@Roz said in Difference between an NPC and a Staff PC?:
In the end? He didn't actually get the weapon from her
But I bet she got the gun from him.
Booyah!!!! BaDumPumC-
-DED.
Ahem. Sorry.
@Roz said in Difference between an NPC and a Staff PC?:
In the end? He didn't actually get the weapon from her
But I bet she got the gun from him.
Booyah!!!! BaDumPumC-
-DED.
Ahem. Sorry.
Agreed.
There's a difference between paging me on my alt for a quick thing like "Hey, are we still on for tomorrow? KThxBai." and pestering me through my alt with cleverly worded pressure.
@Sunny said in Difference between an NPC and a Staff PC?:
Honest to god, I refuse to play on games any more where I think the site/server owner is unethical.
This is a good sanity policy. If you don't feel comfortable, then why bother investing the time? I support this.
@Sunny said in Difference between an NPC and a Staff PC?:
I completely agree. I just have a different perspective than the community on it; I'd rather fire the unethical staffer every single time than make a particular plot element off limits.
Lookbat us agreeing with each other.
That's an honest smiley, by the way. This feels nice.
Yes, I WHOLLY agree that the unethical staffer needs to be let go, and that closing the door to story option isn't the answer. One major issue in the hobby is that sometimes this happens on games where the site/server owner is unethical and/or the unethical staff are their friends.
It is the nature of the player to want to grow, obtain things, and succeed. GMs need to be strong willed to avoid quid-pro-quo arrangements.
@Sunny Ahhhh. I get that. In fact, I agree.
It's a dangerous line to balance on, but I think that you're absolurely correct that if there's a sexual element to something a staffer is running, it's wrong to just assume someone is whoring and needs to be shamed for it. There are elements of story where it makes sense, and if people are going to be ugly and spread rumors just because NPC/PC plot involving booty happens? Fuck that. That's mean and one step (or perhaps no steps) removed from spreading a rumor around the high school that the "only reason Tiffany McCheerleader made Captain is because she blew Coach Stevens."
That shit is mean.
However, conversely, history has shown in many cases that staffers involving in that stuff has led to weak-willed staffers plying staff bias to certain players. Sometimes it's because TS/Cybersex, sometimes because of ACTUAL sex (Skype, in person), and other times just because staff wants to be baller and seed the posse who backs them up with bennies.
So I think it's totally valid that people worry about this and want to avoid it, but ultimately how they behave when concerned about that defines who the bag of dicks is in the situation.
It's totally legit to ask: "Hey, X player got a super Xwing and lightsaber through plot with staff. How can I get the same kind of gear through role play?" The player who got that stuff, that story may have involved some romance. However, if the staffer balks and tells you that it was specific to X player and then proceeds to have romance-based storylines that result in sweet swag, then I think it's fair to cry staff bias.
Worse yet, it's an old argument: If a 20 year old aids a 45 year old man in cheating on his wife, gets them divorced, and ends up the luxurious trophy wife...who is at fault? ((OMFG PLEASE DONT ANSWER THIS. THIS IS RHETORICAL))
@Sunny Then I misunderstood. Could you rephrase?
@Sunny said in Difference between an NPC and a Staff PC?:
@krmbm said in Difference between an NPC and a Staff PC?:
@Sunny said in Difference between an NPC and a Staff PC?:
The? No. It shows that it is A way to get story.
That's your opinion as a person that thinks inter-personal RP via staff NPCs is fine.
Mine (as someone who does not think it's fine) is that I just saw Sue get a cool new weapon because she went 18-holes with StafferBob, and I did not get anything because I don't enjoy that particular flavor of RP and didn't jump on StafferBob's putter.
I may be completely wrong and pettily jealous, but now I'm completely wrong and jealous over here, on a game where I'm more comfortable with how staff uses their NPCs.
Why is this being presented as if it's a problem? If someone is going to be completely wrong and pettily jealous -- and behave in accordance with those feelings -- I don't want them on my game anyway, so it sounds to ME like in this scenario, literally everyone is winning.
Just wanting to understand, so I'm asking to clarify.
Are you saying that if Bob is upset and jealous that Steve got a shiny cool weapon with great stats after 18 sessions of TS with a staffer (and that Bob has not had this opportunity made available to him), that Bob's behavior is petty and that if he is removed from the game everyone wins?
If that is what you are saying, then I disagree.
ETA: Realistically, I get that me working 365 a year to afford a sports car is the slow standard, but if some 20 year old dude fucks a cougar and gets gifted a Ferrari for it, I'm still gonna be like: "Yeah, fuck those guys".
@Thenomain said in Difference between an NPC and a Staff PC?:
firelizard
I know a guy who got that once in Thailand.
BA-DUMP...
...MURDERED.
Back to topic.
POINT #1
The ultimate question is: "If staff can have PCs and there are dozens of non-staff PCs to play with, why would anyone focus deep, meaningful RP towards an NPC? Why not get a player to app this NPC as a PC?"
I think the answer ultimately lies in the assumption that if a player creates an NPC and requests staff to RP as the NPC, then the player may have some element of control of how the NPC behaves.
"I created this NPC to be my character's bodyguard and sometimes lover. Can I get staff to run a scene with me involving this character?"
TEN MINUTES LATER
"The NPC I created would never do that!"
In this scenario, you literally get to tell people that they're playing the character wrong, and may be able to leverage not only the IC behavior of the NPC, but also predetermine the outcome.
