@carma said in The Desired Experience:
Maybe what I'm really asking is, Sandwich Club members, what kind of storyteller attention do you want?
I don't think there's a universal answer here.
There are some Sandwich Clubs that, as @Ganymede says, just want to be left the heck alone.
Barring that, though, I think they're entitled to the same support as anyone else on the game. That doesn't mean you have to personally craft events/hooks/scenes just for them. It just means you shouldn't actively prevent them from accessing plot hooks you dangle for the game at large.
Most Sandwich Clubs I've encountered (including the ones I've personally been a part of) are not 100% insular. They may prefer playing with each other, but there's enough tangential encounters that anything you give to them has a chance to spill out to the rest of the game -- especially if the thing you give them leads to some kind of public event, or requires support from the science department, or whatever.
There's nothing wrong with staff gently incentivizing people to play beyond their comfort zones; it only becomes a problem when it's forced and/or expected.