@MarsGrad said in Dark/Low-Fantasy with a Witcher-esque Feel:
Setting aside, I'm still shopping around for RPG systems, staff, and feedback so suggestions for any of the three are more than welcome! Thanks!
I'll provide the usual pieces of feedback which apply to most settings.
Pick the mechanics and world that excites and drives you the most. Until the project is well underway it will live and die on your interest level, after all. If your momentum dies, so will it, but staff and players will look twice at a creative, energetic game creator with vision and energy.
Keep answering the question "what will players actually do in this game once they log on?". An idea that looks amazing on paper but doesn't somehow end up translating to players having stuff to do may be a flawed one. For example is there stuff to do when no plots exist to throw monsters at PCs? Is there room for stuff to do for non-combat PCs? And so on.
Good luck!