Dystopia takes place in the year 2085, a world in which the conspiracy theories of the 20th and early 21st centuries proved to be all to real, inspired by sources such as Deus Ex, Blade Runner, the works of Gibson and Neal Stephenson. From the ashes of the collapse of the West a New World Order has arisen, displacing the bankrupt and corrupt nation states that ruled the world for centuries - now megacorporations under the leadership of the World Trade Organization are the great powers of the world. It's a world of conspiracies, secret societies, business, greed, politics, power, freedom, crime, dark suited agents, technology and humanity.
It's a fairly generic cyberpunk genre that we're going for - probably the closest setting to it would be Deus Ex, with an emphasis on conspiracies, secret societies, Bavarian Illuminati and all the rest. As for the system, well, it's a heavily coded game with a custom system - if anybody remembers Drums in the Dark from long long ago, it's actually the same code, with some stuff thrown on top. To run down the main features...
- Lots of code - combat, crafting, augmented reality Matrix, corporations, all sorts. And more to come, this is very much a work in progress
- Chargen is roster based. There's no application per se, log on, have a chat, get the password. Hopefully there is enough breadth to have wide appeal.
- Characters run the gamut, there are corpers, cops, journalists, gangbangers, etcetera.
- The theme is fairly low key. No miniguns.. at least not yet. More Neuromancer than Shadowrun, though there's plenty of cybernetics and stuff to get. Technology is pretty standard cyberpunky stuff.
- XP is essentially age based, characters get a certain amount of points based on age. As time goes by, they get more points. There's XP for RP on top of that with a pretty standard +nom aka vote system, but the majority of XP will probably accrue by the passage of time. This happens even if they are on the roster, so nobody will rot.
- Skills are trained as you use them. You are what you repeatedly do, as Aristotle said.
- I've been sitting on this game for freakin years. It's still not as finished as I'd like it to be, but it probably never will be so what the hell, we're going in. This is essentially a beta opening. Though as it has a lot of old Drums in the Dark code, a fair bit of the code at least is actually already fairly robust and tested in the wild which makes me feel a bit more confident.
Do check it out, at kuramori.mechanipus.net port 2500.