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    kls

    @kls

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    Best posts made by kls

    • kls' Playlist

      I took a while off of MUSHing.

      Currently:
      AJ (Adam James) @ Requiem for Kingsmouth: mortal

      Previously:
      (I had another AJ somewhere, but it wasn't Victorian Nights; I just remembered the Darkling used a pseudonym!)
      Simon Lee @ Victorian Nights: Romani Darkling (? I think) I-forget-what-else. Idled due to law school finals and the game had died when I came back
      Jess @ some damn changeling sphere: Eshu, wanderer
      Jude @ Cajun Nights: Autumn Person
      Gabriel @ Heart of Darkness: biracial translator, Child of Gaia kinfolk
      Declan @ somewhere (Fortunae mage)
      Tim@Generations MUSH (that's what the 1980s one was called, right? Vietnam vet "gone native," turned Cultist of Ecstasy, because Akashic was too obvious)
      Graham @ somewhere else (Leanhaun sidhe)
      Jesse @ Haight-Ashbury: the lone Virtual Adept! Cop, dealing with early cop computer systems. I still kind of miss this concept, given he was an Adept in the '60s, with all that entails
      Jack @ Masquerade: Verbena Mage, Hispanic, Aztec rituals (2003ish)
      Abbott @ Miami by Night: House Thig Mage, whacked by Sabbat (2000ish)

      I also came and went from Chicago MUSH for a while. I think I had a reporter PC.

      Probably some others, too -- I know I had a character on the first Tales of Ta'veren and another on Peverel's Changeling game, but I'll be damned if I remember their names. I tend to high-intensity, either intensely charismatic/intensely uncharismatic concepts (the current character I'm playing is not an exception at all -- quieter PCs, like the Darkling, who was very careful, are less common for me). I also like to play 'thematic outsiders' for lack of a better word: whatever should be around, but isn't (ie, before I apped, there were no Hispanic PCs in Masquerade's Albuquerque).

      Will edit as I remember more. And no, I don't always play As or Js. I just somehow wind up using those letters! Help me fill in the blanks if you remember, too.

      posted in A Shout in the Dark
      K
      kls

    Latest posts made by kls

    • RE: Requiem for Kingsmouth closing

      It's not that staff was discouraged from playing in their own game; it's that staff was discouraged from playing a power game:

      • 4.2. Storytellers may have a single PC, who are subject to all of the disadvantages of Political play and eligible for none of the advantages. They may not act as a judge in any circumstance in which there is a conflict of interest (CoI). If unsure, the storyteller will divulge the possible CoI and ask all participants in the scene whether there are any objections. If anyone objects a different judge will be found.
        Positions of Power, Staff PC's:
        Can hold secondary positions such as Primogen, Keeper of Elysium etc.
        Can't hold primary positions such as Prince, Prisci, Harpy or Sheriff.
        Special: If another PC tries to sieze a position held by a Staff PC, the normal PC will be inevitably succesful.
        Territory, Staff PC's:
        Can help others take territory and solve crises on their behalf.
        Can't hold territory of their own.
        Plot, Staff PCs:
        Can be asked to help solve crises and other mysteries.
        Can't help with plots/crises they are responsible for.
        Consent, Staff PC's:
        Can be assumed to know the consequences of their actions without warning.
        Can fight you for mortal influence.
        Can't avoid consequences unless the consequence would change their template or force them to perform an illegal action (For instance you can't dominate a Staff PC and ask them to solve their own plot).
        Can't start a potentially lethal conflict by their own initiative.

      That doesn't seem to me to be a terribly draconian policy. And I was light-build/wiki staff for the last month and a half or so, and did my best to keep atop jobs, for what that's worth. (And thanks to those other players who helped with the wiki!)

      My character was Support, might have gone Political had OSS 3.0 come to fruition, but that never came to pass. Since I didn't see any IC jobs -- just BUILD, WIKI, and TERRA (crisis) buckets, the staff thing wasn't an issue for Xeth's character or mine.

      posted in Mildly Constructive
      K
      kls
    • RE: Ghoulage on Kingsmouth

      I'm in the same boat as you, @Munsell: I have an Influence job that is DONE. I've made the rolls, spent the WP to ensure they were good, spent the downtime already to have it happen, but the job is not yet completed. Weirdly, mine isn't closed, and I have no idea why, but I will be (and would be even more so in your position, I expect, if you are who I think you are!) upset if it gets closed after I put everything into it and it was only unfinished by dint of waiting on staff response. I @mailed staff to point out the job should not be closed due to the fact that it was done, but have yet to hear a response. The job remains open.

