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    • Posts 33
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    Best posts made by Flitcraft

    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @goldfish said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      As for my opinion: Straight up, I really think that if you want to criticize the game being advertised, open up a thread in the Hog Pit and do it there.
      ...
      And locking also blocks out positive feedback. I know I go on HorrorMU's ad thread to evangelize when there is an update and positivity is NOT a bad thing. It's an awesome thing and we all could use more of it.

      Allowing 'positive feedback' in public and walling off criticism behind an opt-in forum that lots of people don't read (because it's mean) or don't know about is bad policy. It defeats half the purpose of the community.

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • Flitcraft's Playlist

      It's been a long time since I played one of these, but here are the ones I remember.

      Currently:
      Nowhere.

      Formerly:

      Eddie @ Darkwater, Winter Changeling
      Jimmy @ Darkwater, Summer Changeling
      Jonah @ Darkwater, Skin Thief
      Theophile @ Penny Dreadful, Moon Court Changeling
      Murphy @ The Reach, Cheiron Group Hunter

      posted in A Shout in the Dark
      Flitcraft
      Flitcraft
    • RE: San Francisco: Paris of the West

      I don't think having special stats for Lucerne hammers is a core facet of any stories I've ever seen in the nWoD.

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: Texan MU*ers

      Had a real shitty week last week and still waiting to get out from under the boil water notice, but I made it through okay. A lot of other people lost power for a lot longer than I did, so I consider myself lucky.

      posted in A Shout in the Dark
      Flitcraft
      Flitcraft
    • RE: Darkwater: The Return

      Thanks to the wonderful @EmmahSue, this past weekend we got to:

      • Knock out a dog!
      • Steal snowmobiles!
      • Finally got to use a bunch of those Contracts you never get to use!
      • Go up a mountain to die, maybe! We'll see!

      She even managed to schedule it around some of our UK timezone players, which we have now. Good news for early birds and those trapped on some bleak island. It's good stuff, y'all, check it out.

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: Darkwater: The Return

      The finale of our first big plot is scheduled for this upcoming Tuesday! If you've drifted off and would like come help put the kibosh on the Big Bad, we'd love to have you back. If you'd like to get in on the ground floor of the next one, it's a great time to do it.

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: Darkwater: The Return

      Bummed as I am at how things turned out, you've got nothing to apologize for.

      Darkwater came back during what is, for me, the darkest part of the year. It gave me something pleasant and creative and social to do when I would have just been stewing. It put me back in touch with some wonderful people (you're one of them, for the record) and introduced me to some new ones. I'll be grateful for that forever.

      I'm sad to see it go, but I understand, and I'm sorry I poofed off the way I did tonight.

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      I can't say I see the point of a wiki, here. It'd just add another layer of complication and maintenance and make it a little harder to see when a new game opens.

      That said, anything beats a policy of "advertisements and testimonials on the public forum, warnings and criticism get shuffled to the Hog Pit."

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Kay's Playlist: Crucible City (first one),TR & HM & Darkwater etc

      Throw away your bibles, people, this is the real Good News.

      posted in A Shout in the Dark
      Flitcraft
      Flitcraft
    • RE: San Francisco: Paris of the West

      There's equipment in the core book. The system isn't so granular that you really need a new statline for Bowie Knife, Combat Knife, Keris, Kriss, Kukri, and Rondel Dagger. I find it kind of refreshing to play a game where I can just buy a knife and not worry about picking the best one.

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: criticism not allowed in ad threads is only enforcing a false positive, prove me wrong

      @prototart said in criticism not allowed in ad threads is only enforcing a false positive, prove me wrong:

      if a game is a toilet people deserve to be able to find out before they get shit on themselves without, like, say, having to go to the length of making an account and clicking to view one particular sub forum where it's ok to say "hi this place is run by someone gross"

      is my unpopular opinion

      but then i p much came here to say that, so

      ++++++

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Mage for Multi-Sphere WoDv2 Games

      XP bloat is bad for everybody, no question, though I think the way Mage characters progress makes it worse when they're around.

      I'd also argue that "requires exponentially more staff support and attention than any other sphere" is a problem with running the system as-is on a MU*. Most games demonstrably can't provide that kind of support, and it seems like one that did would pretty much become a Mage game, because that's where staff would be invested.

      As far as fixing it, I don't know. I actually like Mage theme, especially the 2E and late 1E stuff, so it'd be nice if it could be done. I've always thought you could still have fun with Mage if you capped Arcana at three dots, but I doubt most folks who want to play Mage would get behind that.

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Flitcraft's Playlist

      It's fun playing the straight man when you've got quality lunatics like Horatio to react against. Especially when you get to no-sell tranq darts.

      posted in A Shout in the Dark
      Flitcraft
      Flitcraft
    • RE: Darkwater: The Return

      The log just went up of a really lovely scene that @EmmahSue ran a little while ago. It's a long'un, but it's a good'un!

      http://darkwater.wikidot.com/log:2018-02-20-the-misty-mountains-cold

      She's also just introduced a new stable of NPCs to bother, and she ran a killer scene just tonight. @Cobaltasaurus has also been on a roll of running top notch stuff, lately, with a bunch more scheduled for the upcoming week.

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: Character 'types'

      I definitely have a type, looking back at my longest running characters. They've all been terribly sad, wounded people who hid it with varying degrees of success behind a gruff or glib exterior, and they've mostly been better people than they'd like anybody to know. Basically if I can get people saying "Oh, poor <charactername>", I've done my job.

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Flitcraft's Playlist

      Updated.

      posted in A Shout in the Dark
      Flitcraft
      Flitcraft
    • RE: Darkwater: The Return

      Yes, please!

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
    • RE: New Project?

      Usually not a fan of Mage on a multisphere game, but Demon is fucking dope, and the games have some interesting thematic overlaps it might be interesting to zero in on. For that pairing I think Houston or DC would be a better fit, and Beast can go choke forever under all circumstances, but no game is perfect.

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Audio-books

      The Gone-Away World by Nick Harkaway is one of my favorites, I listen to it every couple of years.

      posted in Readers
      Flitcraft
      Flitcraft
    • RE: San Francisco: Paris of the West

      @cupcake said in San Francisco: Paris of the West:

      history of domestic violence?"

      @bad-at-lurking said in San Francisco: Paris of the West:

      people who turn into wolves, vampires (other than Peter Thiel, who apparently believes he can become immortal off the blood of twinks), Mages and baristas or coders who all like movie stars and models,

      one of these things is not

      posted in Adver-tis-ments
      Flitcraft
      Flitcraft
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