@killer-klown said in Mage for Multi-Sphere WoDv2 Games:
@flitcraft It really doesn't, though. Gnosis caps Arcana, but it's the only Power stat that does so for powers.
Which is why it strikes me as such a different creature from the others, and why it might be warranted to cap it at a lower level than the others. I'm not a big fan of power stats above 5 for player characters in general, though.
Further, Gnosis still limits the amount of spells a mage can have active at any given time. The symmetry would be limiting a vampire to only a certain number of Disciplines active <both passively and used directly against someone> or the number of Gifts they can have up at any given time - neither of which is a rule that exists. If anything, Mages depend on their Gnosis far more than the other supers depend on their respective power stats, so if you hobble it while not doing the same for the rest you might as well just not have Mage there to begin with.
I'm not really arguing from a perspective of fairness or symmetry. If one sphere being weaker than another were a reason not to have it, we wouldn't have M+, or anything but Mage, really.
I think there's enough appeal in the theme of Mage and the breadth of what they can do even at low levels to be fun, even if the scope of what they can do is less than what folks have got used to. There's plenty of stories you can tell better with Constantine than you can with Doctor Strange. Whether or not there's a big enough audience for that to carry a sphere, I don't know, but I think it's worth a shot.