I've been thinking a bit about this topic after a conversation about the natural lifespan of a game. By that I mean, a game starts, it trucks on for a while, and then it comes to an end. There's no real intended time frame in which this all happens because for most games their lifespan is kind unique. Some games make it less than a year before staff officially put out the call that the wrap up is coming and some games, though rare, last a decade or even longer. Most games, though, live somewhere in the middle of those two places.
But in those cases, these are games that have a start, middle, and end. The quality of these phases are variable, though generally games with healthy/functional staff and player bases tend not to come to an abrupt end but it's been known to happen every so often.
But this discussion isn't primarily about those games. It's more about the games that seem to be doing well or well enough and something happens. It can be a big thing that the game didn't necessarily see coming or had blinders on about and then it happens and they have no contingency in place to deal with it. Or it's a lot of small things. Staff makes a series of wrong turns in administrative decisions or game morale decisions that causes the game to start taking on water.
And often in these cases, the game is too in the weeds or too busy defensively circling wagons to see what's really happening. And usually about the time someone with a fairly objective point of view says 'hey, what's all this water doing in here? Guys?' ... that's about five minutes before the game cracks in half and sinks to the bottom of the ocean, no Celine Dion warbling included.
So, I've been thinking a lot about what it means to be a game runner and I think that also includes doing merciless health checks on your game. You have to scoop out your personal feelings and protective instincts and idea of good taste out as much as you can and set them aside and do a cold audit of what's going on, what's good and working, and what's bad and needs help and hopefully long before the game hits that premature point of watery death, no return.
I have this idea that most games die before their time because of things they don't see as a problem or don't critically connect before its too late. It would be maybe productive to discuss these shouldn't-have-been-a-surprise-but-wellllll.... events as it may be helpful to current, former, and aspiring game runners to keep these things in mind and look out for unconsidered pitfall so games don't have to come to a shuddering halt before their time.
A Note: The purpose of this thread isn't to trash current or former games, though some will offer up likely unvarnished critiques of things that happened that didn't go well. Imma try not to frame up anything I say as an attack but you do you boo boo.