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    Posts made by Enoch

    • RE: Mutant Genesis (X-Men)

      @ghost Awesome! This is a tidbit from the wiki on the Brotherhood:

      Brotherhood
      "Nobody can give you freedom. Nobody can give you equality or justice or anything. If you're a man, you take it." - Malcolm X

      The Brotherhood follows the footsteps of Magneto in the belief that mutantkind must inherit Earth, or they might be wiped out by humanity. Their pragmatism is a response to hate and the awareness of humanity's propensity towards violence. Although many brothers are uncomfortable with the team's methods, all of them they understand someone needs to do what must be done to protect their kind. The Brotherhood is home to the disfranchised and those who will not suffer abuse, and will not tolerate it, not now or ever again.

      Playing a Brother or Sister means playing a character that, although they may not be comfortable with it, believes Magneto in that humans will draw first blood. With the X-Men representing the hopeful dreamers of mutantkind, the Brotherhood looks to the future and sees there might not be room for two species on Earth. Humans are too aggressive and too uncivilized to share it, and if push comes to shove they will have to go, letting evolution do its thing. If a character believes that to be unacceptable and finds fighting violence with violence to be reprehensible, they join the X-Men.

      posted in Adver-tis-ments
      E
      Enoch
    • RE: Mutant Genesis (X-Men)

      @Caryatid OCs are welcome, Caryatid, and must fit in the Brotherhood and the X-Men, but we provide a lot of hooks to help players fitting into those groups. All OCs are assumed to be new arrivals to both the X-Men and the Brotherhood, because unlike FCs they don't have pre-established relationships with other characters to draw from, but that is basically the only limitation of theirs.

      @Ghost We will be glad to have you! This has been cooking for a while but with @ZombieGenesis' help with pending code we have moved incredibly fast. 😃

      posted in Adver-tis-ments
      E
      Enoch
    • Mutant Genesis (X-Men)

      Hello, everyone, I was told to post a few things about our game!

      Proposal: We are a story-driven game based on actions and consequences, and two widely different teams (Brotherhood and X-Men) that also work like a dysfunctional family. Mutants are on the rise, but they are too few not to form bonds with each other, even if they cannot agree on how to proceed. As these two teams make decisions, they will shape the grid and the story, and we want players to feel like their actions on plot matter. If a Brotherhood member decides to turn himself in to SHIELD and become a political prisoner? That leads the plot to widely different places than if Ernst is smashing Senator Kelly's face in with a baseball bat.

      Setting: Our game happens on Earth-636. It is similar to Earth-616 (mainstream Marvel) but different in some key ways, and follows comic book history more or less closely to canon up until the Fall of the Mutants arc, which happens in 2016 (which puts the Original Five at 24~26 years old). In it, an ancient mutant awakens and attacks Washington DC. The Avengers, a program started by SHIELD as a response to Magneto's appearance a few years back, are defeated, and humanity watches in shock as mutants take the field to defeat their own ancestor. These mutants, the Brotherhood and the X-Men, are seen for the first time in the light of day. In the aftermath of the fight, both Magneto and Professor X have vanished along with Apocalypse.

      Grid: We have four grids on Mutant Genesis. Salem (Xavier's being the X-Men base), New York (Mutant Town being the Brotherhood's), Hammer Bay (with Genosha still being a secret mutant slave colony) and Doomstadt (you can guess where THAT is).

      Characters: Characters start in the Brotherhood or the X-Men, and for purposes of story, some are already assigned to one side or the other. Most, however, almost all of them, are free to choose a side, as that is one of the main themes of our game. We allow people to rewrite stories and even powers, to an extent, depending on how emblematic the character is to the world. So you can probably get away with tweaking the powers of Onyx more easily than Mystique's, but we are all ears. We want players who love these characters playing them. Also, despite the timeline ending right after Fall of the Mutants, we are taking apps from characters of many incarnations, such as Blink, Rockslide, and so on. Also, even the veteran mutants are just discovering the limits of their potential, as the mutant race is so new, so there isn't a huge disparity between characters.

      Wanted Concepts: The roles we would love to see filled first are the ones pertaining to IC Leadership of the two teams. Since we are going to be diving head on into the differences between the Brotherhood and the X-Men (no X-Force!), the teams having active leaders is our first goal. Right now in our timeline the X-Men leadership can be decided between Cyclops/Phoenix/Storm while the Brotherhood is between Exodus/Quicksilver/Mystique. We would also like fun concepts to be filled, like a Dazzler player hosting an IC radio show, and things like that.

      Right now the game is 80~90% ready so we hope to be opening soon. 😃

      adress: mutantgenesismux.com
      port: 2017

      posted in Adver-tis-ments
      E
      Enoch
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