymede Yes, the individual tacked on systems are 'suppoedly' diffirent, yes, there are now bands and conditions. Yes there are now all sorts of tilts you cna inflict.. but at the end of the day, what is going on here?

      11/7/5, 5/4/3. Try and match your dots to your abilities and concept as best as you can. The games are similar in that way, and those tilts and conditions are the effect of powers that often times are specified within the power/merit itself. (Fighting styles giving -1 to dex instead of a leg wrack tilt for example.) It creates a shared language of easily referable status effects..

      And becuase of this, this incredible similarity, there is no logical reason why 1e has to maintain a multiplicative xp system.Nothing about it screams it needs it other than a series of books that clung to it for unclear reasons. Indeed changing it clearly would be for the betterment of much of the playerbase who doesn't like to twink their shit out.

      And @Ganymede, I dunno what game you've been playing, but when I have to decide whether I want to do 4 things competently now, or 2 thinks really good now, and not be able to do things, and ultimately save 80 xp, that isn't really an easy choice, where as in 2e I can drop a dot into driving becuase hey, my character knows how to drive a car! Lol! Why not! I'm out 2 xp.

      @Tinuviel Too bad SF is starting with that as the base state, and that in order to get let's say,... a renown of 5 or a power stat of 3 we are dropping down anywhere from 30 to 80 experience points.

      And on the subject of xp gain, beats tend to on average INCREASE xp gain, not decrease.. which means that in a flat xp system, power level would theoretically go up faster.. so why is it not reasonable to ask to use a flat gain system in 1e?

      posted in Mildly Constructive
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    • RE: nWorld of Darkness 1E v 2E

      Except the way the sheets are laid out, similar stats, etc?
      Yes the merits are different slightly, yes the powers and splats specifics are different, but they are similar enough to bear consideration and comparison.

      To say the editions completely incomparable I find to be a frankly, a disingenuous statement.

      The way you build sheets in 1e and 2e for example, are so different, even though they literally are using systems that clearly use the same amount of points, pools and dots. Primary this is in terms of feel. Yet the steps are almost exactly step for step the same.

      posted in Mildly Constructive
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    • RE: nWorld of Darkness 1E v 2E

      @Tinuviel Because I'm a stupid idiot? Who cares?

      posted in Mildly Constructive
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    • nWorld of Darkness 1E v 2E

      So, There has been a lot of comparisons about 1E V 2e in another thread involving a game called San Fran, and I have definitely been involved in it.. and after trying to redesign characters, I've decided I'll get the ball rolling...

      First and best change of 1E versus 2E, hands down? No debate. No question?

      Flat XP costs

      Players should not have to worry about always taking 5, 5, and 1 in a sheet or otherwise I'm wasting on a conservative estimate at least 30 experience points, with the possibility of up to let's say 50-70. The obvious response is, well don't tink your sheet out, and make a normal character, with a varied sheet and intentionally put yourself several dozen if not possibly up to a hundred xp behind someone that made a more focused sheet. All so I could pick up a single dot of computers that might come up once in the entirety of my roleplay. Or 2 dots in driving which will come up never. Or maybe that 1 dot in expression!

      Worse still when you give players 400 xp to start and then tier and gate things thinking that characters like the ones I might design which are highly optomized, sit in the same category as a player who doesn't spend 2 weeks optimizing their shit. I'll throw 23 dice on an attack and they'll throw.. what? 14? 15?. I'll throw 14 on stealth and they'll throw 5, My larceny s 18 and they offer up a piddly perception of 7. In this very reasonable example the differences in power levels is basically such that my character would walk over any conflict that would be geared towards the other player, and their character would die quickly to anything more geared towards my own character level.

      Just change your behavior a person might say, or perhaps there should be restrictions on what players can buy. No more than 1 attribute at a 1. So the solution is to create artificial house rules.. to try and prevent twinkery.. Except that litertally all that does is force the players who optomize to build to the letter of the rule as close as possible, and still end up with characters that are miles ahead d of the other players. If your going to make a house-rule like that, why not make one that instead of punishing Optimization freaks, makes them less worried about making mistakes n their sheets.. and makes it far easier for the less optimized to catch up. (Attribute caps exist for a reason after all) Even more important, it follows n the foot steps of the designers themselves decided was important for the game?

      Flat XP removes this risk significantly. Yes, it is still possible to have wildly differing levels of competency as people go more broad than tall, but it's much easier to start broad and go tall in a flat system, versus a multiplicative then on.

      TLDR: Going from 2e back to 1e is fucking hell, Multiplicative XP is terrible and forces every player to spend hours tinkering a sheet just to make a viable concept or litertally fall upwards of hundreds of xp behind another player.

      Edit: This also says nothing about the fact that throwing 400 xp at a mage versus a giest, a giant panda and a werewolf will result in this gulf of power growing even further. The tier system idea is unfortunately flawed from the start in a cross platform game, and as the above hopefully demonstrates, even within self-contained splats.

      posted in Mildly Constructive
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    • RE: San Francisco: Paris of the West

      Wish ya'll the best, but after reopening the books... well let's just say that after enjoying years of making optimized, but not super-min maxed sheets guilt free, seeing the cancer that is a multiplicative xp system again has made me really not want to play any game that strictly is interpreting things in a 1e fashion.

      Hogod, please dear god... 5 x new dots xp? 4 x new dots xp? Character Advancement? Wuzzat?

      Oh boy, unabortable Spirit Werewolf babies, I totally missed those. Man, being a female werewolf with any sort of sexual drive sucks, totally not a double whammy there. Horizontal not verti-wait regeneration. Well, use silver.

      Oh fuck, and now I gotta buy a bunch of shitty superpowers again that I'll never use, ever. Eeeever. (for like 15 xp) Dammit. Yah, I'm out.

      More constructive phrasing: What is the policy on xp? I think my above notes make it very clear on the RAW in many of these books.

      posted in Adver-tis-ments
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    • RE: Interest Poke - Fallout Canada

      Good luck, I am about if you want to poke my brain or need help with anything for a fallout game.

      posted in Mildly Constructive
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