@Derp All the support, friend. It's funny because you need to push harder to make more money (while you're at the end of your rope). You need to make more money to be able to afford to save money. Money money money money motherfucking money, and the ones that have it are keeping it.
Best posts made by gryphter
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RE: Real World Peeves, Disgruntlement, and Irks.
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RE: Health and Wealth and GrownUp Stuff
So I wake up this morning to discover that my paycheck wasn't deposited as expected. Get on the phone with the bank, where the robot tells me the call volume is too high and immediately hangs up. What the fuck even. Give me my money or an explanation like.... now?
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RE: RL Anger
I can think of a few reasonable scenarios where someone who wants money for food really needs money for food, and not to be fed. I'll land what I believe is the most likely and reasonable, because I can identify with it:
If I have a family to feed, I'm not going to let someone feed just me and walk around with my guilty, full belly all day. I'll eat when my kids can.
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RE: General Video Game Thread
I went with Greedfall, for those keeping score at home. My shitty internet downloaded the thing in time for me to roll out a character before bed and not much more, so no real verdict yet.
The new Steam UI, though? Absolute trash. Stahp.
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RE: The Work Thread
@Auspice I've watched them hire at least a half dozen people a rung above me that are less qualified and skilled and have turned out to be dead weight. My scope far exceeds. It's just such a stupid game. I'm down to run like hell and work like a horse if I can be assured it will get me somewhere, but I'm really beginning to wonder. And become disheartened.
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RE: Wheel of Time
I would love to see a Wheel of Time game of any stripe running on an Evennia engine, personally. I might even consider throwing real money at such a thing to see it happen.
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RE: Things I've Learned Running Horror Mu
I really enjoyed my admittedly brief time on HorrorMU. I was there at the beginning for the first story as The Idealist, and damn. That was a really satisfying experience. The character had an opportunity to perfectly execute his skillset, get his perfect moment, and then die like.... moments later, and I loved it. Life got busy as hell immediately thereafter, but I think it's fair to say that one quick story gave me one of my favorite memories in gaming.
Kudos to @Botulism, max kudos. I hope this sort of experimental and solution-based approach to MU catches on, big time. Bravo to you for finding a way to build something that plays to your strengths as well. We all have our limitations, and many of us share the same ones. I find the idea of short stories with frequent resets to be more than intriguing in the modern world with its no-holds-barred war for our time and attention. I miss the days when I was able to give all of every day to the hobby. Now I'm a busy, stress-out adult, and something I can engage for a while and then get back to pursuing that bigger paycheck, is super attractive. I'd love to see this or a similar model applied across other genres.
I keep kicking around an idea about a long fantasy epic story, told through short arcs with frequent resets a la Horror. Time jumps, character changes... it could be really cool.
Anyway, keep on keeping it real and doing great things. I'm a fan.
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RE: General Video Game Thread
I've put about an hour into The Outer Worlds so far. I came up for air to run the new Windows 10 patch and I thought I'd report my findings thus far before I dive back in.
So far so good! I'm enjoying the novelty of this game that doesn't really feel like anything else I've played. I like the irreverent wit of the writing and the game's visuals are absolutely gorgeous on my mid-range gaming laptop -- I'm able to amp all the settings to 11 for this game and run it just fine.
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RE: What Types of Games Would People Like To See?
Double post to add an Umbrella Academy MU to the list of candidates. Doooo eeeeeettt....
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RE: Things I've Learned Running Horror Mu
I think there is another factor at play here too, not to be overlooked. Whether it's the luck of the draw or the result of the game's community and policies, the players make this model work by taking their moment in the sun, then getting out of the way for the next person to shine. Kudos to the community of players who embraced experimentation and learned to put each other into the spotlight. That's a very real magic!
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RE: The ADD/ADHD Thread (cont'd from Peeves)
@Auspice I battle this by taking minutes-style notes in every meeting. It works great until I realize I've been editing the notes for 20 minutes while the meeting kept happening.
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RE: Getting Young Blood Into MU*'ing
@faraday Power-upvote. There are lots of us who can't code a bit, but we might make badass games, for all the world knows, if we were just empowered to do it.