@il-volpe said in MUers in the news?:
I've always found the "we don't allow concept Y because we can't think of a reason such a person would be in our setting" to be, eh, arrogant. As if game-runner being unable to think of a reason for a woman to be at Guadalcanal means that nobody can possibly think of one.
Sure, I don't like blanket prohibitions either. I think every character should be taken on their own merits. But at the end of the day, character plausibility is always going to be a judgment call.
With well-established settings, whether a concept did exist is often easy to establish. There were no women nurses at Guadalcanal in actual history.
It's when you ask whether a concept could have existed that it gets sticky. What one person considers a plausible explanation will tweak someone else's suspension of disbelief. Also, having 1 one-in-a-million character in your game may not be a big deal, but what if you have 10 in a small town setting? It can definitely have an impact on the thematic feel.
The main thing for me is to be careful that our bar for suspending disbelief isn't rooted in implicit biases or ignorance.