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    Posts made by Gnome

    • SW5E 1.0

      Me and a few other coders are working on coding a brand new highly automated version of SW5E. (sw5e.com), which is a D&D 5E translation.

      I will be running the theme and system of my other post for as long as it takes to switch over to the new database, I do hope you guys join me, I know Saga isn't a favored system, but this is our biggest goal.

      posted in Game Development
      Gnome
      Gnome
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      In the very early stages of coding a fresh SW5E (sw5e.com) version of this game, still supporting this system and theme until the switch over. Had a few inquiries but could still use theme and writing help.

      posted in Game Development
      Gnome
      Gnome
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      @gnome Well. That was an anticlimactic depiction of Tython, so.. I'm sticking with EU lore lol

      posted in Game Development
      Gnome
      Gnome
    • RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)

      MANDALORIAN SPOILERS AHEAD:

      I have decided to revive this project in light of the Tython system being brought into Canon for the Mandalorian.

      I am basically ready for beta players, theme staff, rp staff and writers. I've got all of my ideas fleshed out and will be introducing my changes later on in newer versions. I've decided to finish Dahan's space system in C#, and eventually try to integrate it as well as Rhost into Unreal Engine for things like GUI's. This is a long term goal, but it is my goal.

      If anyone is interested in lending a hand, please hit me up here, or on Discord (Gnome#4239), or on the game. I personally don't have time to handle things like running scenes, so i'm basically offering up an entire game ready to go to someone who thinks they have the ability to manage a large scale MU* that has a tabletop focus. I am capable of handling theme disputes, but I need to be able to focus on code.

      I don't really need help with code, but if you would like to lend a hand in code as well, I wouldn't mind. Any language will do. Thanks!

      Galaxy.silvren.com 2451

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      Ive not had much time to work on the game lately, I do still plan on finishing it at some point. It might have to wait until the new MU engine is finished,

      posted in Game Development
      Gnome
      Gnome
    • RE: Power Rangers: Power of the Grid

      Funny story. I tried opening a power rangers MUSH back in 2001, I was about 12 years old. It failed terribly but I was thinking about how it could make a fun MU nowadays.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      @Derp Thanks! Im learning it as a go! It's complex, yet simple at the same time.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      A bit more progress..
      Zocyrhq.jpg

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      If anyone wants to connect who has some knowledge of the system, I could use someone to bounce system questions off of! galaxy.silvren.com 3330

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      After all day of coding.. I've made some progress! Early Early Rough Draft.. Final Sheet will have fancy formatting..
      c6kGQwP.jpg

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      Figured out how I'm going to handle hacking/virtual reality etc.. (early prototype)

      AKVlQXCg.jpg

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      @Dillinger I’ll probably focus on code before I decide to settle on a set theme for now.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      It took me all day to get through the sourcebook, i've kinda mapped out how i'm going to do it, and you're absolutely right. 430+ pages. Definitely going to focus on implementing things in stages. And I really do like the in-game setting, it pulls from lots of sources. I'll definitely have to consider what I'm going to do with theme.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      @The-Sands I actually just got to the Pandora Gates section in the sourcebook!

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      I'm also interested in possibly going down a System Exploration/Planet Colonization/Base Building path, one main player grid a megalopolis planet, very gritty, extremely high tech.. and one (or a few) fairly non-colonized planet(s) that still has lots of unexplored areas, lower-tech.. lots of natural threats, etc.. I wouldn't want to open two grids like that at once, but eventually at least.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      I could see space being utilized by criminals to move illicit products around, and therefor, a law-enforcement fleet to enforce laws.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      @Darren I mean, the ASpace version that worked with Rhost was with an old version of Rhost. 3.2 I think. The latest version of Rhost is 4.1, theres been some changes in the way things are done internally that would require some tweaks to the code.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      @Darren It's for the old version, I believe it will take some modding to work on 4.1 from discussions with Ashen.

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      I will eventually get ASpace working for the new version of Rhost , so.. it's plausible!

      posted in Game Development
      Gnome
      Gnome
    • RE: Altered Carbon Style MUSH - Eclipse Phase 2e

      Uplifted Species might be put on the 'illegal' list for the most part, but otherwise, it definitely all fits into the feel of Altered Carbon. I'm also not opposed to using Altered Carbon as a theme..

      posted in Game Development
      Gnome
      Gnome
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