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    Posts made by Griatch

    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      If anyone here's interested, here's the first part of my Dev-blog about creating the Evscaperoom. It might be interesting as a view on the kind of thinking and planning was needed.

      https://evennia.blogspot.com/2019/05/creating-evscaperoom-part-1.html

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      @eye8urcake said in Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!:

      @Griatch You've got a great mind for puzzles. That's the longest I've been able to focus in what feels like forever and I really felt like I'd accomplished something in solving this even though I had to eat through some of the pie for it to catch up to where I was stuck.

      I am just super impressed and your locked room made my night. Three whole hours of it.

      THANK YOU! And goodnight!

      That's great to hear, glad you finished it and had a good time! It's also fun how everyone winning so far seems to be drawing different conclusions at the end ...

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      @eye8urcake
      Thanks! Yes, this makes for quite a different game-style thing a MU* game engine is usually used for. Glad you liked it

      @Pandora
      Awesome to hear! But you never need to get stumped - just eat a pie! The Jester baked for you after all!
      .
      Griatch

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      Added some screenshots because there are way too few of those in the text world.

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      @Arkandel said in Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!:

      @faraday I guess the difference is based on whether you want to be persistent identities between sessions.

      Does Evscaperoom need that?

      If you are multiple people solving a room and want to log out and come back with the same user-name (or if you want to choose your username in the first place), then yes. But otherwise no, you don't really need it.

      So as said, I've turned on guest accounts in Evennia now, so people can both play anonymously (as a suitably random-fantasy-named guest) or by the regular username/password login.

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      Interestingly, a Reddit commenter suggested that "entering a username/password was a HUGE barrier for playing the game". I don't really get why creating a throwaway name/password is such a blocker, but I turned on guest accounts now - so if that's how you roll, you can now play without needing to create neither a name nor password.

      That 'HUGE barrier' comment made me think though, because it didn't really occur to me that it would be an issue. This came from a non-MU* subreddit, so supposedly from a representative of the non-MU* world.

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      Oh, and if you don't want to go via itch.io, you can also go directly to http://experimental.evennia.com

      If you are interested in the code, it's freely available at https://github.com/Griatch/evscaperoom
      .
      Griatch

      posted in Adver-tis-ments
      Griatch
      Griatch
    • Evscaperoom - a full playable multiplayer 'escape room' in Evennia with a layered story and multiple endings!

      Don't let her get all the pies!
      Don't let her get all the pies!

      https://itch.io/jam/enterthemud2/rate/422945 - please play, comment and rate

      • Update: No need for rating anymore, Evscaperoom won the game jam!.
      • Update2: The full Evscaperoom is now available to play from https://demo.evennia.com (or telnet to demo.evennia.com, port 4000). Just log in and enter evscaperoom from the first room to start!

      You can play both in the browser as well as connect to the game with a traditional MU* client. Do check out the other entries of the Jam as well.

      For once I can announce something other than engine- and server-related news! This is a full little game. Solve the escape-room either on your own or team up with your friends and collaborate. The game has quite an intricate story (maybe unexpectedly so), multiple endings and creepy monkeys! And pies. Lots of pies.

      This is a game jam entry (run by the MudCoder's guild), created in less than a month. The theme for the jam was One Room. It implements a full text-based, multi-player 'escape room' in Python, with a whole custom point-and-click-but-in-text game engine I wrote on top of Evennia for it (Evennia, being a Python MU*-creation library, is perfect for this kind of thing).

      The source code for the whole thing is available on github (follow the link) but I'll likely extract the engine-part and make it into an Evennia contrib in the future.

      Comments and feedback is appreciated! Enjoy!
      .
      Griatch

      Edit: Some screenshots because why not:
      login

      help

      options

      fireplace

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: Podcast/interview about Evennia

      @faraday said in Podcast/interview about Evennia:

      Nice job. And thanks for the shout-out.

      Maybe they'll contact you for an interview too; they seemed quite interested in going more into the tech side of things. Previous entries were more into individual games and building.

      @Tehom
      Ha, yes indeed.
      .
      Griatch

      posted in Adver-tis-ments
      Griatch
      Griatch
    • Podcast/interview about Evennia

      I was interviewed about Evennia on the (somewhat grandiously named) Titans of Text podcast the other day. It's a great initiative for the MUD Coder's Guild folks to run a pod cast like this so please support them by taking a listen. Note however that they come at this primarily from a MUD perspective rather than a MUSH one.

