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    • Posts 33
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    Posts made by EUBanana

    • RE: TGG/The Greatest Generation People

      @jim-nanban said in TGG/The Greatest Generation People:

      Well I got the Linode set up, with a $20 credit (there was a code, PodcastInIT2018) and giving @ixokai a $20 credit for his referral code too. Quite nice!

      It's currently just a blank Fedora 27 box.

      I'm enjoying it already, pretty easy to set up. Makes AWS look like the Byzantine empire.

      AWS is just super bare, so if you want something, anything (like, g++ compilers) then you need to install it. Which makes it a PITA.

      posted in A Shout in the Dark
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      EUBanana
    • RE: TGG/The Greatest Generation People

      @three-eyed-crow said in TGG/The Greatest Generation People:

      @apu
      I remember Bhagyamma 🙂

      I have a lot of nostalgia for Gallipoli. WW1 is still my favorite, and it hit at the time I could be most involved OOCly in helping it along. Always been happy about how it came off (and how history gives you a natural end point to something).

      The Battle of the Nek was as awesome as I hoped it would be. 😉

      posted in A Shout in the Dark
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      EUBanana
    • RE: TGG/The Greatest Generation People

      Bhagyamma maybe?

      posted in A Shout in the Dark
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      EUBanana
    • RE: TGG/The Greatest Generation People

      @apu said in TGG/The Greatest Generation People:

      I wish I could remember the name of the character I played. All I remember was that he was a Punjabi soldier of some flavor or another.

      Can you remember which campaign he was in? Was that Gallipoli? I seem to remember a few Indian soldiers there.

      posted in A Shout in the Dark
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      EUBanana
    • RE: TGG/The Greatest Generation People

      @three-eyed-crow said in TGG/The Greatest Generation People:

      @eubanana
      War without end... 🙂

      "The most persistent sound which reverberates through man's history is the beating of war drums."

      😉

      posted in A Shout in the Dark
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      EUBanana
    • RE: TGG/The Greatest Generation People

      I can feel MUSH itch slowly developing again, so my thoughts turn to Normandy...

      posted in A Shout in the Dark
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      EUBanana
    • RE: Match of the Millennium MUCK

      @chet I'm not sure I've ever played a game with a system quite so rigid in its outcome as the one MotM has - exacerbated by the fact that there are tournaments where the ranks pretty quickly became clear. With the possible exception of D&D, but then D&D isn't generally about tournaments. And D&D would be pretty boring if the game was always 'A level 3 guy, a level 7 guy and a level 15 guy did a set of ranked arena matches...'.

      It's easy to make systems that have a bit more randomness to them, or where the players decisions cause a greater impact on the outcome.

      posted in Adver-tis-ments
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      EUBanana
    • RE: Match of the Millennium MUCK

      Is the combat still utterly zero-surprises predictable with a super strict hierarchy of who beats whom? Where your decisions, as a player, are merely a bit of cosmetic window dressing but are ultimately entirely irrelevant?

      Or will Ryu beat Guile 10 times out of 10, while Guile beats Cody 10 times out of 10, while Cody beats Hakan 10 times out of 10?

      I recall it played out like a game of Top Trumps. And when the novelty wore off it was very, very dull.

      posted in Adver-tis-ments
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      EUBanana
    • RE: Difficulty of single-player computer games

      @WTFE Oh I know they are out there.

      Just saying. My experience could not be more different to the chap up above.

      posted in Mildly Constructive
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      EUBanana
    • RE: Difficulty of single-player computer games

      @WTFE said in Difficulty of single-player computer games:

      @EUBanana said in Difficulty of single-player computer games:

      @Rook Jeez. I don't think I know any man who isn't a gamer, at least in some degree!

      Define "gamer" here? If you mean video games, I'm emphatically not a gamer. We could get together over a beer and then you'd know a man who isn't a gamer.

      If you mean the broader sense of RPGs/wargames/board games/card games/etc. then I'm definitely a gamer.

