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    D
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    • Posts 168
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    Best posts made by Darren

    • RE: Health and Wealth and GrownUp Stuff

      For the first time in more than a decade, all of my credit cards are carrying a $0 balance. I paid off the last one yesterday with my state tax refund. It felt great to get them all paid off, but it's kinda scary too when I think about the combined limits of the cards >.<

      Now I need to find out how I can get rid of some of them without adversely affecting my credit score.

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice While I was in Lowes yesterday buying mulch, a guy tried to push his way past the the line to get in, claiming that "he was tired of waiting". One of the guys he cut in front of took exception and pulled him back out of the store. I thought for a minute that a fight was going to break out but the assistant manager showed up and then, a moment later, a deputy. They served the guy with a notice not to trespass and ordered him off of the premises. Everyone in the line cheered 😛

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Space Sim w/Economy

      If I thought people might actually play on it, I would dust off the code for my unfinished original sci-fi Evennia based game and start work on it again. Maybe restart it with a Star Wars theme since original sci-fi settings seem to be the kiss of death for MU*s.

      posted in Game Development
      D
      Darren
    • RE: RL Anger

      @Taika said in RL Anger:

      I'm curious, though. Are homeless people not allowed to have a $50 smartphone with a monthly activation card? (aka, cheap ass burner phone). Are they not allowed to have had a bank account they keep a few bucks in to keep it open?

      Homeless people don't spring into existence in a homeless state. They presumably worked at some point and are as entitled as anyone else to have nice things.

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Sexuality: IC and OOC

      I used to call myself bisexual, but that wasn't entirely accurate because I generally was more attracted to women than to men. Since we've had all these new ways of describing our sexuality, I've taken to calling myself hetero-flexible, but that might not be accurate either since I've been, for the first time in my life, in a serious, monogamous relationship with another man that has lasted quite a while (over a year now, yay).

      I'm honestly as confused about it now as I was when I was 14 and first had feelings for another guy. I thought we were supposed to have life figured out by the time we were my age 😞

      posted in Mildly Constructive
      D
      Darren
    • RE: Happy Holidays erryone <3

      I am happy because for the first time in 42 years, I have been able to make it all the way to Christmas without hearing 'Grandma Got Run Over by a Reindeer' even once.

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Learning Ruby for Ares

      I started with an inventory system, which I promptly scrapped because it was a bad idea to mess with stuff in aresmush/engine/aresmush/models. I've since re-implemented it as a standalone plugin. After that I did a space system for a Firefly game that I am still working on and off. Next was a domain system for a L&L style game which I am also still actively working on.

      I had no experience with Ruby before this but I've been working with Evennia for close to 2.5 years now and that experience made it super easy to pick up Ruby.

      posted in Mildly Constructive
      D
      Darren
    • RE: Geeky Collections

      The only geeky collection I own is this one.

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Well, this sums up why I RP

      Dammit. I upvoted @Ghost twice in the same thread. This is a dangerous precedent 😞

      posted in Mildly Constructive
      D
      Darren
    • RE: RL things I love

      I came home from work today tired and aggravated, only to discover that my hates-to-cook boyfriend (seriously, he's cooked maybe twice in the past year) had made dinner, and it was great!

      So much for my bad mood!

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Dating in the 2020's

      @Auspice said in Dating in the 2020's:

      Also the sex. I miss sex.

      Sex is over-rated. Settle for someone who can cook.

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Need Python Code Projects

      The problem with the standalone project approach is that it might help you learn Python but it won't help you learn Evennia.

      If you want to learn Evennia, the best way (IMO) is to dive in. Start with something small-- I think my first project was changing the appearance of the room parent-- then work your way up to more complex things. If you don't know Python at all then taking a course (or investing in a good Python book) will definitely help, especially when it comes to more advanced topics (such as django).

