I've met people from MU*ing but like...
At neutral places everyone I was meeting was going to anyway. Like cons. Cons are great places to meet people, so long as you don't do risky things like share rooms or the like.
I've met people from MU*ing but like...
At neutral places everyone I was meeting was going to anyway. Like cons. Cons are great places to meet people, so long as you don't do risky things like share rooms or the like.
As someone who has only ever TS'd because other people pressured them into it...
I'm sure there's such a thing as safe TS, it likely involves respecting people's boundaries. Respecting people's boundaries is a good thing.
@Tinuviel said in Punishments in MU*:
@DareDaemon said in Punishments in MU*:
don't hand out exceptions for any PC
Why not?
To be clear. I'm not saying your rules have to be equal opportunity, if you reserve some stats for specific things that a lot of players won't qualify for? Might be thematically appropriate, I don't know your game, you decide.
But your rules should be consistently enforced, and unless you have a very good reason not to; transparent.
Once you start breaking rules like that, it will undermine player trust in the systems you have in place.
@Ghost said in Potent Potables:
Because I was dared.
And because we also need a place to talk about and share intel on quality booze like Pepsi and bourbon.
Well, if you're going to waste soda and booze on some unholy mixture; good on you for going with Pepsi and bourbon instead of anything worth drinking.
@Packrat said in Whatever Happened To Star Wars MU*s?:
@Tinuviel I do not remember any sexy shirtless werewolves in Star Wars.
Chewbacca.
@Tinuviel said in TS - Danger zone:
@DareDaemon said in TS - Danger zone:
And, presumably, the game doesn't explicitly prohibit TS. (I've encountered people who wouldn't let such a rule stop them.)
I absolutely don't let such a rule stop me.
If you don't like that a game prohibits TS, don't fucking play there. It's fucking gross to violate such a clear boundary.
Also in some cases a player is a perfectly good player in 90% of circumstances and can simply be made not to do the remaining 10% anymore.
Like that guy who was a great roleplayer but whenever he ran a PrP it was awful and created staff headaches.So eventually he got told in no uncertain terms that we appreciate him as a player but he wasn't allowed to run PrPs anymore.
That fixed the problem. Sure we had no code to back this restriction up, but we didn't need any.
@Lemon-Fox said in Punishments in MU*:
@Arkandel said in Punishments in MU*:
Punishment isn't about control. No one controls everything; hell, most people (especially trouble players) barely control themselves.
To me it's a primarily a message: "This is what we will not tolerate. This is how much we're prepared to do to stop it."That may be the message conveyed, but the goal of punishment is always correction, all the way up to permanent removal of that problem. It's always about control, but trying to control something isn't inherently a bad thing.
In fact. Staff trying to create a cohesive, welcoming community that creates a healthy RP environment for their game and pruning those who are consistently making that more difficult is pretty much one of the most important roles of staff.
That said, the goal of punishment isn't always correction. In the hands of a good staffer it is, but we all know that some staffers are shits who cannot be trusted where the goal of punishment frequently isn't correction, it's coercion. (Once you realize that such staffers are on your game, make a judgment call; either try to get that staffer removed or if you don't think that's plausible, bail. Don't play on games that let abusive staff run rampant.)
So here's the three important things about staffing.