I plan on using the accounts system to handle consciousness and characters as sleeves.
Posts made by Gnome
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
As well as most languages. The reality levels and new totem and tag systems will make automated combat and AR/VR extremely easy and efficient.
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
Been coding on Rhost for 15+ years. Just now learning some Python.. though it does supports Python now.
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
I'll work on getting a fresh server up.
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
Which would be more preferred? First or second edition? I'm looking at 2e right now, and it fits perfectly. Especially creepy clingy AI hotel PC templates.
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
@Seamus oh it's perfect. thanks! I'm definitely considering this now.
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RE: Altered Carbon Style MUSH - Eclipse Phase 2e
I guess the show.. but I don't want to use their theme.. I want to use an original theme with the same ideas of virtual consciousness. Im looking into Eclipse Phase now though.
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Altered Carbon Style MUSH - Eclipse Phase 2e
Settled on developing a Altered Carbon-esque style Eclipse Phase 2e game while I develop my SW game on the side.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
Game is still in development. Working with a writer to develop theme files. Also, taking some bootcamp courses in a few different real programming languages as it's looking like most of the coding is falling on my hands and softcode isn't going to do what I want in the long run, thankfully RhostMUSH accepts all programming languages.
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Looking for Fellow Coders
Hello, I'm taking on a personal, and rather ambitious project, and I am looking for as many other coders as I can get. I use RhostMUSH 4.1, so Python, C, C++, Softcode, doesn't matter. I have one other coder, but realistically I need at least another one or two. Compensation for time is plausible. If you are interested, or would like more detail message me, or drop a line! Thanks!
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
Just an update, I've been busy at work coding. Been working on the Economy/Planetary/Military Systems. Still a bit off, but getting close. Still looking for other people to help with theme, writing, descriptions, and others coders if available.
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RE: HSpace 5.0
Im curious.. has anyone done anything with this since it's resurfaced?
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
It would be more like WoD, in terms of flaws/disadvantages/backgrounds if I were to do anything beyond flaws. I felt like sagas always been about min-maxing. Not nearly enough self-handicapping. Things like being able to use the force, but having a weak connection isn’t really represented unless you have a low charisma. Doesn’t always make sense. Weak in the force is now a thing. Offering a tier’d Selection from 2-5. I figure a max of 5-7 points of flaws, offering a small xp boost. Doesn’t really tip the balance of leveling, and it’s a one time only thing.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
Update:
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Added trade commodities to item system. It’ll play a much larger roll in the game then saga system assumes. Drafting a cargo hold system for space system. Drafting a item creation system for inventory system using trade commodities and expanded knowledge skill specs.
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Added a disadvantage/flaw aspect to the character sheet/system. Contemplating and background/advantage system to compliment it, but haven’t decided. Feel like feats and talents already count as advantages/backgrounds. Will probably just make a “background” talent tree similar to nobles instead.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
@Arkandel the idea of an imbalanced force using group on or near Tython could cause the whole planet to become deadly with force storms, so they tend to try to exile Imbalanced users.
When Xesh crash landed they had to incapacitate him to stop the planet from taking itself out, more or less. So those force using groups who weren’t balanced would have to distance themselves from the Je’daii Order if they existed.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
@Arkandel all really good questions. While I have more than a basic idea of where I want to go, I’m pretty much solo for theme decisions. Kinda tackling things as I go. Dark siders or light siders are usually imprisoned on Ashla or Bogan where they have to contemplate the light or dark to find balance. They will remain playable, and If one can escape imprisonment, so be it! The Je’daii tended to try and train as many people as they could, sometimes trying to push force sensitivity out of people who had none. There were no moral laws, as long as one stayed balanced in the force. They married, had kids, etc. Killing was an atoneable act. As for other force traditions, it’s totally feasible that there are those who did not agree with the Je’daii and seeked to just continue their originating tradition. It’s something I will have to flesh out once I get a staff going! As for the books, there were no real mention of other groups. Je’daii were unopposed in the system as far as force users. Rogue Je’daii did exist though.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
@Killer-Klown before the Jedi and Old Republic, everyone had different views. Tython basically called them and taught them to harness the force in total balance. Eventually the Rakata bring imbalance to Tython and the force wars happen, and the Light side wins and flee to Ossus while the Sith Empire grows on Korriban with what I assume are ex-Je’daii at the front. It’s basically the purest version of the Jedi in history, with every tradition being fresh enough in history to be viable options for abilities and descendants.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
@Killer-Klown each planet will definitely have a purpose. I’m thinking only four planets will be grided, to represent the active factions that will exist. Being based in the same system, travel and interaction will be as thematic as being on the same planet.
As for the sith, and the Je’daii, they were among the original species who colonized Tython. They are quite common amongst Je’daii and non Je’daii alike. Most of the rare force species are common as those who had strong force traditions were gathered by the Tho Yor first.
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RE: SW: Dawn of the Jedi - Modified d20 Saga (Pre Old Republic Era)
Update: all celestial objects have been implemented into space system for the Tython System. 90% of Tython has been built. Going to work on building Shikaakwa (criminal planet), and Khalimar (main non-force user planet/business + Spirtual hub) today, debating on how many planets to actually grid out for now.