      Episode 4: Evennia

      posted in Adver-tis-ments
      Griatch
      Griatch
    • RE: The Board Game Thread

      @Cobaltasaurus

      Ok thanks, interesting to hear.
      .
      Griatch

      posted in Other Games
      Griatch
      Griatch
    • RE: The Board Game Thread

      @Cobaltasaurus said in The Board Game Thread:

      @griatch We're not playing games until this Friday, but once we do I'll report back!

      ... So how did you like Nyctophobia then?
      .
      Griatch

      posted in Other Games
      Griatch
      Griatch
    • RE: Game Planning [WIP]

      ... Will be interesting to see what comes of this.
      .
      Griatch (who created the original wiki page)

      posted in Game Development
      Griatch
      Griatch
    • RE: The Board Game Thread

      @cobaltasaurus I've been wanting to try this one but it's not for sale here yet. Will be interested in hearing your opinions on it.
      .
      Griatch

      posted in Other Games
      Griatch
      Griatch
    • RE: The Board Game Thread

      @Sab : What do you think about Dark Moon, aka BSG Express?

      I'm not @Sab Sab, but I do own Dark Moon. I never played Battlestar Galactica but I enjoy hidden-role games and I heard a lot of good about BSG.
      I must admit Dark Moon didn't grip me as much as I hoped it would; I've played it several times and somehow we don't get quite the same level of wild accusations flying and involvement into the outcome as we get when playing a straight-up game of Resistance. Many times it felt like the bad guys had to be pretty overt if they wanted to mess with things and them winning had more to do with poor playing by the good guys than skillful maneuvering on their part.
      Maybe I just need to play it more to get the nuances ... but at least so far Dark Moon has not really clicked for me.

      posted in Other Games
      Griatch
      Griatch
    • RE: Poll: Are MU* video games?

      Of course it is IMO. Even a text game is played on a video display.
      .
      Griatch

      posted in Mildly Constructive
      Griatch
      Griatch
    • RE: Make Evennia 'more accessible' - ideas?

      @thenomain said in Make Evennia 'more accessible' - ideas?:

      @griatch said in Make Evennia 'more accessible' - ideas?:

      @sparks said in Make Evennia 'more accessible' - ideas?:

      @griatch said in Make Evennia 'more accessible' - ideas?:

      @Sparks
      As said, I'm not the target audience, but it's a good start I think. Maybe you should (already in your README since that is the front-page of github), add links to the places in your code where people can find the concepts (finger, notifications etc) so they can quickly dive into the bits they are interested in.

      That's an excellent idea. I've tried to clean it up a bit and add some hints on where to look.

      Github even allows you to make clickable links to individual source files or lines of source files, so the opportunities to direct people into the code are many.
      .
      Griatch

      You can also add comments per line, can’t you? It would be a good way to load up the commentary without adding it to the inline comments.

      You can link to lines, but I don't think you can add comments to existing code in the GitHub interface - you can only do so on code that is under review. Even if you could I suspect it would be highly unstable way to keep comments since that line number is likely to change rapidly as the code evolves. Linking to a line faces the same problem, which is why we most often links to modules than to lines unless the module is very stable and not likely to change much.

      .
      Griatch

      posted in Game Development
      Griatch
      Griatch
    • RE: Make Evennia 'more accessible' - ideas?

      @sparks said in Make Evennia 'more accessible' - ideas?:

      @griatch said in Make Evennia 'more accessible' - ideas?:

      @Sparks
      As said, I'm not the target audience, but it's a good start I think. Maybe you should (already in your README since that is the front-page of github), add links to the places in your code where people can find the concepts (finger, notifications etc) so they can quickly dive into the bits they are interested in.

      That's an excellent idea. I've tried to clean it up a bit and add some hints on where to look.

      Github even allows you to make clickable links to individual source files or lines of source files, so the opportunities to direct people into the code are many.
      .
      Griatch

      posted in Game Development
      Griatch
      Griatch
    • RE: Make Evennia 'more accessible' - ideas?

      @faraday , @Thenomain
      Thanks for the examples!

      @Sparks
      As said, I'm not the target audience, but it's a good start I think. Maybe you should (already in your README since that is the front-page of github), add links to the places in your code where people can find the concepts (finger, notifications etc) so they can quickly dive into the bits they are interested in.

      @Sab
      That's an ambitious project! I've tried to give a few comments on your Google Doc. Will be interesting to see how it goes. 🙂
      .
      Griatch

      posted in Game Development
      Griatch
      Griatch
    • RE: Give feedback on direction of Evennia's demo game Ainneve!

      @thenomain said in Give feedback on direction of Evennia's demo game Ainneve!:

      Note: Ainneve is Evennia spelled backwards.

      SPOILERS! Sheesh.

      posted in Game Development
      Griatch
      Griatch
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