      Though I can see the logic of closing upcoming jobs until the rollover, I am, admittedly, surprised that there was not an exception made for jobs already in the queue, and feel very strongly that there should have been one (or one should be made now, with those jobs that were closed "reopened"). Retroactively closing stuff is, as you said, only going to alienate people who worked hard for those assets.

      Granted, I'm saying this as someone whose interaction with the OSS is only jobs, not territories or anything, but if I'm affected as a mortal non-territory holder, I have to believe others are very drastically affected with their vampires. I feel, at times, that the systems being so intense and intensive might detract from, rather than add to, RP. People will make their own fun either way, after all, and the OSS should be an aid and an extension.

      posted in Adver-tis-ments
      K
      kls
    • RE: Colorful exits?

      I am not sure, and will leave that to staff, because it's not really my purview to discuss: @Alzie, @Groth , @Shavalyoth ? (But thanks! I'm just a volunteer player, though, not staff, and don't want to overstep my bounds.)

      posted in MU Code
      K
      kls
    • RE: Colorful exits?

      @Thenomain said:

      @fo me=@name <exit>=ansi( xh, Exit Name );alias;alias;alias

      Already tried that. @Forcing doesn't work. Exits are set no_command visual prefixmatch.

      posted in MU Code
      K
      kls
    • RE: Colorful exits?

      Thank you! I'll see what I can poke at with the buildbit, though it may be a job for actual staff.

      posted in MU Code
      K
      kls
    • Colorful exits?

      Short and quick: say you want to differentiate between private gridspace exits (let's call them gray) and normal gridspaces (let's assume the exits are uncolored already).

      Joe's House <JH>
      Bob's House <BH>
      Restaurant <R>
      Supermarket <S>

      Without touching exit parents, and using JUST a builder bit, is there a way to color JUST the exits for Joe and Bob's houses gray, so they can be differentiated as private residences, but not change the exits for the restaurant or the supermarket? PennMUSH 1.8.5. @exitformat does not appear to be what I'm looking for, and simply plugging in ANSI doesn't work. Thank you!

      posted in MU Code
      K
      kls
    • kls' Playlist

      I took a while off of MUSHing.

      Currently:
      AJ (Adam James) @ Requiem for Kingsmouth: mortal

      Previously:
      (I had another AJ somewhere, but it wasn't Victorian Nights; I just remembered the Darkling used a pseudonym!)
      Simon Lee @ Victorian Nights: Romani Darkling (? I think) I-forget-what-else. Idled due to law school finals and the game had died when I came back
      Jess @ some damn changeling sphere: Eshu, wanderer
      Jude @ Cajun Nights: Autumn Person
      Gabriel @ Heart of Darkness: biracial translator, Child of Gaia kinfolk
      Declan @ somewhere (Fortunae mage)
      Tim@Generations MUSH (that's what the 1980s one was called, right? Vietnam vet "gone native," turned Cultist of Ecstasy, because Akashic was too obvious)
      Graham @ somewhere else (Leanhaun sidhe)
      Jesse @ Haight-Ashbury: the lone Virtual Adept! Cop, dealing with early cop computer systems. I still kind of miss this concept, given he was an Adept in the '60s, with all that entails
      Jack @ Masquerade: Verbena Mage, Hispanic, Aztec rituals (2003ish)
      Abbott @ Miami by Night: House Thig Mage, whacked by Sabbat (2000ish)

      I also came and went from Chicago MUSH for a while. I think I had a reporter PC.

      Probably some others, too -- I know I had a character on the first Tales of Ta'veren and another on Peverel's Changeling game, but I'll be damned if I remember their names. I tend to high-intensity, either intensely charismatic/intensely uncharismatic concepts (the current character I'm playing is not an exception at all -- quieter PCs, like the Darkling, who was very careful, are less common for me). I also like to play 'thematic outsiders' for lack of a better word: whatever should be around, but isn't (ie, before I apped, there were no Hispanic PCs in Masquerade's Albuquerque).

      Will edit as I remember more. And no, I don't always play As or Js. I just somehow wind up using those letters! Help me fill in the blanks if you remember, too.

      posted in A Shout in the Dark
      K
      kls