Hey,
This question has been raised on our own community forum and it is certainly a valid one. After all roleplay focused games are traditionally more MUX/MOO/MUSH oriented and requiring automated or coded support excludes the lions share of them. So why do it? The honest answer is that we believed that coded support in some form is beneficial to the final product of the game and since we cannot be all things to all people we had to provide a qualifier so we don't list every single MUX/MOO/MUSH in existence. Just like perma-death is often difficult for MUDs that aren't RPIs to achieve. Thus we do not list every single MUD in existence with an emote/pose function. We will let TMC/TMS and broader communities handle such things.
That being said there is a difference between being listed on Optional Realities and being a user or contributor to the website. While I won't list a MUSH that lacks any coded support what so ever, I will engage in discussion about that game until my hands lose feeling in them. I believe that the development discussions and general cultural discussions across genres on the community forums are still valuable and there is no requirement for the users to be MUDers or believe in coded systems or even believe in perma-death!
So while the listings are exclusive to an extent, the community is open to all, and I think this thread alone is a good example of the kind of discussions we'd want on the OR Community boards. To wit I provide 3 links, because I like the number 3.
http://optionalrealities.com/forums/index.php?topic=25.0 --- Someone asking about why Optional Realities and why the restrictive requirements.
http://optionalrealities.com/forums/index.php?topic=113.0 --- A thread about why create a MUD (or text-based game) in 2015 considering all the competition. I believe this would benefit from contributions from more MUSH centric players.
http://optionalrealities.com/forums/index.php?topic=29.0 --- A thread discussing roleplay cultures and their effect on game design and also how to incentivize them with game design or discourage them with the same.