@apos said in Constructive (keyword) Criticism of Arx Systems:
Nah, that's not really true. if it was, people would engage with it once then stop if they were disappointed in the results. But the overwhelming majority haven't done it at all, which means that's inaccurate. This is particularly meaningful since like for example modeling skews really heavily to being disproportionately rewarding to low values, like silk having a multiplier of 15 while star iron has a multipler of 3, as an example, but there isn't anyone of any skill and stat combination that's tossing up a random silk outfit per week at minimal cost for exceptionally high returns. No one is.
Yes, your system favors Silk and Umbra over the insanity that is Josephines creations but that's not the real bar to ride. The real bar to ride is that the result is more or less linear with clout and relies heavily of being able and willing to go to 30+ people events.
There's also that very non-trivial bar to make people engage with a mechanic at all. The default state of any player is that they don't know the command exists or why they would want to use it.