      If you need help, jump on the Evennia Discord server (I think you're on it already?).

      posted in MU Code
      D
      Darren
    • RE: Designing for Mobile

      @wildbaboons said in Designing for Mobile:

      @reversed switch to iPhone and get MUDRammer

      At least Mukluk can stay connected indefinitely (assuming your connection cooperates) without needing to be constantly reopened like MUDRammer does.

      posted in Game Development
      D
      Darren
    • RE: Learning Ruby for Ares

      The real beauty of it is, once you figure out how models work, you can apply that knowledge to Evennia, too since they're quite similar.

      from django.db import models
      from evennia import ObjectDB
      
      class Weapon(models.Model):
          name = models.CharField(max_length=256, null=False, blank=False)
          type = models.CharField(max_length=256, null=False, blank=True, default="Blaster")
          ammo = models.IntegerField(default=6)
          character = models.ForeignKey("objects.ObjectDB", null=True, on_delete=models.SET_NULL)
      
      
      > py from guns.models import Weapon; gun = Weapon(name="Pistol Mk II", character=me, ammo=10, type="Pistol")
      
      posted in Mildly Constructive
      D
      Darren
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I have tried making hummus at home but none of my efforts could hold a candle to my favorite store brand (Sabra). I'll keep trying though!

      One of my all-time favorite snacks is roasted red pepper hummus with a cup of Pace Medium Salsa dumped on top, served with Tostitos Crispy Rounds for dipping. It's so good!

      posted in Tastes Less Game'y
      D
      Darren
    • RE: Developing a WoD Codebase for Ares

      @rusalka said in So I read a thing... [Yet Another City of Hope Hate Post]:

      @rucket Hmm, this is good to know. I'll have to look into it more.

      I haven't tried creating a fully realized Chargen in Ares yet, but surely, custom plugins act as mixins, meaning that you can over-load pretty much any part of the base game without running into problems with updates later?
      I've created a space system, inventory system and a few other things that did not affect my ability to update because the code was all isolated to my own plugins.

      posted in Game Development
      D
      Darren
    • RE: Learning Ruby for Ares

      @faraday said in Learning Ruby for Ares:

      I was reminded that I did a blog post awhile back on the Ares dev blog awhile back about learning Ares code by starting small and reinventing a few wheels before working up to tackle a major project. Might be of interest to some.

      While I did indeed jump straight into the big projects, the coding tutorials were actually a huge help! I had tried getting into Ares several times before and each time I was quickly overwhelmed by the complexity (and I have 20 years of experience with MOO, MUSH, MUCK, LPMUD, etc so it wasn't like I was coming in completely "cold". It was still overwhelming).

      This last time, I worked my way through the basic coding tutorials and they really helped me learn the system. Ruby was a different story. I was able to figure out the basics just by looking at the code, but ultimately I did have to invest in a Ruby book to learn some of the not-so-obvious things such as code blocks, modules, and how only nil and false are considered False (which actually caused me no small amount of frustration because I use short-circuit evaluation in my code quite a bit).

      I highly recommend that anyone interested in learning to code for Ares, start with those tutorials. They'll definitely help ease you into what is a fairly complex game engine.

      posted in Mildly Constructive
      D
      Darren
    • RE: Buying Shit

      Geez, I own 4 pairs of shoes. I get annoyed when I see them sitting around in my room because WHO THE HECK OWNS SO MANY SHOES.
      Now I know.

      posted in Tastes Less Game'y
      D
      Darren
    • RE: What Types of Games Would People Like To See?

      @reimesu said in What Types of Games Would People Like To See?:

      Pugmire/Monarchs of Mau.

      If I wasn't 100% certain that it would turn into FurryMUCK Jr in short order, I'd have made that game ages ago!

      posted in Game Development
      D
      Darren
    • RE: PB 'realism'

      I guess I'm one of the few left that prefer text descriptions. I've never used a PB in 20+ years of MU*ing.

      posted in Mildly Constructive
      D
      Darren
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