MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. GangOfDolls
    3. Topics
    • Profile
    • Following 3
    • Followers 3
    • Topics 10
    • Posts 258
    • Best 127
    • Controversial 0
    • Groups 3

    Topics created by GangOfDolls

    • GangOfDolls

      A (Mildly Complete) List of Current Games
      Mildly Constructive • • GangOfDolls

      83
      13
      Votes
      83
      Posts
      10411
      Views

      faraday

      @arkandel You might consider setting up a wikidot wiki for it. Free, less resource requirements, you can allow membership easy for gamerunners to add their own games, and you can transfer ownership more easily if MSB ever needs to switch hosts or something.

    • GangOfDolls

      Sourcing Active Games
      Mildly Constructive • • GangOfDolls

      3
      2
      Votes
      3
      Posts
      685
      Views

      hamstersonPcP

      Match of the Millennium. motm.kicks-ass.net is both website and gamesite. 2002 is ze port.

    • GangOfDolls

      Elua's Precept: Still Around?
      Mildly Constructive • • GangOfDolls

      4
      0
      Votes
      4
      Posts
      757
      Views

      D

      As I am logged in right now looking at the +jobs queue, I can confirm that there is a daily staff presence on this game and plans for staff to move game-plot forward once we're out of Beta. There is no hold on CG, nor is there anything stopping current players from going out and enjoying RP themselves. Staff simply had to make a choice between continuing to be the driving force behind all RP ever or take the time to actually finish getting the systems built while also juggling RL constraints.

      Like was mentioned above, the other game exists if you want something smaller finished Right Now, but we are also not dead, just napping.

    • GangOfDolls

      Active Games Of The Now?
      Mildly Constructive • • GangOfDolls

      17
      0
      Votes
      17
      Posts
      2737
      Views

      surreality

      Ack, posted this in the entirely wrong thread, ignore me...

    • GangOfDolls

      Resetting Passwords
      Suggestions & Questions • • GangOfDolls

      3
      0
      Votes
      3
      Posts
      1577
      Views

      GangOfDolls

      Thanks! It's working now for me!

    • GangOfDolls

      Bluebeard's Bride Kickstarter
      Adver-tis-ments • • GangOfDolls

      1
      4
      Votes
      1
      Posts
      764
      Views

      No one has replied

    • GangOfDolls

      Chromebook MU* Clients?
      MU Questions & Requests • • GangOfDolls

      15
      1
      Votes
      15
      Posts
      4822
      Views

      silverfox

      @thatonedude

      You are my hero! Thank you!!

    • GangOfDolls

      Game Death
      Mildly Constructive • • GangOfDolls

      12
      1
      Votes
      12
      Posts
      3576
      Views

      ThugHeaven

      From what I've seen two things can kill a game: stagnation and changing too quick. Before I get into that I will say I'm a big fan of games where the story ends. I'd like a game where the game has a metaplot that has some sort of endgame from the beginning, whether it's "seasons" or a different phase, I'm a big fan of games like that.

      Changing too fast: There was a DnD game called Treyvan. It was fairly successful, had a good number of players, active plots, etc. Then one day staff announced they were changing the theme, nobody could keep their characters. Basically, it was a different game. Treyvan died.

      It changed too fast and players weren't ready for it.

      Stagnation: Wanna know what will make me log out and never return? A stagnant game. If I log in, a game has a good number of players, healthy ooc chatter, but an empty grid or I find myself paging people to rp and everybody is like "nah I'm good" goes back to idling. I'm out!

      Games can get stuck in a rut if they've been running for a while. The Mu I'm playing right now has been around for 20 years. I've seen people say it's dying or its stagnant. In a lot of ways it is, but they're changing it just enough where they're maintaining a playerbase. Story wise it's pretty much the same game though. The difference is there is a large number of stories you can tell in the setting.

      I think someone said listening to players is useful in knowing what should be added or subtracted from a game. But I'd take it a step further and look for feedback from newer players since that's what you want, newer players coming in and adding their stories. What's keeping them? What's scaring them off? What can be done to keep that balance of keeping players and adding new ones?

    • GangOfDolls

      +Ye Olde WoD Psych Up
      Mildly Constructive • • GangOfDolls

      7
      2
      Votes
      7
      Posts
      1897
      Views

      GangOfDolls

      Thanks for recommendations so far!

      As a point of clarification:

      I was super tired when I wrote this and didn't quite parse that putting Olde in front of WoD would declare that I'm only interested in OWoD games. I'm in interested in both! Actually, I quite like MtA (haven't looked at what's going on with the 2nd ed changes) but am wary of Mage game OOC interpersonal dynamics.

      So either Old or New WoD, I'm interested in both.

    • GangOfDolls

      Toby @ No Return
      A Shout in the Dark • • GangOfDolls

      1
      0
      Votes
      1
      Posts
      660
      Views

      No one has replied

    • 1 / 1