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    2. Lotherio
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    Controversial posts made by Lotherio

    • RE: Cultural differences between MUDs and MUSHes

      @Kestrel said in Cultural differences between MUDs and MUSHes:

      What? No. What?

      I have in no way, shape or form reacted to the incident brought up by @ixokai surrounding the Village Centre 'can I join' page IC.

      You said 'well the villagers shunned us'.

      It would, however, give H and I something to work with in terms of, 'oh, I guess the villagers here don't like us', and RP is still RP.

      This is making IC reason for OOC reason from those players.

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: Cultural differences between MUDs and MUSHes

      @Kestrel said in Cultural differences between MUDs and MUSHes:

      I think the culture shock I've described is now going both ways. You MUSHers are looking at me like I'm wearing a kilt.

      I play on MUDs, I still play a great early offshoot of Nightmare LP MUD. They are, myself included, trying to point out the differences in culture on a MUSH. I learned this in like 94 when I went from MUD to MUSH.

      And, you go with the villagers here don't like us. Not only where they kind enough to say everyone would split because the scene would be too busy for most of the current players [...]

      These two statements are totally unrelated. In a MUD community, this would be called bad separation of IC and OOC. My character going, 'the villagers here don't like us' in a MUD would have nothing to do with 'but they were really kind to you OOC!' They were. I'm not arguing that. It's just irrelevant to the IC narrative.

      As is assuming you couldn't join the scene for IC reasons alone, when they have no IC reason to not like you. You made the IC narrative on your own, you actually powered for the other players in this case. You made that you were ICly shunned, when they just couldn't manage a large scene.

      Edit:

      But Bob's IC absence remains an IC fact

      You ignored the whole, what if he went AFK for a RL reason, why is it forced on him to explain his absence?

      posted in Mildly Constructive
      Lotherio
      Lotherio
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @acceleration said in What do RPGs *never* handle in mu*'s? What *should* they handle?:

      @Lotherio

      To some extent I agree, but I think players should absolutely be pushing each other to be better writers. Players should be pushing each other to RP stuff that can be responded to and not just dead end a scene, try to use correct punctuation/capitalization, and otherwise improve their writing ability. But I don't think they should be prevented from trying concepts that would otherwise exist and be effective simply because people are more willing to deal with torture than mind control.

      Oh, I think we agree more than realized, this is what I meant by I see it as an opportunity to help them develop. By simply playing with some that others avoid because of grammar/ESL/etc., maybe they'll try a little more. Maybe they are new. And barring that, I don't mind paging someone with pointers if it seems they start doing things that are hard to respond to in general. I'm more a fan of the recommendation type +kudos to offer criticism than the one to +reward someone with XP for a good pose (unless its one of these people I've seen improve).

      We should help each other to be better writers in this medium, but I'll still go with +roll for social. Like on Realms, rolling the skill before the pose and trying to affect the results was always entertaining. Even with good role-players. I enjoyed watching @Seraphim73 posing after rolling a critical fail socially. Then again, I don't mind failing at any dice and playing the outcomes to maybe turn it around eventually instead of only wanting wins too.

      posted in Mildly Constructive
      Lotherio
      Lotherio
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