POINT #2
If you've been in this hobby for a while, you all know the benefits of RPing with staff, staff alts, and in staff scenes. There are benefits, including immediate benefits(xp, equipment...) to role-playing with the person who can literally type in the commands to reward you for the scene or fulfill content requests without the player having to submit a job and wait.
So, I think it's fair to say that when everyone knows the point of these games is to create a PC and mingle with the other PCs, that the real trick to getting quick and preferable responses from staff is to put yourself at the head of the pack by investing one or more staffers in your content. I think this concept goes against the spirit of these games and promotes favoritism under the guise of it being "just an NPC scene", and given the weirdly personal implications of TS that MSB never really talks about, TS with a specific staffer playing sockepuppet of said NPC is shaky territory.
The preferable approach is to role play your own NPCs as puppets who don't affect plot and if the NPC deserves a bigger role, try to find someone to play them.
And once again I'll reiterate that my opinion is that the difference between a STAFF NPC and an NPC should be no difference at all. When a staffer plays, they are off the clock. It's a level of "conflict of interest" that deserves more attention, IMO.
@Tinuviel I think Derp is saying that it's creepy to demand that the other player staffer focus solely on you, regardless of whether or not they're multitasking.
The demand ("You are doing wrong by paying attention to other players while playing with me") is creepy; not the expectation of focus ("I'm annoyed if your multitasking affects our scene").
@Auspice said in Difference between an NPC and a Staff PC?:
There is a teeny tiny part of me wondering how much plot I've missed out on over the years because I've never flirted with / tried to bang an NPC.
I think we are onto something. See, you can't do social rolls against PCs, but social rolls are largely acceptable with NPCs. So if you go with the sex with NPC option, then technically you could make a manipulation+persuasion roll to convince the NPC to have sex with you "the birthday way".
I joke, but it does bring up an interesting line of questioning regarding who controls the NPC and does this bypass typical role play rules?
I might try to put an end to the "IC Relationship with NPC" argument, here.
Here we go.
I think that a player character (key word) having a relationship with a staff-run NPC is absolutely fine so long as the following requirements are met.
Players must submit a +job to staff to arrange scenes with NPC. Must state purpose of scene and if they want TS
Staff may assign whichever GM is available at the time to role play as the NPC. The player does not get to choose who roleplays as their "NPC lover", as all GMs have the same expectations of fairness. Theyre all deputized.
Head Staff are comfortable telling their GMs that they may be required to TS with people as a means of +job fulfillment.
Otherwise...itsafuckingPC.
A good bit of GM advice I got a while back was: "A player only gets one character, the GM gets everyone else in the universe". Another bit of advice I got (and followed) is to "remember that the GM isn't a player, but a narrator who helps sell the story."
These 2 pieces of advice stuck with me, and I think they apply to the topic at hand.
My outlook is that NPCs are a vehicle and nothing more. In a game, the PCs are the "main cast members" and NPCs are "supporting cast/extras". So with that in mind, I think it's easy to forget to focus on the players if a GM is heavily investing in an NPC as if it's a PC. There's a difficult boundary there.
IMO, GMs should take off their GM cap when playing, and take off their player cap when GMing. While a GM may get "everyone else in the universe", you've got to let NPCs be NPCs. Sometimes theyre some kind of "mission giver" with an exclamation point above their head, an assistance with backstory, but IMO they should always be 2nd place to the PCs. Otherwise you end up with bored PCs and NPCs who fix all pf the problems.
I don't want to dig much into the concept of "NPCs as romantic partners", but I will say this: I don't think it's a good idea, at least in a mushing sense, for a few reasons.
Anyway, tl;dr: I believe in keeping a very clear dividing line between PCs and NPCs. You can switch between the two, but can should only fill one role at a time.
My SO and I were invited to a dinner with a group of these UFO investigators (including my friend). They wanted to BBQ some food and talk about maybe doing some ghost hunting. They said it was about ghost hunting.
You left out the most important part. How was the BBQ?
Oh, get this.
It turned out not to be a BBQ. No grill. No burgers. No steaks.
It ended up just kinda being a dinner.
@Ghost Omg I am ded laughing. This is worse than when my friend came to me with a job opportunity and got me and another friend to show up at what turned out to be 'definitely not a pyramid scheme why do people keep saying that?!'
Ugh I got ambused with a pyramid before. I would have preferred that or Mormons or Jehovah's Witnesses. I can talk my way around those. This was...sigh. Not my craziest night but certainly not the most sane, either.
Graham Norton is such a lovely interviewer.
I'm in the States, so I DVR his shows. I build this backlog that I might not touch for weeks, and then suddenly get the wild hair to watch an episode. Every single time I'm floored with just how conversationally wonderful his programs are.
USA needs more "shared couch conversation" interview shows, or better yet, Graham needs to enter the US nighttime talk show competition.
Gotta get them IROC-Zs.
Sounds like a cool idea and you clearly love it. Go for it.
I dont currently mush, BUT IF I DID, I'd absoltely make a character that specializes in boosting 2nd rate sports cars like the IROC-Z, Delorean, and the Fiero.
@Jaded HAHAHA
Sigh. Thx for giving me a laugh. Clearly I need to play video games and bleach this out of my brain for a bit.
@Jaded It would be too 'on the nose', I think. Then again, that would be a double super extra expert level feat.