      Video games really, though to varying degrees, I know quite a few who play them quite rarely and probably wouldn't self describe as "gamers".

      If you included wargames and the like, games of any sort, then that's basically everyone I know. But then. I know people, through gaming, mostly. 😉

      ...Oh I lie. The other half is emphatically not a gamer.

      posted in Mildly Constructive
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      EUBanana
    • RE: Difficulty of single-player computer games

      @Rook Jeez. I don't think I know any man who isn't a gamer, at least in some degree!

      posted in Mildly Constructive
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      EUBanana
    • RE: What MU*s do right

      😄

      posted in Mildly Constructive
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      EUBanana
    • RE: What MU*s do right

      @Seraphim73 said in What MU*s do right:

      @faraday said in What MU*s do right:

      TGG's combat system, designed by @EUBanana, was amazing.

      Yeah, I've always been intensely curious as to how things worked behind the scenes (only having read a couple of logs). Looked like there was a whole lot going on (and maybe like FS3 was a 'simpler' version of this system?).

      I tried to code pretty much everything I could think of that might be relevant. By the end it was onto silly obscure stuff, like making damaged, flooded batteries on U-boats hit everybody inside the boat with chlorine damage. Most of the later stuff like that only got used once, if at all.

      The joys of having too much spare time. Those were the days.

      But the main bread and butter stuff was that you could shoot into adjacent rooms, so people would be looking in a given direction normally and shooting people in that direction. And the equivalent of places code like you see everywhere else was used as a system for taking cover, plus places could be connected to other places, even in adjacent rooms (like you could be in place 1, a trench, in one room, move south, and be in place 1, a trench, in that room as well, because the trench ICly is long and stretches across those two rooms). And it also tracked who you could see, so you could sneak around sometimes, though firing revealed your position. And there was a combat stress mechanic which simulated suppressing fire and the like, the accuracies were usually really low after the first couple of shots as a result, plus artillery barrages and the like would stress people even before the fight proper had started.

      posted in Mildly Constructive
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      EUBanana
    • RE: TGG/The Greatest Generation People

      Yo. Have a server of it running myself, don't have MUSH itch enough just yet to actually like, do anything with it, though.

      ...yet.

      posted in A Shout in the Dark
      E
      EUBanana
    • RE: Wyrdathru's Playlist

      @bored hardly mine, that was Klindhh and I guess Narin, given it was all his original idea. Middle Eastern fantasy colony? Not me guv'nor!

      posted in A Shout in the Dark
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      EUBanana
    • RE: Dystopia MUX

      Mmm I see Dean sort of has one that consists entirely of "she's hot". Not the best rel out there but hardly a romance - he's a newish character too made when things were hectic.

      Certainly there is no intention of prebuilt romances anyway, that's pretty much my #1 rule when making them.

      posted in Adver-tis-ments
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      EUBanana
    • RE: Dystopia MUX

      Quite. Which is why I took almost all that out from the original draft.

      There's only two actual "romantic" relationships built in as it were, and for both of those it makes it clear that they are pretty much on their last gasp, so they can be taken either way - rekindled or mostly ignored.

      posted in Adver-tis-ments
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      EUBanana
    • RE: Dystopia MUX

      Interesting, because I thought all the characters with an inbuilt attraction had that attraction yanked, or at the minimum written in such a way to make it mostly optional. Which one was it?

      posted in Adver-tis-ments
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      EUBanana
    • RE: Dystopia MUX

      @escapegoat said in Dystopia MUX:

      If EUBanana's who I think he is (SR: London?), then it's definitely a game I'm interested in, but yeah, having looked at it, going to wait for the roster to fill up a bit more.

      Yeah, that's me.

      Jeez, SR London was a long time ago now!

      posted in Adver-tis-ments
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      EUBanana
    • RE: Dystopia MUX

      Might be an AI on it one day, it's a dragon free zone though, thank the gods.

      Unless greasels count.

      posted in Adver-tis-ments
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      EUBanana
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