In case anyone missed it, someone took the FASERIP system and modernized it a little. The new product is called G-Core and can be found on places like RPGNOW.com.
Best posts made by Misadventure
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RE: Poll: RPG System for OC Hero Game
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RE: PC antagonism done right
Social systems, if they are to be normative, need a norm. Staff needs to provide a market for the typical behaviors.
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RE: Stuff Done Right
You could only reward actual stories. Or adversity. Or working with new players/characters. You don't even have to do it with xp/power increases. These games aren't D&D, you don't need to level the characters up after fighting off goblin bandits. The saving throws don't get harder, and they don't need seventy rolls on Table III so they can get that sword +5 vs undead to take on your Vampire Prince.
It's a game about entertaining one another.
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RE: Consent-based games
Strong guidelines on what generates XP from letting people roll everything out? Some sort of scope of magnitude of consequences? So neither "give me that flyer!" nor repeated intimidates on a subordinate get rewarded?
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RE: Consent-based games
Many components can be fit into the consent structure. It's a matter of do they help create RP, prevent player conflicts, and prevent whatever else peeps don't want to see for the given game.
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RE: Strange Game Dev Inquiries from surreality (condensed)
How about a different thread with the wider focus of why all games are doomed to fail or whatever?
There is no excuse for this level of failure. Anyone person can make a new thread AND mention @coin or @surreality in it and chatter on.
JFC people.
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RE: Stuff Done Right
Vote whoring is tedious.
I say this as a person who earned over 100 xp in a month at Whispers and Dark Secrets which had decreasing returns on votes from the same person in a month. I made sure every scene was one I wanted to be at, it was a lot of deal brokering and planning ahead. It was still terrible.
Votes for actual meaningful and enjoyable RP get drowned out by people getting ten times as many from doing public scenes and healthy RP-->vote circles. Your reward must be capped, and that caps peoples participation rate.
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RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined
So instead of flaws, read the word as issues, and get onto discussing whether players will miss these things, or if there are other approaches to fixing the issues, or related issues, mentioned.
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RE: What does advancement in a MU* mean to you?
Atop much of what is mentioned here, I like it when your relationships with other PCs, and NPCs, change and grow.
I also like it when my character changes and grows, though many object to that being something that has any sort of system attached to it. -
RE: Emotional separation from fictional content
I'd require something on the spot. A date, something about what it was "a RP scene" "a paged conversation" "a channel discussion". I'd like to not write anyone a blank check.
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RE: Emotional separation from fictional content
I guess if I was going to have a complaint "system" I would have it be anonymous, and provide a specific set of kinds of problems, so the player complained about could get an idea of what was going on.
I have seen SO FUCKING many staffers and players assert that people are doing things on purpose with nefarious purposes ending with "You know what you did so I won't tell you." Fuck that. I never forget that sort of behavior.
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RE: Emotional separation from fictional content
I am big on the idea that complaints, and any form of voting really, be tracked per topic, and never summed. Ideally, it would be able to do 25 players have seen player X do something that could bother someone but didn't bother them, and 14 players say that they had an IC conflict that went swimmingly with player Y. I also think with some time delay, such as weekly, that number should be known to the player.
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RE: CofD and Professional Training
"Losing" can be reinterpreted to "not how the character thought it was going to go".
I really think the Players should learn to see that what they want (fun, RP, drama, etc) does not equate to what their PC wants.
IF you are a player where you want everything to go peachy all the time, then you shouldn't be conflict oriented at all.
IF you are a player seeking drama, then you should realize that your character getting what they want, how they want it, is self defeating.Some day I will care enough again to try to apply some of the yes, no, and, but, trade up result for a cost, trade down a result to avoid a cost, packages of exchanged social effects stuff I have in my head.
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RE: FS3
@ThatGuyThere Much of the issue with agonizing over cgen can be avoided by:
- using the same costs in cgen as in play
- allowing some amount of redoing after play
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RE: CofD and Professional Training
@Thenomain said in CofD and Professional Training:
Life is pain, Princess; anyone who tells you different is trying to sell you something. -
RE: A Constructive Thread About People We Might Not Like
I don't want to have to police someone with a proven track record of trouble.
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RE: Good Political Game Design
Goals of design are nice.
Previously demonstrated means to meet those goals, or ideas on how to do so, and examples are better.
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RE: Urban Fantasy System Poll
And the complete failure to deal with multiple opponents.