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    Best posts made by Flitcraft

    • RE: Spirit Lake - Discussion

      I wasn't actually going to look at this place until a friend convinced me to make a bit this morning. Then the place closed like an hour before she got home from work, so she didn't get to make one.

      (0_1547102841267_c9ae8086-9324-4c6e-964c-3371b3d89778-image.png

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Best/Worst: Poetry Edition

      This one comes to mind a lot these days.

      I am tired of tears and laughter,
      And men that laugh and weep;
      Of what may come hereafter
      For men that sow to reap:
      I am weary of days and hours,
      Blown buds of barren flowers,
      Desires and dreams and powers
      And everything but sleep.

      posted in Tastes Less Game'y
      Flitcraft
      Flitcraft
    • RE: Experienced Tiers or How much is too much?

      They remind me a lot of the 'Feature Character' thing I used to read about oWoD games having, just more widely available. Which is, I guess, a step up from restricting them to whoever's the favorite of the day, but still a step down from not having them at all.

      posted in Game Development
      Flitcraft
      Flitcraft
    • RE: Ideal Scene Length?

      No real preference as far as length, but I find I'm usually the one who calls 'cut', or one of the first to leave if there's a big group. I've always got an eye out for the organic or dramatic ending to a scene, because I find that a lot more satisfying than letting things ramble on and peter out.

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
    • RE: Mage for Multi-Sphere WoDv2 Games

      @killer-klown said in Mage for Multi-Sphere WoDv2 Games:

      @flitcraft There's a difference between 'weaker' and 'artificial limitation'.

      I don't see how. It's all artificial. These are game rules, not natural laws. If they're having an effect contrary to what you want for your game, you change the rules.

      On the one hand, M+'s are weaker by design - because they're basically just mortals with a few bells and whistles; and people know what they're getting into when they opt to play one.

      Just like everyone would know what they're getting into playing any splat that's been house ruled on a particular game. I'm not advocating for doing this in secret, so I'm not sure what your point is here.

      On the other hand, cutting parts out of a sphere because someone deems them too powerful is, at best, arbitrary - and stands to upset the overall balance of the game.

      It would certainly change the balance of the game, but that's kind of the idea.

      posted in Mildly Constructive
      Flitcraft
      Flitcraft
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