@ganymede 9PM treats are an option. For bagged robot cats. Or cats who stare at you because they know what time it is, and they know you know too.
Best posts made by Misadventure
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RE: Another leave of absence
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RE: Where do you draw the line in having your character take what would otherwise be an "IC" action for them?
Being purely IC is a sham, because the setting isn't represented faithfully as independent.
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RE: Open Sheets?
When we talk about "PvP" do we also include things like opposing leaders of organizations, and how they allocate their resources, including where and what kind? For example, someone is hiring mercenaries to be a surprise attack, investing in new technologies, or has deeper cash or morale reserves to draw upon than ever expected?
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RE: For Want of a Stat System
I believe someone a third party also added more involved vehicle and chase rules for CORPS.
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RE: Dealing with Staff
Keep everything terse, brief, specific.
Do not give more information than necessary to get what you want.
Do not ask questions other than to get specifically what you want.
Ask for examples created by others.
Don't ask for other staff unless you both get on each others nerves without meaning to.
Have another player, that gets along with each of you, translate for you. Not live, in writing.
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RE: MU Flowchart
@Thenomain said in MU Flowchart:
@faraday said in MU Flowchart:
@Ashen-Shugar When I have some spare ponies I should look at that.
It always comes back to ponies, doesn't it.
It does if you know whats good for you.
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RE: Mudkraft
The interesting thing is that you can pretty much duplicate the way things work, you just can't use the names. Yet in text, the names are very important.
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RE: Help with STing 7th Sea
When sailing the seas around Albion, an insect flying in the open water is a curse. They are courtiers of a Sidhe stronghold, and must be very politely refused when they offer hospitality. Taking food or rest binds a sailors soul to the isle, and refusing calls up the wrath of wave and storm.
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RE: Dealing with Staff
You don't need to be friends with the staffer.
You just need to communicate clearly what you need, and they need to do so in return.
Do not focus on anything but getting what you need, and what they need from you to make it happen.
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RE: Indicating Discomfort in a Scene (online)
RP Prefs are kinks.
I like the idea of an RP Boundaries +weather available per scene.
I imagine something that automatically looks at your lines and veils, and then on command tells you the boundaries of comfort for all present, and perhaps can be updated to call out topics on the board or in play that are from the common list already.
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RE: Mudkraft
Well, how much effort did Blizzard direct at the vanilla servers being run illegally by players?
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RE: Help with STing 7th Sea
The ancient Eisen made pacts with dragons and to this day some still wear armor and bear arms made from living dragon bone. Never let a blade taste your blood, for it will remember and hunger for it, and never travel with any piece save to return it to its home land.
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RE: Dealing with Staff
Logging isn't hard.
Atlantis can make it automatic, with a title of date and time.
So it's not much of a burden.
Hoping that logging will get you anything is a burden.
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RE: Eliminating social stats
For politics how will you measure political astuteness, procedural knowledge, and the ability to gauge the public and the leaderships attitudes and moods? How about the ability to wrangle a deal that matters to the person more than to their represented interests, or more one set of interests over another?
These are all social skills in my eyes. They all come under Ganymede's Guile, representing knowledge of options, and the ability to assess which approaches will be most likely get you want you want the most effectively.
To me politics are all about external interests, effectively a ton of markers, some of which are mutual exclusive, some of partially exclusive (such as which port gets the trade deal), and many are just little things that are the base currency of doing your job representing the people/assets you do.
It can't all be cold hard math. There has to be more need than resources, which forces choices, which can enable tradeoffs, which can cause people and places to rise or decline. So its people, and that means social skills.
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RE: Scion 2E Online Tabletop
Scion 2E is juuuust coming out, but only backers have purchased copies.
I haven't noticed any huge differences, but I havent been digging into it.
I sorta like the idea of doing the scion world but with another super powers game system.
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RE: Help with STing 7th Sea
Vodacce are very touchy about their honor, and even more clever about their words. Women who have been caught in lies that caused bloodshed are forced to wear veils for their trickery.
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RE: Sexual themes in roleplay
Let me clarify:
But does that emotional investment mean that you are in a romantic relationship with your PCs romantic interest, or their player? Cuz that's the thing that I see as destructive.
I wholeheartedly support friendships and trust between players. Even a romantically and or sexually involved set of players should still keep their IC relationship and its tribulations separate from their RL one. Right?
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RE: Differences Between MUDs and Everything Else? (MUSHes, MUXes, etc)
I think its definitely that if there is something you can do alone, or in small groups, in an effective way to pursue tracked character gains based on code you get farming.
For me, so far, the best settings for that where you can also RP are ones where everyone is at an equal level approaching a similar set of tasks that also justifies that level of activity (kill counts). Justifying that level of activity also means something like a war, or easy travel over vast areas. An example might be the video game Destiny.
That pace of activity really sets things apart. Even in a war setting, imagine if I could go out of a Battlestar and kill hundreds of Cylons a day. That would completely undermine the desperation of the staying away from the cylons, and the idea that combat with them was deadly.
A heavily coded but highly deadly roguelike for say WW2 infantry action could be immersive, but not MUD-like.
You could mitigate this somewhat by having encounters not be deadly, for instance they would be social interactions (see the video game a Minuet of Ambition), or by having gains only widen your available options for actions without ever creating a power gap (or an end game that everyone is assumed to be playing at). Again, pacing becomes the issue. And if you limit actions to a few an IC day or week, then they are minigames, not the MUD experience.
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RE: RL Anger
Last Wednesday, my oldest friends father passed away suddenly and she is devastated.
Last Thursday my cousin, who is like a brother to me, lost his son to suicide.
Last Friday my wife dealt with her first patient that was all hers dying while she was there preparing the family.
I didn't have the heart to tell her about Las Vegas when I said good bye to her at 6am.