@Juniper Heh. Though just for the record (in case it wasn't clear by the nitpicky arguing) Ghost and I agree on the core technical risks:
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Anything sent between your computer and an insecure endpoint is susceptible to being snooped by a third party. This includes both http(without-the-s) websites and virtually all MU* client connections.
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Anything you send to another MU player can be snooped by a third party if THE OTHER PLAYER is using an insecure connection.
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Anything you transmit to ANY internet service is potentially visible to and exploitable by the service owner, anyone they choose to share it with, and anyone who compromises THEIR security.
Since #2 and #3 are still risks on a MUSH even if you connect securely, I don't personally lose sleep over #1. But I do think it's prudent to follow general precautions no matter how you connect:
- Avoid sharing sensitive information with other players, and if you do - it's safer on discord or via email than on a game.
- If you're on a dodgy public network (like a coffee shop) or have a dodgy partner/roommate, use a VPN.
- Follow general internet safety practices on your PC to protect it from vulnerabilities (e.g., use firewall/virus software, be very careful with email links/attachments, etc.)
- Be extra cautious/suspicious of sites that have insecure connections, and never trust them for anything truly important (ecommerce, banking, email, etc.)
With those general precautions in place, I'm perfectly comfortable connecting to my favorite MU via Atlantis/Beip/etc. YMMV.